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192 comments found!
Was like magic! No need to dial anything in.
Thanks again!
Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Initializing DAZ Figures | Forum: Poser - OFFICIAL
Thanks, lesbentley, and all. Boy, was I wrong!
:-)
Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Morphs++ and Multiple Runtimes | Forum: Poser - OFFICIAL
hborre, one issue that I'm having is that I bought Old Man for M4 from Mec4D. The promo images show the Old Man with a very different looking face than the factory M4 face.
When I add the Old Man to M4 it still looks like Michael's face. The only thing that's changed is the Old Man texture. I was assuming, maybe incorrectly, that when I applied the Old Man to my M4 that the structure of the face would automatically change.
Maybe that's not how it's supposed to work? Maybe I'm supposed to dial it in. I guess that might be it, eh?
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Morphs++ and Multiple Runtimes | Forum: Poser - OFFICIAL
Ah! There must be an upwards limit to the number of morph channels. Wonder what it is? I guess Smith Micro isn't saying. :-)
So, in your example, hborre, the "S4 morph loaded V4 model" would have started with the most basic V4 model, right? You'd use a factory version of V4 before adding Steph. Is that right? And then, as you say, you could always add other individual morphs later.
That's really good to know. I already blew it then in the case of one M4 character. I started with an basic M4, added all of the morphs, and then added the add-on character, Muchacho by Mec4D. I guess that doesn't make much sense, eh?
But then I'm confused again because some of the add-on characters say that they require morphs++ so then wouldn't I have to have morphs++ loaded into a basic DAZ figure before adding the add-on character? This is actually what led to my original question in this thread so I'm obviously still not understanding it all.
Thanks again, hoborre.Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Morphs++ and Multiple Runtimes | Forum: Poser - OFFICIAL
Okay, thank you all for your advice. I'm starting to get the picture.
So it's better to avoid larger model files full of unnecessary morphs because it's taxing on the computer's RAM when Poser renders the file. Did I get that right? Larger-sized models would slow down the rendering process compared with smaller-sized model files.
I don't believe that you're all talking about being concerned about larger file sizes because they use more disk storage space, right?
hborre, I'm trying to better understand what you meant when you said that you keep a "morph copy" of each model." It sounds as if you are adding multiple figures to the figure library, each with different sets of morphs. It would be great if you could give me a practical example of how and why you would do that.
Much appreciated everybody!
Thanks again,
Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Morphs++ and Multiple Runtimes | Forum: Poser - OFFICIAL
Thanks, hborre.
So do I load ALL of the morphs++ into the base model? You know, do I do the "full" injection?
Would it make sense to ALWAYS just inject ALL of the morphs++ into the base characters? Are there any reasons not to do that?
For example, I have morph injections for "base," "elite," and "morphs++" in the runtime for M4. Very confused as to when I should use which ones or if I should just inject everything so that all of the morphs would be available to me when I find I might need one or two of them.
Sorry if this seems like a newbie question. Guess it is. :-)
Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Morphs++ and Multiple Runtimes | Forum: Poser - OFFICIAL
Thanks, RHaseltine.
I'm not sure either. To me, it sounds like the morphs in morphs++ would just have to be loaded into the original DAZ figure that the character is based upon. AND if they weren't loaded and the new character automatically used them then I guess the custom morphs created for that character would not get loaded.
I'm still confused about this. Besides this new character, I also recently purchased "Old Man" from Mec4D. The promo images looked great. The old man's face looked very different from M4's face. But when I load the Old Man character Michael's face doesn't appear to look much different other than it is using the Old Man texture.
Was thinking that maybe I needed to have the morphs++ installed in the Old Man's runtime too. Don't know. Tried to contact the owner of Mec4D but haven't heard back from her.
I'll try your suggestions. Thank you very much.
Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Doctor's Smock and Props | Forum: Poser - OFFICIAL
I was wondering, is there a really nice well-made high-poly shirt jacket that's very similar to the smock in the attached photo? I might be able to modify the textures to make it appear like the smock in this photo, or maybe just add the pockets and stuff later in Photoshop.
Thanks, again.
Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Doctor's Smock and Props | Forum: Poser - OFFICIAL
Attached Link: Medical Clothing for G2 Figures at Content Paradise
Thanks for pointing out that Content Paradise has a doctor's smock and props.If I can't find anything better then I might get it but it looks extremely low poly. My M4 characters are very realistic and putting the G2 smock on Michael will be like making him wear a plastic raincoat.
:-)
I can't figure out which of the three G2 Medical Clothing packs I would buy though.
There's one for the Male Doctor at $14.99, one for the Female Nurse at $14.99 and one that's called "G2 Bundle" for $12.99 with absolutely no explanation as to what's in the "bundle." I'd assume that both the Male Doctor and the Female Nurse are in the "bundle" but then why would it be $2 less than the other two clothing packs? Weird.
Thanks again for the tip.
Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Fellini Satryicon Tunic | Forum: Poser - OFFICIAL
Thanks, JimTS.
I'll try asking DAZ about that now. THe last time I had this OS9 install problem was with the texture pack for Noggin's House Mouse. I asked DAZ but they only credited me for the purchase. Said a newer installer for OSX was not available.
Thanks, again.
dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Bagginsbill "Pro" VSS | Forum: Poser - OFFICIAL
Thanks for being so candid, RobynsVeil. Hope you realize that I wasn't trying to knock your site. It was the first time that I had visited your site and noticed that you do have some very nice stuff there.
Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Alphabetizing Runtimes in Poser 2010 | Forum: Poser - OFFICIAL
Thanks, nruddock.
I guess everyone has their own ways of working and their own ways of how they want their things organized. In my case, I'd prefer to have the runtimes listed alphabetically instead of in the order that they were added.
I don't use DAZ Studio but someone in another thread mentioned that DS alphabetizes the list of open runtimes. I wish Poser did too or at least would give us the option to sort them that way.
On the bright side, the LibraryPrefs.xml file is editable so it's possible to manually re-order the list of runtimes. Actually I'm finding it amazing just how much of Poser is editable like that!
:-)
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Alphabetizing Runtimes in Poser 2010 | Forum: Poser - OFFICIAL
Thanks, Dizzi.
I found the file hiding on my Mac here:
[User]/Library/Preferences/Poser Pro/2.0/LibraryPrefs.xml
Not going to be easy to re-sort them though. Lots of cutting and pasting to get the runtimes arranged alphabetically. I wonder why sorting the runtimes alphabetically wasn't just built into Poser in the first place.
Ay yi yi!
Thanks, again.
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Bagginsbill "Pro" VSS | Forum: Poser - OFFICIAL
Thanks for your reply, bagginsbill. Will look forward to the pro package being available some day.
Yes, Miss Nancy, I had already found some of the individual methods. Was just asking about whether the "pro" package was available somewhere or not. Thanks. Now I know.
hborre, I looked on robynsveil's site but didn't find the modified VSS. Maybe it's been removed. I don't know. robynsveil's site doesn't have a search field. Hard to find things there.
Thanks again all!
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
Thread: Poser 2010 Stability on a Mac | Forum: Poser - OFFICIAL
Thanks, saibabameuk.
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP
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Thread: Morphs++ and Multiple Runtimes | Forum: Poser - OFFICIAL