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67 comments found!
:D... nice to know I'm not the only one who likes pretty boys. Only if this gets so popular people may ask me to make images of their men, and there are some out there that are rugged and handsom, but they aren't pretty.... for example Daio's Raven... though I have been known to put her texture on my characters :D.
Macey ^_^
Thread: Moderator Gallery Picks of the Week #7 | Forum: Poser - OFFICIAL
Wow... what a surprise. And yes I too am an Oct Bday, yesterday the 6th, as was my father's b-day too. This has made my week. And I thought most people around here disliked my art with male characters cause they were too femine. =D I like them that way though. Congrats to all the picks and Happy Birthday to all the others that will celebrate. Macey
Macey ^_^
Thread: Happy 'Bout All Tha New M3 Products, BUT... | Forum: Poser - OFFICIAL
@_@ Oh I'd have to agree about the pretty boys. I think it is my love for Japanese animation that feeds that desire. I'm tired of seeing Vickie and The musclebound Mike, so when I got Vic3 and saw what it was capable of I eneded up pretty much flooding my gallery with my favorite kind of males. Slender and feminie. I see no reason for me to get M3, nor do I even have a reason to get the male morph pack other than for the skin. I just wish there was more clothes that worked for Vic 3 as a male. Macey
Macey ^_^
Thread: Errors loading INJ Poses | Forum: Poser - OFFICIAL
Thread: MAT Pose problems? | Forum: Poser - OFFICIAL
Maclean, Thank you very much for your help. Thanks for pointing out the MAT pose texture pointing descrepency. I'll get right to that. After a little bit of playing and trying what you did and used a DAZ v3 Texture, I decided to try something that had been on my mind. It turned out my texture was just too big in dimmension. I resized it and it previewed just fine. Thanks again. A very grateful, Macey
Macey ^_^
Thread: MAT Pose problems? | Forum: Poser - OFFICIAL
Macey ^_^
Thread: MAT Pose problems? | Forum: Poser - OFFICIAL
I used the correct template. And as I said before it renders just fine. It just doesn't look it if you have textures on while putting the image together. But I've pasted the MAT file info. --------- { version { number 4.01 } figure { material SkinTorso { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Nipples { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinNeck { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinHip { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinFeet { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinLeg { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Toenails { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.333333 0.333333 0.333333 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.75 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinForearm { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinArm { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinHand { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesBODY_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Fingernails { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.333333 0.333333 0.333333 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.75 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1BODY.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinHead { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1HEAD.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesHEAD_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material SkinScalp { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1HEAD.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesHEAD_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Lips { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.184314 0.184314 0.184314 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1HEAD.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesHEAD_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material EyeSocket { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 81 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1HEAD.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesHEAD_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material InnerMouth { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1HEAD.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesHEAD_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Nostrils { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1HEAD.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesHEAD_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Lacrimal { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1HEAD.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesHEAD_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Eyelashes { KdColor 0.227451 0.145098 0.019608 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 30 tMin 1 tMax 1 tExpo 0.6 bumpStrength 0.75 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap NO_MAP bumpMap NO_MAP reflectionMap NO_MAP transparencyMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_LASHtrans.jpg" 0 0 ReflectionColor 1 1 1 1 reflectionStrength 1 } material Eyebrows { KdColor 0.227451 0.145098 0.015686 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 30 tMin 1 tMax 1 tExpo 0.6 bumpStrength 0.75 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap NO_MAP bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Teeth { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.498039 0.498039 0.498039 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.75 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_TEETH.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Gums { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.498039 0.498039 0.498039 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_TEETH.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material LCornea { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 1 1 1 1 TextureColor 1 1 1 1 NsExponent 71 tMin 1 tMax 1 tExpo 0 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_EYES_brown.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 } material LEyewhite { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 1 1 1 1 TextureColor 1 1 1 1 NsExponent 71 tMin 0 tMax 0 tExpo 0 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_EYES_brown.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 } material LPupil { KdColor 0 0 0 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 100 tMin 0 tMax 0 tExpo 0 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_EYES_brown.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 } material LIris { KdColor 1 1 1 1 KaColor 0.247059 0.247059 0.247059 1 KsColor 0.498039 0.498039 0.498039 1 TextureColor 1 1 1 1 NsExponent 100 tMin 0 tMax 0 tExpo 0 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_EYES_brown.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 } material RCornea { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 1 1 1 1 TextureColor 1 1 1 1 NsExponent 71 tMin 1 tMax 1 tExpo 0 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_EYES_brown.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 } material REyewhite { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 1 1 1 1 TextureColor 1 1 1 1 NsExponent 71 tMin 0 tMax 0 tExpo 0 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_EYES_brown.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 } material RPupil { KdColor 0 0 0 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 100 tMin 0 tMax 0 tExpo 0 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_EYES_brown.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 } material RIris { KdColor 1 1 1 1 KaColor 0.247059 0.247059 0.247059 1 KsColor 0.498039 0.498039 0.498039 1 TextureColor 1 1 1 1 NsExponent 100 tMin 0 tMax 0 tExpo 0 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesmace_EYES_brown.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 } material Tongue { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.019608 0.019608 0.019608 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFiles1HEAD.jpg" 0 0 bumpMap "F:Program FilesMetaCreationsPoser 4RuntimetexturesMaceFilesHEAD_BUMP.jpg" 0 0 reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material PubicHair { KdColor 0.227451 0.145098 0.015686 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0.9 tMax 0.9 tExpo 0.6 bumpStrength 0.75 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap NO_MAP bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } material Preview { KdColor 0.74902 0.54902 0.45098 1 KaColor 0 0 0 1 KsColor 0.498039 0.498039 0.498039 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0.75 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap NO_MAP bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } } }
Macey ^_^
Thread: Victoria 3 Teeth question | Forum: Poser - OFFICIAL
Thread: Any best way to save V3 custom characters? | Forum: Poser - OFFICIAL
Thread: Any best way to save V3 custom characters? | Forum: Poser - OFFICIAL
I don't know how to remove unused morphs. Is it easy to do? I thought that was what the dial cleaner did, but it doesn't do much for me and ruins pz3 files. What's this compression option? Is that under the general preferences where you set the preffered state? Sorry I'm still learning about Poser.
Macey ^_^
Thread: Hair using Wacom Tablet | Forum: Poser - OFFICIAL
Thread: Hair using Wacom Tablet | Forum: Poser - OFFICIAL
Well I'm not sure if my answer is of any use. I believe I have the Graphire tablet. I bought the cheapest that I could and at the time of purchase I was limited to what I could get because I had no USB port and had to go with the mouse connection. It works fine with XP however if the computer goes into "standby" the tablet ceases to work. But yes if I choose to paint hair on my characters I do use the pen verses the mouse. Macey
Macey ^_^
Thread: Mat Pose Edit problems | Forum: Poser - OFFICIAL
Thanks for the help. Hopefully everything that I already have will run correctly. I didn't bother with the other stuff since it was not in the troubleshooting for the error I was getting. I did have all the files in my folder already, so I used the ones I downloaded just in case I came up with an error message after I got the first thing fixed. But hopefully whatever program used these same files will run okay since I copied over the old ones.
Macey ^_^
Thread: Mat Pose Edit problems | Forum: Poser - OFFICIAL
thats not the problem. It has nothing to do with V3. I jyst read that he's woring on an update for it. I can't get the program to run at all :(
Macey ^_^
Thread: Looking for a foot morph target | Forum: Poser - OFFICIAL
I guess you've lost me a bit. I believe it is a catsuit that is on the figure. It was a freebie at RuntimeDNA. I appled it via a MAT pose so I'm not sure how it managed to conform to the figure. BUt nothing was sticking out of the catsuit. To cover up the feet so they at least matched, I took a sample of the body suit texture and made a new skin texture to cover the feet. So what you are seeing is the bottom of the catsuit, the skintexture, and a shoe sole from the Victoria Shoe Pak. I tried everything with the socks though to cover the toes up, but it didn't want to pose right. I make body parts invisiable all the time, that is unless part of that area isn't covered.
Macey ^_^
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Thread: Input.... | Forum: Poser - OFFICIAL