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606 comments found!
Came to this thread very, very late, but a couple of thoughts...
Some modelling apps hard-code MTL's path into OBJ, so it is not accessible without a hunt. Fortunately, Windows' bundled Wordpad will open even huge OBJs. You can watch the % grow as load progresses, then the MTL reference will be visible in first few lines. Carefully edit out extraneous path stuff, save with a smile.
Similar issues with MTL files, whose map-files may have both hard-coded paths and quotes, all unwelcome. Notepad will do for this clean-up...
( One of these days, I'll figure the 'mapping' between MTL and MC5 ...)
None of the referenced texture files included ? Yeah, met such. My kindest take is author suddenly realised those lovely textures were not a 'merchant resource', could not be 'sold on' without getting an extended license. Often, I suspect author completely forgot those files were in a 'library' far, far away from WIP's Runtime...
I've had some luck using eg Google Images to find those named files. Sometimes, folder tree names give a clue to which on-line free texture library contributed. I have resorted to contacting authors, asking what a particular BMP resembled, and what size. Often, I've had a reply with links or attachments...
One wry 'gotcha' is when you import an OBJ and Poser finds its MTL, then prompts for texture files with different, shorter names to those supplied.
This bug, which I've called in, dates all the way back to P3/P4. Just 'left arrow' in the prompt field and the leading characters of name will show up, too. ;-)
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
I've already pleaded for FBX imports to, like OBJ, have option to scale relative to default Poser figure. After spending far too long on a 'binary chop', I've just identified an imported FBX robot as a fleck at ground-zero. From that, took but a few iterations to import at 2000% scale. Uh, why so long ? Well, robot did not come in as a figure with hierarchy, just a heap of parts that could not be scaled en-masse, or easily selected for deletion. Worse, if LaFemme (+swim-suit) was in scene for scale, the import took her name for its body-parts and a non-intuitive hunt ensued...
This bot was not fully rigged, but I've yet to meet an imported FBX that may be posed freely in Poser.
Thread: Poser can't find miki4 files | Forum: New Poser Users Help
"Miki4 uses Miki3 textures which means you should find that texture in the following path:..."
Thank you.
Thread: Is it just me ? FBX woes... | Forum: New Poser Users Help
FBX files have an astonishing range of sizes. The Miku Lite came in at ~2500% scale. I've just imported a free plant-pot / urn at ~5% scale, chest-high-ish on LaFemme.
https://sharecg.com/v/94693/browse/5/3D-Model/Potted-Plant-Model
Really, I wanted to play with its normal map, which Poser can use for displacement rendering. Steep Learning Curve ensued. Eventually, I got a fair Firefly render, but Superfly came out fuzzier than the posing preview. Probably my bad...
Also, I must read up on using my twin GPU cards for 'clever' renders. CPU option, which is fastest for simple renders, maxed-out my PC's 8 cores for the plant-pot's displacement stuff. Which meant I had to take a leisurely tea-break while it worked...
This FBX model was well made, but many are not. Beyond a nasty propensity for FBX files to 'implode' or 'explode' on import, I am really, really annoyed by the number of models that seem to lack any internal structure. They are not ONE prop, they're not even this model's POT and PLANT. They're a heap of independent parts flying in loose formation. You gotta use the Poser hierarchy tree to multi-select such to delete the model. Else, like C&W song, 'One piece at a time', it takes a while...
"Huh ? Am I imagining this ??" One 'gotcha' with some FBX import is that the model's 'animation' flag may be set. I'm shaky on the terminology but, unless you notice and set 'loop' off, Poser response may become slo-mo, while camera v-e-r-y s-l-o-w-l-y pans away. And, sometimes, slants, too. Big clue is any flickering FBX texture...
Thread: Find your file in Explorer and drag and drop into Poser | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Per 'drag 'n' drop', it's how I prefer to do things. Setting up an 'external library' is much more convoluted than I'd like, and far from intuitive. Also, with half-a-Terabyte of CAD & Poser-related 'stuff' ranging from P3 to this afternoon, I'd never keep the laden library straight. Instead, I've an 'E:' drive with a bunch of folder trees, each group or category with lots of folders, each with my 350x350 folder.jpg, the original zip, some promo pics, a nik-note if necessary and the essential runtime. This may hold just one download, or a sprawling product set of props, poses and textures...
One 'gotcha': If you 'DnD' into your workspace, Poser may not find the associated textures etc, so prompts for them. Yet, many years along from when this first bugged me in P4, it still often hides the first few characters of each sought file's name off the left of input field. Must left-arrow to show. So very, very silly...
And, yes, I've reported this quirk in the official wish-list thread.
FWIW, this PC runs 3½ displays, the last being 'Ye Olde DeskToppe PC' screen via a KVM. Being a 'trad' 1280x1024, it is a handy shape for the Poser manual...
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
I've been experimenting with FBX figure import using a free, low-ish poly model (DA) that sorta 'played nice' with my PoserPro11.
https://www.deviantart.com/gs-mantis/art/Miku-Lite-Model-Download-480790573
Took a while before I found an FBX import scale that neither needed a microscope nor stood taller than the sky-dome. In this case, x2500 scaled to 'adolescent', while x3000 matched LaFemme. (Default is x100 ) See pic below.
I've yet to find suitable scaling factors for many other FBX models as I cannot locate them in work-space after loading ...
Would it be too much to ask for a 'size to % figure height' import option per OBJ, and report scale found ? Or is there an easy way to peek within an FBX and estimate scaling required ??
I'd certainly like reliable scaling and posing of FBX models within Poser, as doing either beyond a very few percent or degrees often makes them 'explode'. Shades of P3/P4...
Importing FBX is final stage of 'MMD PMD+PMX ===> Poser' pipeline, but would support eg XNA meshes, too.
Thread: Is it just me ? FBX woes... | Forum: New Poser Users Help
Aha !! Found a free FBX that Poser sorta likes... https://www.deviantart.com/gs-mantis/art/Miku-Lite-Model-Download-480790573
Miku Lite FBX by GS_mantis imported to PoserPro11 at x2500 instead default x100. This gives 'adolescent' size, while x3000 matches LaFemme's height.
Have yet to figure FBX posing within Poser, but note improved lighting. Rendered with Firefly.
Textures just showed up, without prompting.
Have yet to figure how to scale FBX figures within Poser, as they tend to 'explode' when you try.
Thread: Exporting from Poser | Forum: DAZ|Studio
#Bejaymac "As for textures, the settings in an .MTL file are basically the same as P4 material settings..."
Thank you. So that is why they look familiar...
( Used P4, FloorPlan3D + TurboCAD extensively, then was out of CAD etc for about a decade. Still have many old 3DS and Poser downloads archived. Now wrestling P11_Pro's work-flow and quirks, but have totally despaired of DS' user interface... )
Is there a tutorial any-where on translating mc6 and pz2 files to OBJs' MTL ??
Thread: Creating normal maps... and where to place them. | Forum: Poser - OFFICIAL
"Turns out Poser WILL allow the attachment of giant .exr raw ... displacement maps!"
Thanks @operaguy !!
I'd found some nice terrain textures in CGT's sale, but Poser's documentation of import formats is a bit sparse, especially beyond the obvious...
Now I gotta figure how to get a lovely sandy wadi / valley's Terrain_Data out of its Unity package and into Poser...
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
If looking at importing 'other' model formats with existing bones, I've been reminded that there are many in XPS format, for the free XNA Lara engine.
I'm investigating both an XPS to MMD converter, and the XNA Lara itself.
Sorry, bit terse, as BossCat helping me type between re-arranging In-Tray...
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Oh, and it does much the same if you drag a CR2 into scene, prompting you with only the second half of required OBJ's name. Must left-arrow to show all...
Then, to add insult to injury, you don't seem able to copy/paste path from an open folder to this, per 'Windows', you gotta take the scenic route and manually traverse folder tree... {Sulk...}
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Might have been mentioned before...
I picked up Dexsoft's 'Old Temple' in R's clearance sale. PZ3 loaded clean. Then P11.x prompts to locate texture "gentrance_S.tga". After a fruitless search, I remember old P versions had a vexing bug which often hid the first characters of sought name out to left of dialogue box. Yup, side-arrowing found P actually wanted "fittingentrance_S.tga"
Please, it's been eight, nine, no, ten years ?
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
'Miku Miku Dance' is a program that supports low-ish poly Anime figures you can pose / animate within scenes.
DA has lots of freebies.
Not photo-real, but handy for fantasy etc backgrounds. Um, here's a 'Snow Miku' I recently rendered in Poser as a test.
( Found on DA, mirrored & exported by PMX Editor to OBJ/MTL , imported as prop to Poser as '100% Standard Figure Size'.)
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Phew !! Have just binge-read this thread, and my head hurts. Apologies, there's a **lot **I didn't understand, but much I can relate to...
I've tried to model & rig a few simple figures, got no-where. Is there potential for importing un-encrypted MMD figures, complete with rigging ??
Some back-ground: Long, long ago, I began by using a neat floor-plan program with a bundled semi-pro 3D-CAD to visualise a caravanserai's complex interior. Did well. Bought, found and/or 'Rolled my own' Medieval-ish props, transferred them as eg 3DS. But, program & Win'OS & RAM limits meant figures etc had to be 'low polygon' props.
Saw Poser 3 free on a cover-disk. Loved it. Bought P4, did well. Built a full-on CAD-Tower. Ran Poser alongside FP & CAD, shared props etc. Eventually upgraded Poser to P7.
Before I could install that, my PCs, library and archive drives were trashed by the cascading failure of a bad batch of budget HDDs. I salvaged a lot of stuff from 'installed' and 'slide-mounts' but, weep...
It was a decade before I could again afford hi-end hardware & software. I knew I needed x64 programs, oodles of RAM, many AMD CPU cores, 3 ½ wide-screens and twin GPU cards to drive them. And, yes, WD 'Black' HDDs...
Needless to say, P11Pro's complexity came as a shock. Many months on, I'm still fumbling with basic navigation. I keep trying to do straight-forward stuff, but everything always seems to need two, three or four extra steps from what I'd expect. There may be hot-key short-cuts, but I cannot remember any such beyond copy/paste.
Still, I'm off the floor, onto the Poser 'training wall'. I really, really like the 'external runtime library' facility, given my half-terabyte of 'legacy' and 'recent' freebies, plus much, much bought stuff. Being able to load and un-load such without trashing the core run-time is good.
The speed, though: Stuff that would take P4 a real-leisurely coffee-break to render takes but twelve (12) seconds in P11 Firefly, half a minute (33 secs) in Superfly via the two GPU cards...
Now to business: I've not met any of the arcane bugs & quirks mentioned earlier in this thread, but I don't yet use Poser at that level.
As I want to shuffle stuff between Poser, 3D-CAD and a new, budget 'house plan' program for both fun and that now-redesigned caravanserai, I'm more interested by import / export facilities and limits. My desktop includes handy shortcuts to IrfanView for flat stuff, 3D Object Converter, GeomStrip, PZ3 Editor, FBX Converter, dsf Tools and, yes, PMX Editor, the half-translated one.
I've learned what formats may be readily gleaned, what can't. eg Old LWO meshes can be converted, their recent format is proprietary. Unity packages are full of twisty little passages and directories, all apparently alike unto many levels down...
Happens there's a lot of fun, lo-ish-poly freebie props in the MMD community. And, un-encrypted PMD/PMX meshes, mirrored and exported to OBJ/MTL by the PMX Editor, generally import well to Poser.
Figures, of course, 'lose their bones' and come across as static props. Handy for back-ground, but such a waste of rigging...
So, I must wonder, is there potential for importing such un-encrypted MMD figures, complete with rigging ??
;-)
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Thread: MTL & OBJ issue | Forum: Poser - OFFICIAL