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104 comments found!
Fauvist posted at 10:15AM Sat, 20 June 2020 - #4392350
Thanks for answering. The questions were not rhetorical. Do the new Poser figures work in DAZ Studio or not? Do DAZ figures work in the new Poser or not? What program do Dawn and Dusk work in?
To add to PandaB5's reply: there are several different versions of Dawn and Dusk. They may all be based on the same mesh, but they have different rigging and other features. There's a version for Poser, which uses Poser's weight-mapping, a version for DAZ, which uses DAZ Studio's weight-mapping, and a version for iClone, which uses whatever rigging works in that app. For all I know there are versions for other apps as well!
With the advent of weight-mapped rigging implemented in different ways by different apps, it's not possible to use the exact same figure (meaning, the same CR2) in multiple applications. So no, you can't use La Femme in DAZ Studio b/c she was rigged for Poser. Likewise, you can't use Genesis 8 in Poser b/c the figure was rigged for DAZ. Same goes for Genesis 3, although there's some kind of workaround/conversion for Poser that I haven't tried. You can use Genesis 1 and 2 in Poser, either via the DSON plugin or by exporting the figure out of DAZ in CR2 format, but it won't work exactly the way it does in DAZ Studio b/c of the different rigging systems. The last figures to be natively compatible across both Poser and DS are the Generation 4 figures (V4, M4, K4), but the weight-mapped versions of those figures work only in Poser.
Maybe this analogy will help: some software comes in versions that run on both Macs and Windows. It's not the exact same piece of software but two versions of it, to accommodate the two different operating systems. Software made only for Macs can't be run on Windows, and running software made only for Windows on a Mac requires a "virtual machine" or other similar interface (and even then, doesn't always work). That's just how it is. That's basically the price of having a free market, where consumer choice drives sales and innovations. If Mac and Windows didn't have each other to compete with, there would be far less innovation on either side! The same is true for Poser and DAZ Studio.
I am aware of the products that convert clothes and hair (which by the way could very well just be built right into the new versions of the software instead of costing hundreds of extra dollars ). Which of the converter products allow you to convert figures made for one program to the other? Which converter allows the Poser figure clothes to fit on the DAZ figures. Nobody needs both DAZ Studio and Poser. If Renderosity is expecting to sell Poser content, it better be usable in DAZ Studio. It’s no secret to anybody that the best Renderosity vendors are now turning up at DAZ selling DAZ Studio content.
Clothing is based on the underlying figure's rigging, so you can't, for example, easily convert clothing for Genesis 8 in DAZ Studio so that it'll work on La Femme in Poser. If I had an outfit for Genesis 8 that I simply must put on La Femme, I'd probably open the outfit's original mesh (along with La Femme's original mesh) in a modeling app, weld it (so that it's no longer broken up into groups), and then adjust the outfit as needed, so that the outfit's body parts cover the figure's body parts in an appropriate way. Then I'd use Poser's Fitting Room to rig the outfit for La Femme, letting it group the mesh automatically.
You ask about clothing converters. Poser ships with Wardrobe Wizard (meaning it's free), and Poser also has an entire "Room" dedicated to giving users the tools to convert clothing from one figure to another: the Fitting Room. The one thing the Fitting Room can't do is convert an outfit that you can't even load into Poser b/c it's DAZ-only. I have no idea how DAZ Studio handles clothing conversions as the only use I have for that software is to export things out of it :-)
Plenty of people have found good reason to use both Poser and DAZ Studio. And plenty of other people have found good reason to use only one but not the other. And that's their choice. Some people also use Carrara, iClone, Blender, Modo, and/or other apps to work with the content available in the marketplace. As PandaB5 pointed out, variety is nice :-)
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Poser as a continuing investment for content creation | Forum: Community Center
CHK2033 posted at 10:11AM Sat, 20 June 2020 - #4392360
**Something else I've never understood is why so many static prop sets are sold as "DAZ Studio only," given that there's nothing about OBJs and textures **
I dont think they will accept it saying Poser as well (the store, the testers) if it isn't properly setup for Poser as well (file structures/ the textures....)
I guess what I mean is: I don't understand why the vendor who created the props wouldn't just set up a Poser version as well, with the caveat that the materials aren't going to look the same as they do in DAZ Studio. If a prop relies mainly on image maps for its color and texture, and not on app-specific nodes (or whatever voodoo makes Iray work), then it's really no trouble to set it up for Poser, even using an old version. UNLESS the prop relies on instancing, dforce, or rigging, that is.
I will happily take freebie props for DAZ Studio and convert them to Poser myself, as it takes only a handful of minutes. But I will not purchase DAZ-only content for conversion just on principle!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Search the marketplace just by Poser and not each version? | Forum: Suggestion Box
The reason I check one box at a time is that each box checked functions as an "AND", not an "OR." So if you check all the boxes for Poser versions, you'll only see marketplace items in which the vendor has specifically indicated that the product works with all Poser versions. For example, try clicking on the Prime Flash Sales link from the Marketplace dropdown, and then start clicking on each Poser version. As you click on each one, you'll see the number of products dwindle. By the time you've clicked all of them, there's only one product still showing!
I can't tell you how many times I've stumbled across items for Poser just through chance that I never found by browsing categories b/c of this problem with the marketplace filters! And I can't be the only one. Having the option to check a box for all things that work in Poser (regardless of version) would almost certainly increase sales!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Stop Poser texture search | Forum: Community Center
If you suspect you're about to load an older model that won't have correct texture paths, you might as well open the file in a text editor first and check (and fix if needed), and then load the item into Poser! When I get the "missing textures" message, I cancel out of it, delete whatever loaded, fix the original library file, and then load the item again. Much faster than waiting for Poser to search nearly 1TB of textures in hopes of tracking down the right one!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Stop Poser texture search | Forum: Community Center
TwiztidKidd posted at 11:31PM Wed, 17 June 2020 - #4390270
Open the PZ3 file with a good text editor like UltraEdit e.g. ... Next do a multiple search for 'jpg' ... Now you can see the path to your texture files ... You can either restructure the texture folders on your harddrive to fit the path... or replace the entire path with NO_MAP
You can open any Poser library files with a text editor, so I'd recommend fixing the texture paths in CR2, PP2, and MC6/MT5 files rather than in PZ3 files, so that the next time you load the item from the library, it'll have the right path.
I can't tell you how many times I've had to do this, not just with freebies but with items I've purchased (from various Poser marketplaces). If you have your Poser Library preferences set to "deep search," you may never realize just how many library files have wrong or incomplete texture paths b/c Poser eventually finds the items. But I keep mine set to "shallow search" so that I can identify and fix files with problematic texture paths.
I use BBEdit for Mac and have made great use of its "find and replace" features (not just in a single file but across multiple files) to fix texture paths. Like TwiztidKidd showed, if you see something like this in a file:
textureMap "D: Bob's Stuff/Some Folder/Some Other Folder/image-map.jpg"
You can just select the part between the quotation marks and do a find and replace with:
:Runtime:Textures:Bob:BobsAwesoemProp:image-map.jpg
(well, first verify that the image map is where it should be and/or put it where you want it to be)
I have no idea why this issue doesn't get caught more often in product testing. You can't always rely on Poser to alert you to the problem b/c it will try and remedy the situation for you (if you've ever loaded an item and then noticed the texture loading a few seconds later, that's what happened). But someone should at least glance at the library files in a text editor to make sure the texture paths look right! Just use the text editor's Find tool to search for JPG or PNG and that'll get you quickly to each spot!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Poser as a continuing investment for content creation | Forum: Community Center
Fauvist posted at 10:47PM Wed, 17 June 2020 - #4390764
Does everything have to be a competition? Can’t content be created that can be used equally well on both Poser and DAZ Studio? Does it have to be “one or the other”? Can’t somebody figure out how to fit ALL clothes and ALL hair on ANY figure? So that people can buy everything, instead of half of what is available. I don’t know - somebody tell me - can you use DAZ figures and clothes and hair and textures in Poser? Can you use the new Poser figures in DAZ Studio? What program can you use Dawn and Dusk in? Can they all wear each other’s clothes. Is all this stuff compatible with each other? We are not dealing with physical objects here. I feel we are dealing with company egos.
Textures for a mesh are compatible in any 3D application, Poser, DAZ, Blender, whatever modeler or renderer you use. By textures, I mean the image maps that define diffuse color specular color/intensity, transparency, bumpiness, etc. But shaders (those extra nodes between textures and the main surface panel) are application specific. Another app may have similar nodes available in its interface, but there's no way to save an item so that all possible apps can make use of its shaders as they were set up in the original app. Textures, yes; shaders, no.
Polygon meshes are likewise compatible in any 3D application. What makes the difference with figures meant to be posed are the different approaches to skinning, grouping and rigging. If, early on, someone had developed the perfect way to skin, group and rig humanoid figures, then all subsequent figures could've used the same methods and then all content for those figures would be more or less interchangeable. But that's not what happened! So a figure that has groups (actors) for a pelvis or buttocks, for example, can't share clothes with a figure that does not have those parts, at least not right "out of the box," because the clothing is designed to respond to those parts. The clothing can be converted (Fitting Room, Wardrobe Wizard, Crossdresser, etc.), which means that it will be re-grouped and re-rigged to adapt to the new figure, but results vary b/c you're basically taking what someone designed as a convertible and forcing it to be an SUV (or some similar analogy!) The closer the original and new figures are in grouping and rigging, the better the results.
That's not really a matter of company egos but of how approaches to designing posable 3D human figures have evolved. When two companies each develop their own approaches to weight mapping to improve rigging, then it's inevitable that those two approaches will not work the same way, so figures designed for one of the apps may have compatibility issues in the other app. For that matter, when a company develops what they feel is an improvement over their own previous approach, its newer figures may have compatibility issues with its own previous figures. That's basically the price of progress in the world of software and hardware!
What affects how figures are designed also affects their clothing. But that's less true with hair, as it's fairly easy to adapt just about any hair model to just about any figure, using translate/scale/rotate parameters and a bit of morph brush or whatever similar tool you have access to. It's true that some styles of hair aren't as easy to adapt to some styles of figure head (esp. around the ears). But I've never understood why hair would need to be a conforming item, when you can simply parent the hair (figure or prop) to the figure's head and it'll stay put. Then you can use whatever controls exist (or make them) to pose the hair as needed.
Something else I've never understood is why so many static prop sets are sold as "DAZ Studio only," given that there's nothing about OBJs and textures that can't also work in Poser or any other 3D app. The shaders used to apply the materials might be different, but a basic setup of diffuse, specular and bump texture maps is all you need for the item to work in Poser. You can easily see that they'll work by exporting the items out of DAZ and importing them into Poser, so why don't vendors just offer the Poser versions in the package (and increase the chances of a sale, since I'm not going to spend $$ on a product if I have to do the conversions myself)!
Just a few thoughts in response to your post, which I realize may have been asking rhetorical rather than "real" questions :-)
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Is my site mail being read? | Forum: MarketPlace Customers
Kalypso posted at 10:40PM Wed, 17 June 2020 - #4391090
If you open your message you'll see below your name and who it was sent to if it has been seen by the recipient.
I think this must apply only to site admins. I just checked a bunch of my Sent messages, including some that I know were read b/c I got a reply, and not a single one of them has a "seen by..." line under the "to" line!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Bundles Dilemma | Forum: MarketPlace Customers
I agree that the bundle system might benefit from a re-think. I absolutely adore sets by 1971s, and they're offered in bundles fairly frequently, but I've never been able to take advantage of a bundle b/c I typically already own one or two items in the bundle, and I'm not going to pay again for something I already own!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Is there a way to make a slider for an expression? | Forum: Poser - OFFICIAL
Here's another vote in favor of Netherworks' Spawn script (and really, all of his scripts! I have most of them and they work just fine on Poser Pro 11.3).
As for saving a "zeroed" version of a custom expression, you could do that using Netherworks' Dial Manager script, which lets you save pose files or expression files with only the items you want to be included. You can save selection sets, which would also make it easy to also save a "dialed in" version with only the same items included. That's the only way I'd use expression presets to create a Master Parameter within Poser (without using Netherworks' Spawn, which I also have) b/c of the problem Karina mentioned: when "teaching" a Master Parameter dial how to behave, any dial you adjust in the process will get recorded, so you want to be sure only to adjust the dials you need to create the expression. If you applied a standard .fc2 expression (not saved with Dial Manager), it would add every available dial on the head to your Master Parameter, not just the ones that you dialed in, and that creates a real mess!
Two more nifty things about Netherworks' Dial Manager script: it has a way of detecting which dials have changed from their initial value, which can be nifty if you want to save the values only for those dials; and it can also "resolve" ERC dials so that the pose or expression can be applied to a copy of the figure that doesn't have the ERC dial.
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Scatter Tool | Forum: Poser - OFFICIAL
an0malaus posted at 8:47PM Sat, 23 May 2020 - #4389913
I've been working on a macOS version of the UI for the Scatter Tool in the hope that mac users will be able to use it as well.
Thank you for doing that! I was going to ask if anyone's got it working on a Mac, since the product page just says "not tested on Mac." So I'm glad to hear you're helping out with a Mac-friendly version!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Help needed with an annoying prop mesh! | Forum: Poser - OFFICIAL
Looks great! And it's always nice to see how other modelers tackle and resolve challenges!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Poser as a continuing investment for content creation | Forum: Community Center
I'm not sure why people object to software periodically validating licenses through a quick and hardly noticeable online "ping" every few weeks or so. Photoshop CC does it. Many apps do it. It's one of the only ways software makers can be sure that those using their software have a valid license for it, and it should cause no problems for users as long as they can put their computers online for a short while every few weeks. Like, say, while reading and posting to forums :-) (You do have the launch the software for it to "phone home").
As for the original question, I'm also a dedicated Poser user, starting with 9 and currently on Pro 11.3. I have DS, but I only ever use it in order to get things out of it that I can bring into Poser. I'm also a frequent shopper, but mostly what I buy are props and other scene elements, including scripts that provide useful functions (like all of Netherworks' scripts). I usually go for the quirky or whimsical stuff, like everything 1971s makes, or the fantasy stuff like what DM, SV, and a few others make. When I need "regular" humans, I use V4, M4 and/or K4, but I have plenty of characters, clothes, and hair for them. My favorite figures are those made by Nursoda, and anything designed to support them (new characters, clothes, hair, poses, etc.) will go into my wishlist for sure.
I won't buy anything that's for DS only, no matter how much I like it, but if it's a freebie I'll try converting it for Poser. I really don't understand why vendors who make props would ever make them for DS only, since it's so easy to make them work in Poser also, even with just simple texture maps or procedural materials. If a prop set uses DS's instancing, then the Poser version could just have the original item (eg., tree) and not all the instances, and then we could duplicate that item ourselves.
Anyway, I don't know if that's helpful or not! I have some ideas for a few products I might like to make for the marketplace, so I'm also interested in the same question. But my feeling is that if you make something that's notably new and different from what already exists, and that shows a strong sense of unique style and skill, people will probably buy it! If you make yet another bikini for V4, then maybe not ;-)
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Help connection to Renderosity | Forum: Community Center
Do you by any chance have HughesNet satellite internet? We also live in a rural area and have only satellite and iPhone tethering for internet access. Most of the time HughesNet works fine when I'm browsing Renderosity, but sometimes things load a bit slowly (or images load only part way). But when that happens, if I check other similar sites, I find the same slowness, which tells me it's probably not the Renderosity site itself by my internet connection. Using iPhone tethering is always much faster, but both satellite and iPhone tethering have bandwidth limits, so I feel your pain when it comes to managing internet access!
As Richardphotos mentions, I find it can be helpful to empty your browser caches and even to quit all open apps and restart the computer, just in case something in the background was using bandwidth (like lots of open browser tabs or windows).
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: FilterForge... | Forum: Poser - OFFICIAL
Miss B posted at 5:12PM Wed, 22 April 2020 - #4386810
I can't think of anything else that could make texturing something easier than using Mat Zones.
I can think of something!! UV maps that match the structure of the item in a human-readable way are MUCH easier to re-texture than maps that break items into lots of little parts in order to squeeze them all onto the UV map space! By "matching the structure" I mean laid out like a sewing pattern, so you can easily tell what goes where if you're texturing in a 2D app.
Summoner's dragons come to mind as an example of the kind of UV maps that prioritize maximizing the UV space over being easy to retexture, although I've made changes on a few items using blender nodes and masks for things like teeth, horns, or ornaments (which I had to painstakingly select in Photoshop). I wouldn't have any idea how to create a new body texture, however, unless I had the ability and talent to paint directly on the model, which I don't.
Summoner's stuff does usually have more than one mat zone, with separate ones for the body and the eye and maybe other areas you might want different spec or reflections on, but all the zones use the a single texture map (plus spec + bump maps). I suppose if the single map had the UVs laid out like a sewing pattern, it wouldn't be too much bother to re-texture, but when the UVs are all over the place, your only option is 3D painting!
I wonder if what's what's going on with the vendor who commented that he has only one mat zone b/c he uses Substance Painter? Because he uses SP, he may unwrap his models into only one UV space (not separate ones for each body part or mat zone or whatever). If you're intending to paint directly on the model, that would certainly be easier for you, but not for anyone else who doesn't have the same tools!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Thread: Poser Staff Picks: April 6-12 | Forum: Poser - OFFICIAL
Lovely choices!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
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Thread: Poser as a continuing investment for content creation | Forum: Community Center