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116 comments found!
Quote - > Quote - If the winner should be a certain 'evil doctor' he must agree to have his hands tied behind his back during her stay." ;)
Who is this evil doctor I keep reading about?
I'll tell you for 1 meellion dollars! Bwahahahaaa!
Thread: Creating Characters In Daz Studio | Forum: DAZ|Studio
Not sure what you are really lookking for, and this isn't my area. However, rigging is the big concern I think;
http://www.daz3d.com/rigging-original-figures-in-ds4-pro
V5 is fully working near as I can tell. The only annoying thing is that V5 skins aren't backwards compatible to V4.
There are videos on how to bone and morph clothes as well.
**Also, you can use all of your V4 with V5. ** Full transfers of clothes complete with morphs can be done in Daz. If that's not enough, you can get better movement morphs and FBM support from Sickle Yield.
http://www.daz3d.com/sickle-rigging-and-morphing-system
Note: that those clothes were an SOB to get working even with V4. I've been able to get even the naughtiest of morphing V4 skirts to work with V5 or even Genesis Trolls. (Of course the more extreme the morph the odder it looks like.)
Autofit is really hit or miss, but if you just transfer the morphs and weight mapping over it'll work like a charm.
**The only other issue I've had with autofitstransfers, has been displacement mapping. ** New geometries may generate inappropriate overlaps that aren't always visible until render. With Genesis if you see poke through during render, you can use "Poke-Away" to thin out the geometry, or double check those pesky displacement maps.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Content Advisory! This message contains nudity
I just rattled this one off for one of the guys I work with;
Angel
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - I don't know if this will help you UHF but I did this one using only bloom in Reality. I just lowered the amount and radius until it looked right.
I don't think I've made it clear what my concern is.
A lot of my renders have 2D transparent mats. In other rendering engines, they stand out and appear to glow.
Look at this 'glowing' interface. The colors are bright and they stand out.
http://www.renderosity.com/mod/bcs/g-i-cybernetic-holointerface/97036
My character is wearing the same Holo Interface on her left had wrist, but you can barely see it in this render.
http://www.renderosity.com/mod/gallery/index.php?image_id=2420524
These aren't simple meshes. They are textured meshes. I need to be able to see through the mesh where there is no colour. I need those places where there is colour, I need it to be bright.
So far, I've only been able to use transparent mats to do this, but I find that it takes a disproportionate amount of light to really light them up like in that poser render.
Reality renders for these materials look faded, like in this render;
http://www.renderosity.com/mod/gallery/index.php?image_id=2414809&user_id=707942
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Hi guys. Please don't do this. This feels like a personal attack, even libelous and defamatory.
Yes. I agree.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - You know, glowing is generally something that is done in post. For example, the light sabers are all done in post. To get the glow you need some sort of scattering, some particles in the atmosphere that create the glow. You might try adding the fog prop and setting it to the minimum. Add your glowing object inside the fog and make it emit light. That might do the trick.
In Reality there is a much finer control of the volumes. The new Lux volumes are supported completely and in a rather fun way. In fact we are preparing some promos to show them.
In the meantime, though, use the fog prop with scattering set at the minimum. See if it works.
Cheers.
Thanks... I'll try that.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
I deal with that kind of villany all the time. There's no way to be sure though.
And incidentally, I have noticed that you put a lot of work into shaders. Initially it doesn't look like much, but I know it takes an effort not only to implement but to test and get right.
Also, your articlesvideos on how to render are the best.
Now can you give me some advice on how to make things glow Paolo? Personally, I think there is room in the Reality light set for 'glowing panels' with clear or solid backgrounds..
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Very nice, Argel! As for selling on DA, no idea.
UHF, I have no idea about glows and lasers (other than that lasers are invisible). Sorry :)
Shhh! I know that. (I'm currently working on a laser moisture analyzer for oil and gas pipelines.)
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Not sure if this is the answer you are looking for, but have you tried LuxRenders Bloom effect (in the Lens Effects Panel).
Yeah... I don't have any concerns around that. Bloom and halo are easy to do. (Although I'm curous to know if it only affects the light layers that are enabled. I did in post work on this render.)
http://www.renderosity.com/mod/gallery/index.php?image_id=2420524
I composited this together as three separate layers in postwork; Character lights, background including signs (had a glow effect), and sky. When I did a glow to the whole render it just seemed to overwhelm it.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Folks, I could use a little help.
I'm often struggling with getting things to 'glow'. Usually its something like a sign, or some sort of ray.
With this render... I struggled to create the laser beam. I created a cylinder which I then converted to a light mesh. For some reason, it looks like two little beams. The flire glows are Jepes flames, converted to light, and they work like a charm.
http://www.renderosity.com/mod/gallery/index.php?image_id=2420524
The holo interface on the hand just wouldn't do anything useful. If I turn keyboards into light, they don't glow... they seem to just shine and I can't adjust the color. In the end I just turned it back into a transparent mesh. I had to put black planes in the signs to prevent light from shining through the glowing signs.
http://www.renderosity.com/mod/bcs/g-i-cybernetic-holointerface/97036/
This this render;
http://www.renderosity.com/mod/gallery/index.php?image_id=2414494&user_id=707942
I had a similar problem with the newspaper the bar tender was reading, and the holo interface on the girl with the orange sweater.
I had some success with signs by converting them into light. The parts that glow are good, but the parts that don't, are see through. I've had to put a solid black planes behind the glowing signs to make them look right. I can't do that with the holo interface.
http://www.renderosity.com/mod/bcs/g-i-cybernetic-holointerface/97036/
In this render, you can see in the computer screen that I kind of fell short of getting the back plane I put in. (Bottom and left hand side you can see the wall behind.)
http://www.renderosity.com/mod/gallery/index.php?image_id=2411925&user_id=707942
Has anyone had any experience making good glows? I could really use some help. Particularly with the Holo Interface.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Well, isn't this interesting: http://www.daz3d.com/new-releases/luxus
IMO, I think Paolo will need to be finding different work. Eventually the lure of a free rendering engine will draw competition. In this case, at the bottom of the barrel.
**Please understand... I love Reality, and I don't think I'll be changing any time soon. **
**I already do a lot of material editing in Daz before I ever shift over to Reality. ** Mostly I'm tweaking glossiness, utterly altering the material to a Reality shader (not visible in Daz), and dealing with lighting. Reality does some example mini renders of test materials and I rely on those when I make adjustments. Otherwise I have no idea how the material will render.
I'm not convinced that I'll get any noticeable improvement in my work flow. The bulk of my time is back and forth between Lux and Reality over lighting. Those test renders suck up a lot of my time, and that is a property of Lux, not Reality.
**Lastly, those test renders.... suck. ** I'm not that good, but I'd compete against those renders any day. They look rushed, and they don't look like the person understood lighting like Paolo does. I've learned a lot about photography and lighting from Paolo.
Paolo is my hero, and I heartily recommend Reality to anyone that's interested.
Amethst25: Thanks for the compliment...
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Most excellent Charley.
This was a lot of firsts for me. I designed the hair and turned it into a morphing Genesis Prop. (Body shape is Aven.)
This is the first time I've done post work. And there was a lot. There was a lot of inconvenient light splashing around which had to be cleaned up. The laser picked up mesh ends for the gun flashes, so that had to be removed. I wanted some glow in the background, but not off the reflections on the character. I wanted enough light in the background, without overwhelming the fore ground, etc.
Reality is handy for rendering because you can export an image for each separate light source for post processing.
U-Mad?
http://www.renderosity.com/mod/gallery/index.php?image_id=2420524
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - A quick 42 hour render. You can think of your own title for this. Click for larger.
Why so long... ?
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Garibaldi is working with Reality? I was playing with the beta and the last version I used was 3Delight only.
It does.. but not out of the box. Read the threadon the Daz forum. It takes you through all the steps.
From inside Garibaldi, you need to export the hair as an OBJ. Then convert that to a morphable Genesis asset. Save it, and merge it back in.
In Reality you need to use a metal shader and a glossiness of 6000 or so.
Garibaldi is really really easy to use.
**The best way to describe it is that Garibaldi is to hair, what Reality is to renders. ** That Mohawk Hair was designed on the default Genesis Head. I Morphed it to Anubus after all that, then rendered it in Reality.
There are issues with Reality renders. There are a lot of hairs on a head, and Garibaldi exports an OBJ as individual hairs. Long hair generates huge OBJ files. You only get one shader per OBJ in Reality. So you may want several flavors of the same hair for more detail.
On the plus side I didn't notice any performance issues with the render at all.
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio