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Quote - > Quote - What are you talking about? It works, really.
You only need DS if you want to create content for Genesis, or convert Genesis Content that DAZ hasn't converted to the new format yet (No kludge involved, or if you want to use Autofit (which converts clothing from other figures to Genesis.).
Autofit is a DS plug-in and has nothing to do with Poser.
Genesis Morph following works in Poser with this importer.
Specifically which Plug-ins has DAZ not updated in a timely manner?
Go back one page and start reading.
And I have stated that autofit I am well aware is a ds only feature, stating that for me, it does not exist. YMMV, as long as it's your computer and not mine.
Plugins, go back to ds3.x and start counting. I have a paid for ds3a, the prime attribute of that program is wait for the crash, power down and restart the computer, letting windows go over the HD to straighten out whatever it finds. No need for me to hold my breath, the "fix" for ds3 is called ds4, and I get about the same result there. Am I going to bother with ds4.5? No. I have it, but reading here and in the daz forums, I"ll wait to see if they actually fix something or just come up with another 500 meg download, that will have replaced the old bugs with another batch of brand new bugs. I downloaded dson, burned it to disk, and until I start reading and seeing some of the bugs there taken care of, disk is as far as it will get.
I agree with vilters, any "plug in" that takes even the tiniest bit of control over what you can and can't do with your own computer is one that is NOT going to be put in my machine. Thanks, Vilters.
I started counting, I came up with zero. I have no knowledge of any DAZ plug-ins that have not been updated in a timely manner. 3rd party plug-ins? That is a different matter and DAZ has no control over that. As for 4.5? It isn't needed for this. In fact DAZ Studio isn't needed in any form for this unless you want to use it. The only reason you need DAZ Studio for Genesis is if you are creating Content.
How do you figure this plug-in takes over your computer? Because you can't install the content to places where your OS says not to install them? I don't get that comment at all. Please elaborate.
Oh and I forgot to mention that Poser dynamic clothing does indeed work with Genesis. Collide with the SubD bone for best results.
Thread: EZ skin for Genesis? | Forum: Poser - OFFICIAL
Just to let you know there are currently at least a dozen UV sets for Genesis, though they all use the same 26 material zones. :)
Thread: Poser heaven has arrived? | Forum: Poser - OFFICIAL
Quote - > Quote - I believe, at present, using DS4.5 to first apply the V4/M4 shapes, then autofit and then export as duf, is required for preparing any existing Gen4 clothing... as far as I understand it...
...am I correct in thinking this?
OK, so in DS, I loaded genesis, morphed to V4, loaded an outfit, which auto-fit...now what? Save the whole scene as Duf, or article by article? Once I got the Duf's then what?
Also, I suppose I need the "latest" ds4.5 for this?
4.5.1.6 is needed. The Docs have a nice tutorial on how to prepare it for Poser. It is run an action and set up minimal metadata.
Thread: Poser heaven has arrived? | Forum: Poser - OFFICIAL
Quote - Sigh...converting all my GenX transfers is gonna take some time...
GenX transfers don't need to be converted, the dials are there in Poser just like they are in DS.
Thread: Poser heaven has arrived? | Forum: Poser - OFFICIAL
Quote - Hmmm..how the hell do you fix this?..I basically cannot use Poser anymore..Any suggestions?
They found a bug which locks up some libraries and are fixing it, but nothing on slow libraries. With Poser 2012 if you detach the library the lock up goes away. Unfortunately with Poser 9 you can't detach the library.
Thread: Poser heaven has arrived? | Forum: Poser - OFFICIAL
Quote - > Quote - Now to use anything V4, I have to go back to DS and get it auto-fit? I do have the V4/M4 Shapes, and was hoping I could apply that and then V4 Clothes, and then they Morph with...but that seems to not work.
I believe, at present, using DS4.5 to first apply the V4/M4 shapes, then autofit and then export as duf, is required for preparing any existing Gen4 clothing... as far as I understand it...
...am I correct in thinking this?
The V4 and M4 clones are included with Genesis, so you don't need the V4 and M4 shapes to use Autofit in DS to convert clothing to Genesis. The Mil3 clones come with their shapes, so to convert clothing from them to Genesis you will need to purchase their shapes.
Thread: Poser heaven has arrived? | Forum: Poser - OFFICIAL
Quote - I don't have this problem but I have subdiv at 0 anyhow until rendertime.
Note -1 is a special setting for Sub-D which turns it off entirely. Turn it back on before render.
Thread: Poser heaven has arrived? | Forum: Poser - OFFICIAL
Quote - Hmm. Reading a few pages of this, what I get is:
It works.
But not really.
You can autofit and it works.
Maybe.
Nothing said about Poser dynamic clothing working, deal killer right there.
Needs DS installed and another kludge to convert it to something Poser can read, another deal killer.
"SM has to---" No, SM isn't the one that came up with the idea, it's not their place to scramble to make it compatible with Poser. I have some thought that to do so would require changing the core of Poser so much it would become unstable even without the genesis figure.
DAZ record of updating plugins is perhaps less than stellar, why would we believe this is going to be different?
Or. I'll pass until I think it has a chance of working with no more hassle than any standard or Poser weight mapped figure. As long as it requires DS to use, no possible way.
And I confess to reading quickly and in a disinterested manner. If it did not require jumping through an endless series of hoops, maybe. But I'm not learning to jump through hoops to get something no better than what I now have.
D.
What are you talking about? It works, really.
You only need DS if you want to create content for Genesis, or convert Genesis Content that DAZ hasn't converted to the new format yet (No kludge involved, or if you want to use Autofit (which converts clothing from other figures to Genesis.).
Autofit is a DS plug-in and has nothing to do with Poser.
Genesis Morph following works in Poser with this importer.
Specifically which Plug-ins has DAZ not updated in a timely manner?
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - >>> Also note that for clothing, to date, nobody has set up seperate UV sets for those. Mostly because the UV set for the clothing is optimized for the individual items of clothing, not the Genesis shape. There is no reason you couldn't, but to date nobody making Genesis clothing has seen a need for it.
Understood. This is what I'm trying to assess ...
UV distortion when applied to heavily morphed figures is not an issue that is unique to Genesis. However, there IS a solution in being able to provide alternate UVs IF it is felt that they are needed.
To illustrate the point I'm trying to make, here's a screen shot.
--- On the left, you have a default "generic" figure. The UV mapping looks nice and clean.
--- In the middle, you see what happens to the UVs when it is applied to a female figure with medium/large breasts. You see stretching around the breasts, which is the type of thing that alternate UVs could help with.
--- On the right, the same model, with some relaxing that addresses the curvier shape of a female.
So what I'm trying to ask is ... is there a way to export the base mesh from DS after it is "autofitted" to a female so that one can provide default UVs that are more like the one on the right?
(Hope this better illustrates the question)
You aren't able to dynamically generate the UV set based on the morph. (An interesting concept perhaps you should suggest it to DAZ.) However you can create a Morph for the clothing that covers the morph for Genesis, which will give you a different distribution of the polys and give you less UV distortion that what you get from the automatic morph projection. A thing to keep in mind though is it will only work for those morphs that you have decided to include. Someone who later comes out with a new morph, if you are concerned, will cause your clothing to need to be updated though. :)
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - > Quote - I don't understand why no one talks about the huge advantages for the content providers. Over the years the Gen4 system has grown more and more convoluted with a lot of essential and useful information hidden away in obscure threads. That makes it very hard for new talent the "old timers" (I don't mean in years) have all the advantage. You can spend hours rigging a figure but if you run it through a pose collection a bunch of errors show up. And that is valid for ALL bought content.
This very morning I rigged a figure for Genesis in 5 min and ran it through 50 poses without a single poke through. I know that everyone is first and foremost thinking of themselves but still. That it becomes so much better and easier to create content is bound to reflect in the prices (eventually.) And allow us to concentrate on more important things like details..
I have been thinking about this, and wanted to follow up on this discussion a bit. Overall, yes, I admit the thought of not having to create FBMs for clothing are greatly appealing. But let me ask this ...
The most difficult body shapes to create morphs for are the drastic ones, like Pregnant or Heavy, or Emaciated, etc. Now, I can see that for the most part the "Autofit" (or whatever it's called) doesn't do that bad of a job. However, let's take something like Pregnant or Heavy for example.
When you model, say, a skirt or a dress for the base figure, there is a natural flow from waist to hem in the way that the skirt or dress flows. It will follow the shape from the top to (say) the belly button, and then gravity straightens the flow out from that point to the hem. (I hope this is making sense).
NOW ... if you "autofit" that skirt to a pregnant or heavy figure, "automatic" morphing methods don't account for the gravity. Instead, you'll get a bump from the waist to the crotch area (exactly the way that the morph for the figure was created). So the lines of the skirt no longer look "natural" ...
My question is, is there a way to compensate for those types of things in either DAZ Studio or Poser? It would seem to me that the only way you could make those shapes look more natural is to provide a dialable morph (it couldn't be automatic, because it wouldn't apply in all conditions).
SECOND QUESTION ... having the ability to model one set of clothing that fits all is rather cool; however, the main thing that I "see" right off the bat is, if you model clothing around a "flat chested" figure and then dial in those large breast dials that the community loves so much (LOL), then you have stretching big time in those areas. Polka dot and striped tops make this most noticeable. So it would seem to me that when clothing is primarily designed for women you'll want to UV map it in a state where the breasts are set to those of a woman, rather than when it's in its default "flat" shape. I haven't looked at the Content Creation tools in DS4.5, but I'm assuming it allows for exporting a morphed version of the figure so that you could UV map it in that state?
If the clothing IS suitable for both male and female (such as shirts, tank tops, jeans, etc etc etc), then it would probably be best to make two sets of UVs and corresponding textures.
Those are some questions that I have off the bat, I'm sure most content creators will have these as well. 8-)
The truly extreme shape, at this point, is the Troll. Just because followers can read morphs from the base shape does not mean they have to. You can build any morphs into the clothing you wish if you don't like the appearance of the generated morphs and if the included morphs are set up as super confomring then the Genesis system uses the included morph instead of generating it.
Also note that for clothing, to date, nobody has set up seperate UV sets for those. Mostly because the UV set for the clothing is optimized for the individual items of clothing, not the Genesis shape. There is no reason you couldn't, but to date nobody making Genesis clothing has seen a need for it.
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - Still not sure Genesis offers anything I really need, though. So much of the Genesis stuff seems to be copies of the Gen4 stuff. And it's so expensive, even on sale. I think I'd rather save my money for more Dinoraul dinosaurs. Though if he starts making Genesis dinosaurs, I'm in. (Is that possible?)
Actually it was only the initial run of clothing that was converted earlier clothing, the newer stuff is all Genesis. I doubt creating a Dinosaur on Genesis would be a good idea, however creating a dinosaur using Tri-ax rigging/weight mapping and Sub-D is entirely possible. (And, aside from clothing, would have most of the advantages of Genesis.) In fact if you did it right you could builld 2-4 base figures and morph the rest from those. Things like horns, spikes and tail clubs could be geografted on, etc. Very cool idea, make sure you pass that along to Dinoraul. :)
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - Well, I am looking at it as a replacement for the Gen3 and Gen4 figures (I have around 100 characters for each mesh (even Luke & Laura).
As I understand it, with Genesis Generation X and the Gen3 add on, I can use the genesis figure with the morph sets (V3, M3, SP3, D3 etc head and body morphs) - I'll keep the figures, but have better bending (which I don't really care about - my characters keep their clothes on) and can use Gen4 & Gen5 maps (much more useful, as far as I am concerned).
I am not impressed with V5 or M5 figures - they look too similar to Gen4 figures; with respect to monsters that can be made w/genesis, - If I need a monster, I'll go with a purpose made monster - but that is my (admittedly minority) viewpoint on it.
All your images feature long pants, long sleeved turtlenecked shirts and long hair? :) Sorry couldn't resist. Remember the clothing also has to be tri-ax to work and bends better too. :) (Plus it inherits the morphs from the figure, so you don't have to add, or the vendor doesn't have to add, the morphs to the clothing. )
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - IMO the perceived improvement in bending comes from the sub-d function, not weight painting. Sub-d not only subdivides the mesh it also smooths out the vertices. A lot of the creasing and bunching up of the mesh that happens without sub-d is smoothed over. I used the V3RR and M3RR figures for a long time with Studio and with sub-d applied they looked just as good if not better than the high-poly versions. Of course the bending doesn't look any more realistic it just looks less strange or noticably weird.
In the case of Genesis it is both the Sub-D and the Weight painting. One or the other would not give you the realistic bends Genesis has by itself.
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - > Quote - A couple of reasons to look at Genesis.
There are shapes you just can't do with Mil 4 figures.
For example Anubis, the Troll, Garul, MS Lycan, etc. While you could do one of these as an individual figure it would, normally, get little to no support. When it is based on Genesis it has all the support of the base figure.
Tri-Ax is more that just Weight Mapped Rigging. Yes it is weight mapped rigging, and yes Tri-Ax means it has different maps for each of the three bend axes. But it also moves center and end points to account for changing the length of bones. And it has a few other cool little innovative features. (Which is why Genesis won 3DWorld magazine's Software innovation of the year for 2011.)
Then there is the Catmull-Clark Sub-D algorithm. That isn't just make more polys, it adds polys where they are needed because of a bend and not where they aren't needed.
When it comes to what Poser and DAZ Studio users in particular and CG artists in General have come to expect from human figures, Genesis is a whole new level of capability.
Okay thanks. Does all of this carry over into Poser though, through the DSON process? It would seem like Poser itself would have to be updated to handle some of these features like the Sub-D algorithm meshing. Are you saying that adaptive meshing is built into the figure itself then?
Thanks
Yes, it all comes over. Yes, the devs at DAZ found a way to cheat hard on the Catmull-Clark Sub-D, it works in Poser as a function of the importer. (So you won't get one or more levels in the view port and additional levels at render time, they will all have to be in the viewport. Note for best performance set your Sub-D level to -1 while you are working then set it to 1 or 2 when it is time to render.)
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
A couple of reasons to look at Genesis.
There are shapes you just can't do with Mil 4 figures.
For example Anubis, the Troll, Garul, MS Lycan, etc. While you could do one of these as an individual figure it would, normally, get little to no support. When it is based on Genesis it has all the support of the base figure.
Tri-Ax is more that just Weight Mapped Rigging. Yes it is weight mapped rigging, and yes Tri-Ax means it has different maps for each of the three bend axes. But it also moves center and end points to account for changing the length of bones. And it has a few other cool little innovative features. (Which is why Genesis won 3DWorld magazine's Software innovation of the year for 2011.)
Then there is the Catmull-Clark Sub-D algorithm. That isn't just make more polys, it adds polys where they are needed because of a bend and not where they aren't needed.
When it comes to what Poser and DAZ Studio users in particular and CG artists in General have come to expect from human figures, Genesis is a whole new level of capability.
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Thread: Poser heaven has arrived? | Forum: Poser - OFFICIAL