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341 comments found!
i wrote a program a few years ago that generated morph targets for each point in an exported body part. it was my only program ever! probably pretty easy for anyone with experience in programming. the trouble i had was loading the set i would use in a morph. one vert was never enough so i grouped them by lines and used loader script. this was poser 5 and the program would bog down. so the brush came out and i abandoned the thing.
if you need to see vertex numbers you can install bender, and there is a script called view3d which places vert numbers over each vert selected in the view.
i'm with you though a python script to generate the morphs needed on the fly would absolutely kill.
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Thread: OT : "Groundhog" Day | Forum: Poser - OFFICIAL
lol at the wolverine thing
that bitch will eat his own shadow!
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Thread: OT : "Groundhog" Day | Forum: Poser - OFFICIAL
first of all, groundhog day was a totally cool and fun movie.
i don't know about that school, but maybe groundhog day is just a topic. maybe they're talking about weather or something about the history of that. i don't care enough about that particularly silly day to spend 2 seconds looking it up but i bet there's some history to it. could be they will talk about presidents day on another day in that same class.
now that i think about it, you might just be seeing a change in curriculum where they are adjusting in this holiday that might have been overlooked. no need to look at the presidents at this moment because that curriculum is already settled.
lol now that i think about that, maybe the emphasis on this day that you are seeing is that someone mentioned they should adjust the curriculum a particular way and folks began arguing against it. it might be a little matter no one thought anyone would care about until someone did and then it became a big matter.
anyway, i highly doubt that your kids will get through school without them teaching about the founders. righty or lefty in your politics, it all goes back to the founders, and each side declares that the founders favor their take on things.
(seems likely to me they were as divided and misguided as we are now, but that's just a guess. they may have indeed been devine.)
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Thread: in PP2 files, etc, what does "index" refer to? | Forum: Poser - OFFICIAL
thanks guys
lol i missed the 27 verts corresponds to 26 since the table always starts at 0.
so what happens i can tell you when that index number doesn't match you crash.
i've never messed with blend type. would be cool if we could find a new toy in this file : )
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Thread: how to display the vertex numbers in an object? (edit view of course) | Forum: Blender
WOW!
thanks milli! you came along on christmas day and pointed to my needed script! and its easy too! thanks so much!
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Thread: how to display the vertex numbers in an object? (edit view of course) | Forum: Blender
heddheld is correct i am looking for the vertex id number. the bar on the right doesn't show the number, although it's good at showing how many verts, etc.
i have a post at blenderartist too but they seem pretty slow right now : ).
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Thread: how to display the vertex numbers in an object? (edit view of course) | Forum: Blender
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Thread: Ok... I'm baffled again. | Forum: Poser - OFFICIAL
Thread: OT - Continued joys of parenting. | Forum: Poser - OFFICIAL
ha ha ha!
better get the trees in the yard ready : )
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Thread: The LAST Running / Dynamic Cloth Animation . . . | Forum: Poser - OFFICIAL
it looks good.
i think the feet are gliding. a way i have used to help this is to go ahead and run the animation then set the keys to linear, turn off ik, and get rid of those keys i don't need. then i would plant foot objs from the original char at each space the char hits the ground. so from here you can move the leg to foot elements to still them at the spot.
did you print the animation with ik still on? i tend to run my cloth close, so i'd always get pokethrough with ik still on.
lol these projects do drag on don't they? i'm working on one right now that might take the rest of my lifetime.
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Thread: Cyber Mantis - Work IN progress (in zbrush will reg if finished in poser for rel | Forum: Poser - OFFICIAL
wow super cool
looks pretty poly heavy
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Thread: Slaves in the year 2525 | Forum: Poser - OFFICIAL
man how about those weirdo humanoids in riddick? you know, the guys with the helmets that scanned things. that was some creepy stuff there. the advisors that were just laying on tables were pretty wild too.
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Thread: OT: Faking pregnancy. What EXACTLY is she trying to accomplish here? | Forum: Poser - OFFICIAL
sometimes folks dress as minorities or bums or prisoners or some occupation or whatever to study different lives. this is not an unusual sociological experiment.
it's probably counterproductive to the people involved in the experiment to go in to it with predetermined expectations or to push one agenda or another, although i'm certain these happen too. there's not that much info on this really on this page really, more of a blurb. did she go in to this with hopes to encourage this type of behavior? should all involved have simulated further antagonistic conditions like drug abuse, falling grades, spousal abuse? in this case you're moving more into performance art, not sociology.
usually when someone is entering this kind of experiment, whether among apes or junkies or fat people, they try to just see what is going on there more than make a statement. not that they don't have their own prejudices, but you're going to have a hard time making a factual report about their living conditions if you spend all of your time yelling at them.
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Thread: Her Names Lola, morph set for Victoria 4, work in progress (comments please) | Forum: Poser - OFFICIAL
neat
also with sam about the name : )
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Thread: Viewing Renders in 3d? | Forum: Poser - OFFICIAL
i'm sorry for the late reply william i wasn't around
i shoot at 50 mm (supposedly the human eye focal legnth). depending on how far away from the subject i am i will separate the image .06 to maybe .1 in x. of course make scenes deep if you can.
if you shoot at higher focal legnths then you're not actually seeing things the way people see them and might get some confusion there. lower focal legnths will look distorted, which is cool when you want it of course. the longer the focal legnth, the probably larger the eye looking at it. use a long focal legnth on a city scene to look at it like god might : )
and to check the separation i render each side in flat lined anti alias and combine those. the lines really really help big time in deciding if your separation is too much or too little.
oddly enough i use a lot less separation than many genuinely professional people do. there are a lot of 3d movies that give me big time eye strain, and i can never fully resolve certain scenes. by this i mean spy kids, some horror films, etc. i like the separation in monster house a lot that is just about perfect. i'm a big fan of zemeckis anyway, he's doing a good job in 3d. (i always liked him though, before he did 3d too. he's just a fantastic director. check out the scene in contact when jodie foster's character as a child runs to get her father's medecine. or that opening scene! just amazing.) i think people overcompensate big time when making 3d. you don't have to have a knife stab your eye in every single scene. the pleasure of 3d is there without jabbing at me.
that viewer kicks butt i'm gonna get it too.
chek it out...if you parent the aux camera to the main camera with some separation and set the window to give you a split window in l/r, then you should be able to see things in 3d as you play with them! (with that viewer) lenticular, dude!
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Thread: pleez python request - for the morph brush tool? | Forum: Poser - OFFICIAL