4 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Posted Oct 04, 2002 at 2:18 am | Forum: Poser - OFFICIAL |
Alduin_dor_Lammoth | 2 | 113 | |
Posted Sep 18, 2002 at 8:22 pm | Forum: Carrara |
Alduin_dor_Lammoth | 4 | 127 | |
Posted Sep 10, 2002 at 9:14 pm | Forum: Carrara |
Alduin_dor_Lammoth | 3 | 151 | |
Posted Aug 30, 2002 at 1:19 am | Forum: Bryce |
Alduin_dor_Lammoth | 2 | 74 |
46 comments found!
I am just wondering: does Carrara Studio 2 have the scrambled UV coordinates problem that Ray Dream Studio 5.5 did? I have RDS now, but am looking to upgrade to Carrara Studio 2...that is, if it CS2 doesn't destroy my UV data as RDS does.
I have been trying to texture a weapon model for Unreal Tournament (PC shooter game). I would model it in RDS as a vertex mesh, export as an OBJ model and UV map it in UVMapper. I would then import the model back into RDS, apply my texture and re-export as a 3DS (3DS is all Unreal Tournament understands). When viewed in the game, the texture is scrambled. The weapon looks like it got dipped in a vat of rainbow paint. As a test, I exported it from RDS again as a new OBJ and looked at its UV coordinates in UVMapper and found they were indeed scrambled. Please tell me Eovia has fixed this unforgivable problem.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: tutorials for uv and carrara? | Forum: Carrara