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3,574 comments found!
Thread: Dystopian | Forum: MarketPlace Showcase
I think that if you play with the textures - give the glass a rusted metal or holopanel look - it could look quite futuristic. I like it as is because I could use a fancy passenger station like that. Cheers!
Thread: P5 and INJ and REM files......not working | Forum: Poser - OFFICIAL
Put the !DAZ folder in the main runtime otherwise the injections take forever and a day to run (if they work at all.) Hope this helps, Cres
Thread: what the ef?? | Forum: Poser - OFFICIAL
You can't use a .jpg in P4 for the bump map. You have to convert it to a .bum file. Load the bump map manually in the Materials area and it will offer to turn it into a .bum file. Click "Yes." If there's a P4 MAT, you'll need to use that, or convert your current MAT file to look for the .bum instead of the .jpg. Cheers!
Thread: UV Mapper question | Forum: Poser - OFFICIAL
Okay, LA is about 3,000 miles from NYC. On a map where 1' = 500 miles, LA will be 6 inches away from NYC. On a map where 1' = 100 miles, LA will be 30 inches away from NYC. It doesn't matter how large or small the map, the cities will always be the same distance apart in proportion to the rest of the U.S. The same thing happens with UV Mapping. It records the relative positions of the points. The larger the map, the more spread out the points are, but they are always the same proportional distance apart. This means that you can resize the physical map, but the texture will still be applied properly. (Of course, the smaller the map, the less detail you can apply.) Hope this helps, Cres
Thread: UV Mapper question | Forum: Poser - OFFICIAL
Oh, I missed your second question. UV Mapper is at ... uvmapper.com. There is a free version available. You can download the classic version and create maps that way. The Professional version demo has a lot more available, but it's save disabled. Cheers!
Thread: UV Mapper question | Forum: Poser - OFFICIAL
First, you have to save your model if you make changes to the UV Mapping. It's not clear if you did that from your post, so I'm just emphasizing that. Second, your original map size doesn't determine what size you have to use for creating textures. I've taken templates that were originally 2000 x 2000 and resized the templates to what I wanted, then painted the textures accordingly. When you map an object, you actually map the relative coordinates. If you had a map of the U.S., it would always show NY and LA the same # of miles apart, but the relative scale would change. (I.e. the distance appears bigger on a map that's 2' x 2' versus a map that's only 1' x 1' simply because the map itself is bigger.) Hope this helps, Cres
Thread: UV Mapper question | Forum: Poser - OFFICIAL
You're right - you're completely wrong. ;-) You don't need to remap Vicki after morphing her. Just use the templates you got from DAZ and start painting. (I think DAZ has the SnowSultan ones available with seam guides to help you line things up. Use those. They make texturing much easier.) One thing to realize is that it takes a lot of practice to make decent textures for people. As well, there will be stretching, seams, etc. because no 2D map of a 3D object is perfect. You'll see what I mean if you try to make tattoos, for example. It takes work to get them to line up right, not appear stretched on the model, etc. (You actually have to stretch some textures on the map so they don't look stretched when rendered on the model.) Hope this helps, Cres
Thread: victoria 3 is evil! | Forum: Poser - OFFICIAL
Out of curiousity, what was the name of the .cr2 file you originally used that didn't work? V3 Blank will not accept morph injections. It was created so people could makee their own morphs and redistribute them in the .cr2 file. I've seen a number of people load that one up by mistake, thinking Blank means "ready to be filled with morphs." Cheers!
Thread: +++ DG#105 +++ The Setup Room (cont'd) +++ Page 31 ... | Forum: Poser - OFFICIAL
I converted a few more tutorials to .pdf and put them on my site today, but since this tutorial isn't finished yet, I haven't done a conversion. When Doc gets back and gets this one finished, I'll be glad to get it converted. Cheers!
Thread: +++ DG#105 +++ The Setup Room (cont'd) +++ Page 31 ... | Forum: Poser - OFFICIAL
Actually, I was about to check with geep and make sure was okay if I put up a few more batches of tutorials now that I've finally moved everything over to my new site. Since I'm still getting free publicity, it looks like it's okay. ;-) I'll wander back in when I've been able to get some of the tutorials up. Cheers!
Thread: Anime Doll Kit | Forum: Poser - OFFICIAL
Thanks, selkins16, that is what I was trying to say. What specific directory are you extracting the files to? Do you have the "Use folders" option checked when you extract the files? I'll also add: Are you moving the files once you've extracted them? Poser will only read and display files if they're in certain directories.
Thread: Anime Doll Kit | Forum: Poser - OFFICIAL
What specific directory are you extracting the files to? Do you have the "Use folders" option checked when you extract the files. Depending on how your computer is set up, it might misidentify the .pp2 (etc.) files as text files. You can open them up in text editing programs. Cheers!
Thread: Converting or Transferring Morphs Between V3 and M3 | Forum: Poser - OFFICIAL
The UVs state the coordinates of the points and the order of the points. If you import the UVs from 2 figures with the same points, but different point orders/coordinates, the new UVs will reorder the points. V3 and M3 have the same points, but with different coordinates and point order in some parts of the body. (The body was regrouped for the JPs and that changed the point order.) Bear in mind, not all the transferred morphs will look good at full strength. After all, the morphs were made with a very different structure in mind. (I'm afraid to see what happens when I play with the body morphs! Gonna be one ugly lady, I think.) Cheers!
Thread: Converting or Transferring Morphs Between V3 and M3 | Forum: Poser - OFFICIAL
If you open up V3 in UVMapper, you can import M3's UVs then save the remapped V3 mesh under a new name. (I know you can do this with the Pro version, I'm almost positive you can do it with the free version.) After that, open up the V3.cr2 file and point it to the new mesh, then save under a new name.
That mesh will accept M3 morphs instead of V3 morphs. You can inject all the M3 morphs and save the file to the Figure library. Using the Tailor, you should be able to transfer those M3 morphs back to the normally mapped V3 figure.
There are probably other ways to move the morphs back to the original V3 figure, but that one might be the easiest. I haven't played with this much, yet, to look at alternatives.
Cheers! (Edited for typos.)
Message edited on: 11/02/2004 22:46
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Thread: V3 make-up [PS or PSP brush/tubes]... Where can I find one? | Forum: Poser - OFFICIAL