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258 comments found!
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Attached Link: Why do we create Poser? Oh yeah – it’s about personal storytellers like this.
Thanks for the feedback below. You might enjoy the blog post I wrote about your youtube channel last February. I was really impressed by the depth of your storytelling. The link to my blog post is at the lead of this reply. Thank you!Cheers,
Steve Cooper
Quote - I render in Cinema 4D, but I compose my animations mostly in Poser, using Daz figures. In this example (below), most of the animation is mocap created in Optitrack Arena, exported as bvh into Poser. In Poser I clean up the animation, add facial expressions and hand movements, then save the animation to be applied to Daz figures in Cinema 4D via InterPoserPro.
https://vimeo.com/60618286
The walking section (starting 55 seconds) is mocap layered with Walk Designer walks.
That said, I agree that Poser's IK and graph editor, and particularly its bvh import could use an upgrade, paticualrly the bvh import. I mean, it's just math, right? Why can't it resize bvh data to the skeleton in Poser? A clean import would be an enormous improvement for me, since I spend a lot of time trying to fix foot-skating. Fortuntely, IKinema is working on a web-based retargeting tool that shows real promise, and maybe that will help me with that.
As I see it, Poser is just one of many tools to use for animation, as any 3D package should be. Even those using Maya and other high-end 3D packages use a number of other packages in conjunction, and don't bill themselves as one-stop shopping.
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Quote - So go ahead get testy, Smarmy and throw insults at my work all you want but it is the truth and everyone here knows it sir.
I've googled Skateveer several times over the past since you've been listing it in your signature, hoping to see some cool animation. (Poser with C4D? That'd be awesome. I'll promote it however I can) But so far I haven't come across any. Maybe some of the forum members with better google-fu can find something. I would honestly love to help the project.
I'll let you get the last word Wolf, cause I'm gonna walk away from this dialog with you. If you're mistranslating some honest coaching as smarmy insults, I'm afraid there's not much more I can add.
The floor is yours.
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Attached Link: Basic Principles of 3D Animation
FWIW, both the RvB, RWBY White/Red and The Drop all use an intense amount of hand keyframed animation, in combination with custom, not off the shelf BVH. That's the magic. Keyframing is where the brilliance comes in with all these samples, and there's a ton of it in all the samples, using Poser's graph and keyframing tools. Apparently, they do work. There's also liberal use of dynamic cloth in the RWBY samples.Wolf, seriously, produce some animation as good as any of the samples I've included and I'll promote the living daylights out of it. Maybe you're creating the next Life of Pi, hence the need for uber realism, I don't know; but honestly after looking at your work, I'd suggest mastering the basic 12 steps of good animation. The tools are irrelevant if you can master those steps. Start simple, create a stellar story and help us help you to inspire more folks to do animation in Poser. That would help move Poser and its animation capabilites further forward than laundry lists of why you can't.
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Quote - "
Rooster Teeth seems to feel otherwise.So does Gabe Sabloff"Yes it is good for people to feel enthusiastic about their own projects
and Canned mocap & open GL screen blasts can be useful for some projects but you run into posers severe limitations when you need full quality renders in outdoor environments or quality hand keyed animation at your clients direction where you can not depend on canned BVH Data.but fortunately there are options for getting animated poser figure into other programs for rendering so posers rendering limitations need not be a show stopper for us who need the speed of a pro level render engine for our poser animation work
( See my Demo Reel Sig link for Example)Cheers
Yep, checked out your demo reel, several times actually over the years. When you've got any updated professional samples, please let me know.
The folks I've linked to seem to be making a pretty remarkable living doing animation with Poser. Rooster Teeth has at least fifty people on fulltime staff creating animation, video, voice overs.
I'm always on the hunt for stellar Poser animation. Good luck!
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Attached Link: "The Drop" by Gabe Sabloff
> Quote - Those are some great videos! Thanks for sharing that with us. *(^__^)* > > > > I've seen some amazing things done with Poser and I look forward to people showing off more of their tallents that way with Poser.Thanks man! I mentioned Gabe's name a post above. Check out this animation he created for Chris Brown's 2008 concert tour. This video ran on a jumbotron behind the stage and gave a little "back story" on why Brown was late for the show. At the end of the video, the band would rappel on stage from a superstructure above and jump into their first number. Dramatic stuff.
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Attached Link: Gabe Sabloff's Reel
> Quote - HI I dont think anyone has honestly asserted that you cant Do animation "in poser". > > I think I have debunked that notion over these last 10- 12 years. > > > I think for some the question often becomes wether you can produce"final quality" animation productions all within in poser including full render and the answer remains a resounding ..No IMHO. > > Posers ability to import canned BVH mocap from a variety of sources and apply it to figures with "basic "poser rigging is its strong suit for sure. > > Although at this point the aniMate+ nonlinear motion clip mixing system for DAZ Studio is the Superior approach. > > The problem however with both poser & DS is when you have to create Custom Client guided, hand keyed animation. > this is when you see how horribly broken > is posers "all or nothing IK system is. > and how ancient its graph editor and Dope sheet is as well. > and have you ever tried to do some really dramatic animated camera move with posers cameras and the "point at "feature enabled?? > > From my perspective as someone who does animation for paying clients > the greatest feature poser has seen the last decade is the poser physics/ragdoll system and that is from a dedicated third party developer. > > And as Cyberdene stated rendering full quality animation frames in Firefly is just a non starter > completely impractical IMHO.
Rooster Teeth seems to feel otherwise.
So does Gabe Sabloff
Thread: Free Webinar: Using Poser to Create the Graphic Novel Anomaly | Forum: Poser - OFFICIAL
Attached Link: Kristina Reed, 'Paperman' Producer, Kicked Out Of Oscars For Throwing Paper Planes
Paperman = awesomeausityDid you hear about the paperman scandal at the Oscars?
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Quote - Ratings to me, never really meant "better" Try comparing a lot of the terrible animations to how it use to be for my generation and the animation today loses. The 1990s seen a major wave of hardcore animation, granted CGI and 3D animation is still very rare because not too many people use it. Imagine if a lot more movies were using the Technology the studio that worked on the first two CGI Resident Evil films, or the makers of the Final Fantasy Advent Children film. Now Poser can never compete with that, Octane maybe but Poser is only good for one thing and that's setting up figures. And even then its buggy sometimes, a real memory eater too which causes major slow down if you have at least 4 or more figures in a scene. One time I tried to render in poser 7 and it nearly took me two days to get it to finish. Plus animations for Poser in general look bad. If your going to roll with animating I suggest getting some Softimage XSI skill or 3D Studio Max, maybe Maya which is pretty much the same as Softimage XSI.
You really should watch the videos I linked to.
Thread: Free Webinar: Using Poser to Create the Graphic Novel Anomaly | Forum: Poser - OFFICIAL
Good luck MC - that sounds like a great project. We have some stuff up our sleeves to help make this kind of work easier.
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Quote - Now that's clearly poser.... "all" of it :biggrin: Imoressive, must have taken quite a while to create.
You'd think so, bu you know what's weird? They create episodes at an epic pace.
Because they are primarily using realtime preview renders to give the final video that "gamey" look and feel, they actually move really quick. Much faster than a typical studio using harder to use, more exclusive tools. They are also able to set up lots of assistants to work in Poser on the support components. That's not as easy to accomplish with high-expertise-barrier tools like Maya or Max.
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Attached Link: MegaMan X Fanimation from Shane Newville
Shane Newville, another of the Rooster Teeth animators created this fanimation in Poser, to celebrate the 25th anniversary of Capcom's Megaman. You guys might recognize some of Stonemason's set work in this one.Thread: Free Webinar: Using Poser to Create the Graphic Novel Anomaly | Forum: Poser - OFFICIAL
Quote - Just managed to watch the recording. Highly inspiring stuff... many thanks :)
Brian is amazing. I bought an iPad Retina the other day so I can show the augmented reality 3D scenes at South by Southwest next week. It's inspiring to me too, both in the magnitude of the project, and that it is helping to revive one of my favorite archaic mediums of all time, the printed book, with a tie-in to the technology postulated to be killing it, the tablet.
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Quote - I don't understand how red vs blue could have been done in Poser. I thought it came out before Poser got weight mapping (which looks to be in use here).
The original RvB was indeed pre-Poser. When Monty joined the team he transitioned them to Poser, I believe its about five years now. Since that point they may model in other apps, but it's rigged, materials applied, animated and rendered out of Poser.
They can do some cool tricks as a byproduct of their relationship with Microsoft (owners of Bungee and the Halo property) including using direct game assets like charcaters, or doing screen caps of architectural elements which they then texture and place into Poser for the interior and environmental scenes.
Here are some snaps I shot at RTX last summer, during the Monty Oum R vs.B panel. Note the images on the screen are from the Tex S8 fight video I posted above.
note the classic Poser ground plane above :-)
interesting file extensions eh?
I think I recognize those iconic folder tab UI qwidgets. :-)
Thread: "Poser can't do animation" said no-one at Rooster Teeth | Forum: Poser - OFFICIAL
Quote - Any chance the next version of Poser will... jkgrth .... lmbbvcx ..... ssss .....
sorry, you broke up there. Try again later? ;)
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Thread: Poser Expo Feed Back | Forum: Poser - OFFICIAL