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457 comments found!
Thread: Using dynamics to make body morphs? | Forum: Poser - OFFICIAL
You may also want to study the Wardrobe Wizard. It appears to me the techniques used there could be applied for what you want, to some extent. Unfortunately I will have not time to search these these things out myself until I retire, 25 years from now... For the bulges you may want to look at using a displacement map, allowing you to define the local deformation of the skin independent from the local grid definition. Anyway: have fun! B.
Thread: Using dynamics to make body morphs? | Forum: Poser - OFFICIAL
Maybe I am misreading here, but it seems to me the question was the other way round. Can you press the body in the shape of the (rigid) prop?
The cloth room assumes the flexibility to adapt is on the side of the cloth. The body vertices are not affected by the cloth.
If you want a tight perspex corset that squeezes the fleshy parts and makes them bellow at the perimeter of the corset you may have to go a long way. What you are looking for is internal pressure; something not provided by Poser (not by Poser 5 at least).
Proper modelling of that phenomenon requires re-meshing of the edge area (unless the form of your corset matches the meshing of the body, of course).
One free tool able to simulate surface tension, internal pressure and gravity at the same time is Surface Evolver:
http://www.susqu.edu/facstaff/b/brakke/evolver/
I have played around with an earlier version a long time ago, and I think it could be possible to use it for the intended purpose, provided you sit down and wite routines in C to establish collision of the body vertices with the corset, and utilities to convert the .obj files.....
Thread: Advice on set construction | Forum: Poser - OFFICIAL
Make a good drawing of the house you want to build. Use Photoshop to make images for wall papers and add detials like pictures on the wall. Make walls from squares, use transparency maps for door and window openings and displacement maps to simulate thickness abd recesses. Same for celings/floors. Build a separate library holding your 'house'. Define each wall/floor as a separate prop with it's correct position. Same holds for furniture. For rendering work cinematography style. Build open 'stages' as you need for the different scenes. Unless your images are as seen from the eyes of a character, you will find your ideal camera/light positions for the scene will invariably be outside the room.
Thread: Morph Designer 2.0 | Forum: Poser - OFFICIAL
Thread: Mass installing DAZ content | Forum: Poser - OFFICIAL
Layingback, Thanks. That explains. I assume there is no way to contol the is? Why is it that I begin to hate this program with its no-worth documentation and its hidden 'features'. B. Momodot, You just beat me with this one. I was typing this reply when your message came trough. B.
Thread: Mass installing DAZ content | Forum: Poser - OFFICIAL
<<Acadia wrote: Correct reference is a good utility to have also and it seems to make poser run faster since it's not constantly searching for content for those files with bad tags in them.>> Hmm. Do you tell me here that Poser first tries to solve bad tags by itself by scanning the library(s) for a file with the correct name? If it did, that would explain the sometimes very lengthy loading process. It fould be a nice thing if it did, but then please report the bad tag and ask if the user wants it fixed. B.
Thread: Mass installing DAZ content | Forum: Poser - OFFICIAL
It depends on the downloaded item. When it calls external files such as geometry or textures that came were with the item it is an add-on to, the reference file paths may not be valid. You will then get a message 'please locate file such and so.' You can do this every time you load the item, or do it once and save the thus modified item in the library, or hack the file with an editor. B.
Thread: Mass installing DAZ content | Forum: Poser - OFFICIAL
Fully agreed. Comes to that that add-on items will look for the external files they refer to only in the library they are installed in. So you need to put your add-on download to a DAZ thing into the DAZ library if you have one, or go in and re-direct all the references... And then, switching from one library to the other is a real drag when it is a bit layered. I use P3dO Explorer now. It gives at least some quick way to look things up, but I found it sometimes locking up in complex re-arrangement sessions, and preventing itself from deleting items. Poser could really do with a real library, allowing cross reference searches and, most of all, with a mecanism to at least provide the supporting information (e.g. in the readme) along with the item. B.
Thread: Exporting objects.. | Forum: Bryce
Hmm. That was on 5.0 Is 5.5 any better? If this new version still does not properly export Boolean objects as a .obj I am glad I did not buy it yet. Frans
Thread: bucket size vs. displacement map? | Forum: Poser - OFFICIAL
I am using displacement setting 1.0 on a black and white map in the materials room, and minimum displacement bounds setting of 1.0 for the firefly renderer.
Poser is quite vague in permissable input settings, but I guess anything beyond that could be seen as extrapolation where one is at his own risk.
Oddly enough Ch 46 of the P5 manual specifies that the renderer setting is in pixels! The displacement in my picture (in pixels) is much larger. Yet another Poser mistery.
B.
Thread: bucket size vs. displacement map? | Forum: Poser - OFFICIAL
Thread: P5: Rotate native 2D textures?? | Forum: Poser - OFFICIAL
Very impressive indeed. I will try it out and give it a prominent place in my 'tips and tricks' collection. I do not dare even to think about rotating 3-d textures..... Thank you semidieu and nruddock.
Thread: Constructing a Poser Scene ... Help! | Forum: Poser - OFFICIAL
Thread: V2 | Forum: Poser - OFFICIAL
Of course it is a ploy. They're commercial, remember? And with DAZStudio you get a $10.- voucher valid in their shop, and surprise surprise, you will find there's little useful you can buy with that check. B.
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Thread: Is there a way to simulate a pointlight in Poser 5? | Forum: Poser - OFFICIAL