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457 comments found!
Interesting discussion. Just a question:
What mapping do you people use? I found in previous experiments with (sun) lights set to values in the order of 10 to get some light in the corners of a room lit from outside that exponential HSV can make quite a difference in 'taming' overly dark shadows and washed-out lights.
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
If it concerns the whole body maybe just make it a separate character, similar to say Antonia with her 3 alternative mappings (2 native and DPHoadley's V3 mapping).
Provided the rest of the mapping does not change, a head texture could contain both the included and the separate lip textures.
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
Makes sense, one map for the body, one map for the face. Mapping looks good.
With separate lips it is hard to make a natural transition between lip surface and face skin. Whether the advantage of larger scale weighs more depends on the shader used and personal preference.
It would be 0possible I think to use an altGeom for the face, just the same geometry, same number of vertices, so same morphs, but different UV mapping.
Anyway: nice work.
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
Thread: Using/saving alternate UV sets for a simple prop | Forum: Poser - OFFICIAL
If you want to expand: there is even a third mapping for Antonia, featuring a V3 style mapping.
Thread: V4 Weight Mapped- and XM Perfect Morphs | Forum: Poser - OFFICIAL
Yes, V4~WM uses the same topology (geometry&subdivision) as V4, but has no or minimal magnets and joint controlled morphs. To make up for those extra body parts have been added. These body parts do have a reference geometry to work around a bug in Poser but this is all added at the end of the original V4 geometry description so they do not affect the vertex count or vertex order in the body part objects. Your morphs will work as for original V4.
Thread: .NET RSR library | Forum: Poser - OFFICIAL
The converter in P3dO works fine but works only on the current foldernand not on sub-folders. You can not use it to update a whole Runtime in one go.
Thread: Controller where your characters are located with bagginbills dome | Forum: Poser - OFFICIAL
IBL gives the possibility to 'fake' shadows and highlights, and the effect works only if you use the appropriate light probe. Typically if you take a photo somewere to use as a background, and when taking the picture you put a probe sphere in the intended position of the figure, the probe will give the light information needed to light the figure correctly for that scene. So, if you take a picture of a large solitary tree with the intention to use it as a background for a scene in which the model leans to the trunk of the tree, you place the sphere where the figure will be. The side where the trunk is will be fairly dark, the opposite side light, the top shaded (by the leaves), and the color tone will match the ambient light.
In the actual application the figure will normally cover the probe.
There are several issues with this. IBL works best is the shadows are there but not form a definite source, so something flurry from tree leaves in a forest scene or color lights from advertisement boards on a city square.
The advantage, you need to render only the figure, using ambient occlusion as a tool to generate the local shadows.
IDL requires that you provide actual props to give the shadows and refractions and gives best results in populated scenes with, for example indeed, a sky sphere.
Thread: A figure into a wireframe | Forum: Poser - OFFICIAL
And if you invert the image (white mesh on black) and plug it into a transparency channel, you get an actual wireframe.
Thread: Controller where your characters are located with bagginbills dome | Forum: Poser - OFFICIAL
If you want some form of perspective efect, add some foreground or 'facades' in the form of smaller spheres textured with a transparancy map. You may then get the effect of say trees halfway the background and the figure move with respect to the 'real' background. Make sure to switch off shadows for those elements.
Thread: Reviews: Marvelous Designer to poser | Forum: Poser - OFFICIAL
In poser is same. You have to save it as a figure.
Easiest is to create a new external Runtime and there save a copy of all files your figure refers to and that you want to include in the package. Typicaly this will be the geometry file and the texture files. Open your figure from where you placed it and check the loaded texture files. Make sure all materials refer to the texture file in that new folder. Save toyr figure in the new library you made. Close Poser and open the .cr2 file in Wordpad. You will see that the referred geometry file (.obj) refers to the location where you initially placed it. Fix that reference. Search for other occurrences of '.obj' in the file. There is a second reference to the .obj. Fix that one too.
Search the file for occurrences of '.jpg' (or other file types when you used those) and check that all refernces are to files in that Runtime.
Add readme's and promo material, auxiliary content as you see fit to the Runtime and finally zip the file which you submit.
Thread: Delirare Ipso Loquitur. | Forum: Poser - OFFICIAL
NextPoser developement will be Poser Senior, with Poser 4 look and feel but larger buttons and spinners. Bonus content, specially developed for this version:
rollator walking aid animated prop (folds, wheels steer and spin, and brake handle)
poses for use with rollator animated prop
wheelchair
rocking chair
Grandma and granddad character (Posete/Dork based) with dedicated smart props: reading glasses, false teeth and hearing aid.
grandma character comes with 'extra sag' FBM.
granddad character genital has no 'erect' dial. You need the bluepill plug-in for that.
This Poser version comes with a lifetime warranty. License is strictly personal and can not be passed on to your inheritors.
Thread: Delirare Ipso Loquitur. | Forum: Poser - OFFICIAL
Thread: Tilt/Shift Effect in Poser (Pro 2012) | Forum: Poser - OFFICIAL
Quote - The subject says it all. Is there a way to create the tilt/shift effect with only the cameras in Poser?
I know it kind of defeats the purpose of 3d renderong, but there it is.
Otherwise, is there a way to do it in post?Thanks, Shawn
Shift is possible. Just move the camera back to a distance where the outer corner (so until the image just contains the far outer corner of the moved frame. Then do an area render of the frame of the picture you want.
Tilt I do not know it is possible. You may want to experiment with a 'glass' plane with a breaking index in font of your camera and play with the angle to the camera to get the effect.
Both tilt and shift affect perspective. I therefore do not know a method to really do that in postwork, but depending on the strength of the effect you want, it may be a way to explore.
Thread: BVH's Cynthia is out | Forum: Poser - OFFICIAL
Note only now I forgot to seam a part of the collar, LOL! Been struggling with that bit to get it right, Now I understand why.
Anyway, just to let you know it is in the making.
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Thread: D3D's firefly render script | Forum: Poser - OFFICIAL