5 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
pikesPit | 11 | 254 | ||
pikesPit | 8 | 867 | ||
pikesPit | 3 | 301 | ||
pikesPit | 6 | 613 | ||
pikesPit | 8 | 820 |
136 comments found!
Go! Go! GO! I think you've created something really useful here. Our next task is to make it known in the Poser community outside of our community bubble of the major forums... Not easy!
Maybe you really should make an effort to include your list with SM's next itereationof Poser, and to also list them on their Poser homepage to showcase potential Poser users what's available.
I mean:
Googling desparately for Poser content ends up as it always does: page after page of Genesis stuff.
But if SM would really go beyond it's arrogant "Phttt! We sell software, not content" attitude and provide users with a comprehensive list of content made specifically for Poser, they would help new users a LOT! Before they move to DAZ because of the better content available almost everywhere...
EClark, if you can make this happen you really deserve a medal (CMOH, VC, GC, OBE - choose any!)
Peter
Thread: Is there a way to RENDER a two-port view with both cameras? | Forum: Poser - OFFICIAL
You could also duplicate the model, rotate and place them side by side. This would also make sure that both models have the same lighting.
For orthogonal view use Front camera, (or R/L, Top, Bottom or Back camera)
Peter
Thread: Poser Vendor Web directory... | Forum: Poser - OFFICIAL
Not being picky, but I think MissB is right:
Her suggestion looks better because the yellow/gold buttons somehow stuck out like a sore thumb.
Apart from this little detail I think that your layout is a very viable solution (keeping in mind that there can never be a "perfect" solution).
I guess most people who visit your site don't do it just for fun.
They do it because they are looking for a particulat item!
Your layout will help them to get to the vendors which sell productds in that category. I like it!
Peter
Thread: What Poser needs is Posette 2018 | Forum: Poser - OFFICIAL
I just saw that Karina replacesd the Rar file with a Zip - for more "user friendlyness" as she says. Maybe she's reading here too? :D
Peter
Thread: Is it still possible to get hold of WMV4? | Forum: Poser - OFFICIAL
Thread: Is it still possible to get hold of WMV4? | Forum: Poser - OFFICIAL
Kazam561 posted at 12:08AM Sun, 06 August 2017 - #4311192
Odd. I still see it there...
https://www.sharecg.com/v/88918/view/11/Poser/SASHA-16-The-Ultimate-V4-for-POSER
raven posted at 12:04AM Sun, 06 August 2017 - #4311199
http://www.morphography.uk.vu/~cagepage/poserplace/poserplace.html
Is this what you are after?
bobbypants posted at 12:03AM Sun, 06 August 2017 - #4311233
You can also try here:
http://www.renderforever.com/index.html
Are these all the same versions, only at different sources? I see the file sizes & names are different! Which one is the most latest update, and which one would you suggest to use?
Thanks Peter
Thread: Smart props that follow morphs? | Forum: Poser - OFFICIAL
I suppose it's some sort of cabinet with drawers tht you want to make, and you want to avoid that round knobs and the side walls of the drawers do deform when "scaling" You'll have to make separate morphs for the attached props too, and then link them to the master morph dials in the base.
Peter
Thread: If you could request any new feature(s) in a Poser figure what would it be? | Forum: Poser - OFFICIAL
AmbientShade posted at 11:20AM Fri, 21 July 2017 - #4310314
Question for content creators: If you had a choice between jcms or a fully weightmapped figure with extra bones which would you prefer?
JCMs by all means - think of fitting clothes!
You can easily copy a JCM over into the clothing. Extra bones would make the fitting process much more complex, and also clutter up the hierarchy window even more..
Peter
Thread: Full-body morphs not working | Forum: Poser - OFFICIAL
The chest dials shouldn't be all in the "Morph" group. Instead they should be in their separate groups like "Morphs++" etc.
There's something going wrong during the loading of V4 / M4.
When you load the base figure, there are "loadScript" lines in it which call a plethora of other .pz2 files which contain the groups, the morph channels, and the actual morph data.
This can only be done during the loading process of the figure. If that process fails, you'll get the results as you have:
You proceed to load the Base and Morphs++ and Poser will create the (hitherto non-existent) dials from scratch. Because there are no groups predefined, Poser puts them all into the "Morph" group.
However, for some strange reason this won't work in the BODY actor:
If Poser doesn't find the FBM channel it will load everything into the first other FBM channel it can find, or skip if there are no FBM channels present at all. And that's exactly what happens in your case.
The reason why M4/V4 aren't initialized correctly are plenty; One probability is that the runtime was moved and the batch files point to a wrong location now. Your best bet would be to completely reinstall the figures, and then try again.
Peter
Thread: It's a rigging pain in the rear end! | Forum: Poser - OFFICIAL
Hello Sam,
You can find out the PNU/inch rate yourself: Load a promitive and translate it exactly 1.000 PNU in any direction. Now switch the units to inches and see what the dial reads now. That's the exact value.
However, I think working with smaller-scale units is better. Poser produces rounding errors in the last one or two decimal places when saving or loading (that's why you sometimes see dials which have a value of -0,000). So the less decimal places are necessary for maximum precision the less this matters.
Peter
Thread: It's a rigging pain in the rear end! | Forum: Poser - OFFICIAL
Hello Sam,
it's the different units setting. 1 PNU equals roundabout 100 inches.
As for setting joint centres: I do it with then mouse, looking with one of the six orthogonal cameras. I find it much faster than guessing numbers.
Peter
Thread: Attaching 2 hair props to same figure | Forum: Poser - OFFICIAL
The culprit is in the hair file: It's the internal name "figureHair". Poser recognizes the tag and replaces any previous prop hair with the new one. Just rename the "figureHair" to e.g., "figure_Hair" and you can add as many hair props as you wish. Remember that it occurs three times per file: Twice near the top, as "prop figureHair", and then again at the end of the file as "addActor figureHair" You must rename all three.
Thread: spawning morphs from the magnets, in one go? | Forum: Poser - OFFICIAL
First, reset ALL other morphs of the figure to zero. Otherwise they will be included in the new morph, which probably isn't what you want... So it's good advise that whenever you work with magnets, always work on the base figure with no morphs at all!
Then go to "Poser Menu -> Object -> Spawn new morph Target" and give the morph a distinctive name. COPY the name in case the morph spans more than a single body part, because you must repeat the procedure with every body part involved. You just have to hit [CTRL]-V to paste the exact same morph name in every body part morph target spawned: "Acoids" typos !
I just wish SM would finally add an option to work with magnets on a morphed mesh and save a morph created with magnets just like they do in the Morph Tool: ONLY the vertices moved by the magnet, WITHOUT all the other morphs possibly applied!
I mean: It works exactly this way in the Morph Tool - why the Dickens not on magnets??
hth...
Peter
Thread: A Dev Foundation for M4? | Forum: Poser - OFFICIAL
b.t.w., that "extra bone" sticking out in the hip is the "bodyMorphs", an obsolete ghost bone. It has no geometry, so Poser puts in the standard "bone" geometry. Delete this bone when you're in the Setup Room.
Thread: Poser 11 won't parent preset magnets to selected figure. | Forum: Poser - OFFICIAL
PP2014 here, and the magnets parent to the correct body part. Are you sure you have the correct body part OF THE PANTS selected?
Peter
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Poser Vendor Web directory... | Forum: Poser - OFFICIAL