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56 comments found!
@ Miss Nancy: Yes, I am already using the p-node to handle foam and specularity. I felt the p-node more appropriate than the v-node anyway, because it makes the shader more flexible and universal (it can be applied to any other item in the bathtub the same way, and I also thought of using it for washing a car ;-))
Thank you so much for the link to ShareCG, I can't wait to look into it to see what they did there.
@Bagginsbill: Hey, good to know you are back from holiday? Here we are getting close to what I was hoping for, some expert advice on the specularity and SSS. Me, even if I have quite a lot of mathematical knowledge and education, I still approach things in Poser as coming from traditional arts, trying to find out whether or not things 'look' right for me, not knowing much about the entire specularity/reflection/refraction-system in mathematical terms.
However, as I plan to give the thing away and probably add it to freeware packages like EZSkin2, I am grateful for any suggestion which can improve the benefit of the community.
Basically the whole foam is a fake, it is neither transparent, nor translucent. I am just creating 'shader layers', displacing the surface and changing the color and specularity, am adding small bubbles with a node and making them sparkle in different colors with a color ramp. Am struggling with adding some SSS, but I think I am doing it wrong, I am stuck at the moment. I grew the shader on a figure, and now I need to extract the foam thing from the original skin. As soon as I have done this separation, would you mind having a look at it and see where we can improve it? I remember having seen an incredible styro-foam shader from you, which actually gave me the idea of trying on bathing foam. But I only had your image of the styro-foam, I don't know if you gave the shader away, so I just tried figuring out how you might have done it.
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: slightly soapy water | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Probably some more SSS in it?
The good thing with this shader is, if you bend the figure forward and down, and for example one arm enters the water surface, the shader will automatically remove the foam from all parts which are under water, remove the specularity from the skin the same way, so the artist does not need to care about such details.
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: slightly soapy water | Forum: Poser - OFFICIAL
In the above shader (see image), the fbm-node creates those areas, where specularity is high (white is extremely wet, water puddles on your skin) or lower (black), because I reallized that even under a shower the skin is rarely completely covered with water (specularity).
The Turbulence node has settings to create the water drops in a desired amount and size. The drops are actually fakes, they are not transparent at all. However I reallized, that if you don't come too close, all that matters is the displacement (which also fakes refraction) and the specularity (so the drops must be glossy to look real).
So the color math node combines wet areas (without drops) plus the water drops, to decide where to put specularity and where not.
Oh, I forgot to mention, in the screenshot of the shader, you may reallize, that the scale of the fractals is slightly higher (0.8) for the y axis than for the other two axis (0.5). This makes the created areas which are covered with water more 'lengthy' in the vertical axis, like gravity does on a water puddles on your skin under the shower.
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: slightly soapy water | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Otherwise you could blend it into an existing specular construction with a blender node, of course.
I am currently working on adding bathing foam, which can be applied to the entire skin, but will become active only above a certain water surface height. Then I need to solve specularity the same way, because specularity on skin happens only above the water, not under water.
Here is a first attempt (Ted, please don't shout at me over the water surface, hahaa, I know I shouldn't use transparency, but instead refraction and reflection and the fresnel, it is just a trial render for the rough functionallity of it ;-))
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: slightly soapy water | Forum: Poser - OFFICIAL
The displacement for the water drops may need adjustment, depending on your scale/unit setting. I use 'centimeters'.
Have fun, here is the shader. I'd be glad to hear any suggestions, especially from Ted, on how to reallize such a thing in a better way in PP2012 / PP2014?
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: slightly soapy water | Forum: Poser - OFFICIAL
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: slightly soapy water | Forum: Poser - OFFICIAL
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: slightly soapy water | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: slightly soapy water | Forum: Poser - OFFICIAL
Attached Link: http://forum.runtimedna.com/showthread.php?81455-wet-look-for-dolphins
> Quote - Used it basicwiz, but the skin is very very very slightly wet. > > I need a very wet skin, like under the shower. > > Using reflection on the skin, time for renders are impossible
Here is something I developped with former Poser Versions. I'm not sure if this is up-to-date with nowadays Poser-Technologies... But I think it is an easy 'quick and dirty' solution which can be used on almost all materials and looks not so bad?
Charlie (Bytefactory3D, EventMobil)
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: June POSER Sale Continues - Upgrades now added | Forum: Community Center
Quote - I have just purchased and I am downloading via the smith micro download manager...HOWEVER the machine that I use to download software / content IS NOT the same machine on which I install said software or content..
My main workstation has no internet connection...so the question is, how do I go about installing this Version of Poser Pro 2014, as from what I can see the installation method is now all managed by the download manager, not via Zip files like it used to be..
I was expecting to be able to transfer the Zip files to my workstation for installation.
Am I stuffed.??
Any guidance would be appreciated.
The Download Manager just downloads and stores the 9 files, 5.3 GB. It also offers to do the installation, but you can as well copy the downloaded files to your other computer and install manually.
Unfortunately I don't recall about registration, whether or not internet connectivity was required for PP2014.
Once upon a time I also had a constellation, where I refused to put my 3D-Computer on internet, for fear of viruses. But I reallized, that frequent updates of all my 3D softwares definately required internet connectivity for that computer. I'm nowadays running Poser PRO 2012 and 2014, Bryce, DAZ Studio, Hexagon, Lightwave3D, Blender, Wings3D, Carrara Pro 8.5, X-Frog 3.5, UV-Mapper Pro, Blacksmith3D Pro 5, Lux-Render and Reality3, Paintshop and Photoshop, PoserFileOrganizer, PzDB (content database), another 10 or 12 utility programs, and updating them from another computer through internal transfer would be a major headache or even impossible at all.
So, if you plan to go ahead and use more tools, you should get used to at least plug the internet from time to time to perform all the updates, which are usually severely improving functionallities.
Cheers, Martin
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
Thread: June POSER Sale Continues - Upgrades now added | Forum: Community Center
I had the same problem today with my 2012 to 2014 upgrade. It was mentioned and stressed so many times that you NEED A PREVIOUS SERIAL NUMBER FOR THE INSTALLATION, that I was completely focussed on my old (Poser 2012 Pro) Serial number. I entered it four or seven times, first believing in a mistyping, then exchanging zeros and capital o's systematically... Finally I reallized that I had already received a new serial number for the 2014 upgrade, and that I had to enter my new serial number first, and later the former one...
From the point of view of software ergonomics it would be helpful to add "Poser Pro 2014" to the input message, making it:
'Please enter your Poser Pro 2014 serial number'
Really, I was close to sending mails to customer support myself, just like 3dcheapskate above.
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...
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Thread: slightly soapy water | Forum: Poser - OFFICIAL