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59 comments found!
'Trying to make a conforming dress here, not a dynamic one. Although, I think 3DS Max does a better job at clothifying.
Thread: Skirt Rigging Problem | Forum: Poser - OFFICIAL
Quote - It is no trade secret, a child can deform the parent but not the grand parent. You'll hear me say that in the first joint parameter video.
The hierarchy of the V3 legs is:-
hip > buttocks > thighs
Bending the thighs affects the buttocks it will never affect the hip unless you have Poser 9/Pro 2012 when you can add those elements into the deformation.
I figured as much, but the problem is that when I bend the thigh of V3, the buttock doesn't follow. And yet everybody from Mytilus to a few other tutorials has told me to add all the polygons of the skirt to the Hip group.
Mytilus and Pretty3D have their skirts setup this way. They have the entire skirt selected as one single Hip group, and with two bones for each thigh. When the V3 thigh is bent, twisted or moved side-to-side, the entire skirt follows.
I've tried to do everything the same way, but it still won't work. Even Mytilus himself can't figure out what my problem is.
Is there a possibility my Poser installation is bugged? I have Poser Pro 2012 64-bit.
Thread: Skirt Rigging Problem | Forum: Poser - OFFICIAL
Sorry for flying off the handles there. I was extremely frustrated at the time I wrote the post, also because of more private matters.
I think I've done all the operations in the information provided here and in the previous thread. I'm at a point where I simply don't know what else I could be missing.
It's as simple as this:
I load the V3 figure, load the mock dress geometry I made in 3DS Max, take it to the setup room and apply the V3 skeleton to it. I then select the hip group and add all of the polygons from the skirt to it like it says in the video. I go back to the Pose room and I conform the dress to the V3 figure. When I move the thighs, the skirt does not move at all, but responds when I move the buttocks. This is where I am completely lost.
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
Well, I do have "some" figures purchased from here and DAZ and Content Paradise, but they seem to be confusing me more than they are teaching me. I've tried to mimick what the authors have done, grouping the entire skirt to the Hip group, but it still doesn't seem to respond to thigh movements. It only responds to buttock movements. I seem to be doing it the same way, but it's not producing the same result, and that's why I'm confused.
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
The project wasn't a bath towel, lol, though I do see why you would think it was. It was just a random geometry I came up with just to test the conforming process.
I don't want to bother with other people's work too much, as my whole point is to be able to create my own. I'm actually not a fan of the fashion model and lingerie stuff that Renderosity has littered throughout. I'm more into real world clothing and superhero stuff.
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
Mytilus himself is as confused with my problem as I am, lol. That's why I'm asking around.
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
Creating a bone specifically for bending the skirt? That one's easy. I'm not sure if you're familiar with Mytilus and Pretty3D, but they have this way where the skirt literally conforms to the leg movements even when they added the whole skirt to the Hip group. Check out the vendor Mytilus here in Renderosity's Marketplace to see what I mean.
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
Simply put:
I designed a mock dress geometry in 3DS Max and imported it to Poser. I loaded it into the setup room, and at the advice of Mytilus (an artist/vendor here on Renderosity that I talk to) and a number of you, I selected the entire skirt portion of the geometry and added it to the Hip group.
When I do this, the dress perfectly follows the left and right buttocks, but it does not follow the left and right thighs. I am completely mystified by this.
Is this because of the step concerning "Weld Group"? If I select the entire skirt portion of the geometry, adding all the polygons to that Hip group and then hitting the Weld Group button, it seems to have no effect.
I have detailed my problem in the above screenshot. Any insight would be more than appreciated.
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
Thank you so much, everybody. I've noticed on most of the figures here on Renderosity, the entire skirt area is part of the hip group while the left and right buttocks, as well as the left and right thighs, are unselected. But I also noticed the bones were left there, so I can only assume those are the "ghost" bones you're both referring to.
I'll experiment with these tips later. Thanks again.
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
Hmm, then I guess the Garment Maker modifier goes out the window then in 3DS Max, lol. That thing only subdivides splines into tri's, as far as I'm aware. Thanks for the help, though. I knew something must have been wrong, but I couldn't figure out what.
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
I'm totally lost. I don't know what is meant by the "touching polygons".
http://my.smithmicro.com/tutorials/44.html
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
I've found the weld group button, but I'm not sure how to use it. I'll try PhilC's guide.
http://www.philc.net/tutorial4.htm
Thread: Need Help with Hip/Thigh Conforming | Forum: Poser - OFFICIAL
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Thread: Skirt Rigging Problem | Forum: Poser - OFFICIAL