17 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Fringewood | 23 | 589 | ||
Fringewood | 5 | 165 | ||
Fringewood | 5 | 155 | ||
Fringewood | 18 | 388 | ||
Fringewood | 4 | 148 | ||
Fringewood | 4 | 116 | ||
Fringewood | 11 | 296 | ||
Fringewood | 1 | 180 | ||
Fringewood | 1 | 87 | ||
Fringewood | 5 | 61 | ||
Fringewood | 0 | 32 |
(none)
|
|
Fringewood | 13 | 109 | ||
Fringewood | 4 | 51 | ||
Fringewood | 7 | 72 | ||
Fringewood | 4 | 35 |
76 comments found!
The OS X MacConverter only converts RSR to PNG. You need the matching PNG or PICT with an identical name at startup. Sometimes if it's stubborn, resave your startup preset in preferences. Often that will get rid of shruggers when there are PNG's in place.
Thread: OT - Long Time Members | Forum: Poser - OFFICIAL
Thread: Which Poser? 4, 5 or 6 | Forum: Poser - OFFICIAL
Don't get me wrong about people using Poser 4. I have nothing against people using Poser 4, Poser Artist, or ProPack. Those who like it are more than welcome to use it to their heart's desire for as long as they wish, and they have my kindest blessings in doing so. As I said, there are many thousands (hundreds of thousands) of items that already exist for for Poser 4, far more than any one person could reasonably store on a single computer or use in a life time. Anyone who decides to stick with Poser 4 should have no problem finding what they want to use in renderings. My problem is using Poser 4 as the current standard for production of items to sell in stores. There is a huge need for Poser 6 optimized content that is largely going ignored because the merchants are afraid or too lazy to let go of the Poser 4 market, one that is already hopelessly saturated with content. In essence, the refusal to lay Poser 4 to rest as the production standard is punishing those who are using Poser 6, forcing them to create extra items to optimize the content, such as displacement maps, materials with translucence, scenes with IBR/AO, and on and on and on. It takes a lot of time and effort to upgrade a Poser 4 item to work its best in Poser 6, and each Poser 6 user has to perform these chores to make the most out of them. You have no idea how hungry Poser 6 users are for true quality Poser 6 optimized content. And many are getting a little resentful at being held back by a standard that is over eight years old, which is an eternity in the digital world. So please don't take my staements the wrong way and think that I am anti-Poser 4. I'm not. I've just moved on to something far better, and I want content to match without having to spend three times the time optimizing it than I would in production if it were already optimized.
Thread: Which Poser? 4, 5 or 6 | Forum: Poser - OFFICIAL
And besides, there are already terrabytes of stuff for Poser 4. How much do Poser 4 users need? If they truly need more, they should see a psychiatrist for obsessive behavior. Poser 6 optimized stuff is a drop in the bucket by comparison. (Typo in above post. The first sentence should have ended "then Poser 9?")
Thread: Which Poser? 4, 5 or 6 | Forum: Poser - OFFICIAL
And what are Poser 4 people going to do when Poser 7 comes out, then Poser 8, then Poser 8? The digital world is a fast paced and extremely demanding lifestyle, and if you don't keep up, you get left behind. It's sad to say, but it is very true. Trying to stay put with a single version of software is like stopping in the middle of the freeway in rush hour, especially if you are generating content for others to use. And don't get me wrong, because I go back to Poser 1.0, and I have many fond memories of each of the versions. But comfort is something you can't afford in a constantly advancing standard. Comfort is fine if you don't mind being out of date, and I have nothing against people doing just that, as long as they aren't generating products that they want me to use in the latest version. I no longer buy products designed for Poser 4, because it eats up too much of my time optimizing them for use in Poser 6. If I see "for Poser 4+", I pass it on by like it's contageous, no matter how appealing I may find it. It just eats up too much of my time to optimize it properly.
Thread: Which Poser? 4, 5 or 6 | Forum: Poser - OFFICIAL
I must say that I am very tired of merchants and artists designing for Poser 4. This community has been far too complacent in coddling the Poser 4 users, letting them control the standards well past their time. If people want to use Poser 4, fine, but let them do the adjusting, not the Poser 6 people who paid for the software and hardware upgrades. Having to upgrade most of the stuff I buy or download to Poser 6 standards simply because the designers don't want to handle the learning curve or lose a few clients or replace a ten year old processor is a crock in my book. Everyone using Poser should be using Poser 6. It's that much better. Period. Let Poser 4 die like the decrepit dinosaur it is.
Thread: Textures & Illustrator vs Photoshop | Forum: Poser - OFFICIAL
A suggestion on using Illustrator. Create your vector textures in Illustrator, and then transfer them to Photoshop with the jump to button. Apply (copy/paste) the vector image to the UV map in Photoshop, size the layer properly (using partial transparency), and then rasterize the layer. Photoshop does a much better job of rasterizing than Illustrator, especially when scale is critical.
Thread: looking for freebies | Forum: Poser - OFFICIAL
Thread: Techoupage X - merchant resource freebie | Forum: Poser - OFFICIAL
Now I need to figure out what I'm going to do with the other five packages, the ones with a single motif each. Those are designed to fill a large scene/sequence with varied but coherent visual details. (Royal, Hot, Silver and Gold, Metal, Resin) Sixty textures each. Do I really want to become a merchant? I've resisted the urge a long time......... Much to ponder while I'm up past my brows in work........
Thread: Site Outage Information | Forum: Community Center
Please read my entry, Toss your cookies (above), as it explains the solution I have found. From what I can best ascertain, the problem is the ability of the site to correctly interpret data from cookies that have been written to the hard drive. As long as the cookies are being read from RAM and not from the cookie file on the drive, the session function seems to work just fine. But the first moment it has to rely on data from the hard drive cookie, it times out. I tested this by deleting all Renderosity cookies, then locking the cookie file so that it could not be overwritten. This insured that no Renderosity cookies would be retained on the drive. Each time I launch the browser and click a page link (other than index, which is free space for everyone, member or not), it redirects me to log in. I use browser memory to autofill the log form. I log in manually and navigate without a single problem. The problem is that you have to delete the cookies every time you start a new session and manually log in each time (or lock the cookie file and forget deleting them).
Thread: Toss your cookies | Forum: Community Center
Confirmed by testing..... What I did was delete all cookies relating to Renderosity from the browser list. Then I locked the cookie file so that it could not be overwritten. This assures that no permanent Renderosity cookies are retained after the end of the session (quit broiwser, time lapse, reboot, etc). Having done so, I manually log in each time I launch the browser, and I have absolutely no problems navigating. No time outs whatsoever.
Thread: Toss your cookies | Forum: Community Center
One additional note........ I rebooted, and I had to toss my cookies again. It seems to function well with fresh cookies in RAM. But when the application has quit and it has to read them off the hard drive is when the trouble begins. This suggests a problem with sessions ID or user database. You might want to deny the ability of your browser to write Renderosity cookies to the hard drive and just log in manually each time until it's fixed.
Thread: Smart road - prop concept | Forum: Poser - OFFICIAL
I have JTRoadKit, as well as the mountain road props. I've long admired JTrout's work, and he had a great idea and assembled it well. I've used it and enjoy having it. However, I have a more ambitious idea. Instead of having a few predefined shape morphs, I'm visualizing a series of linerally set morphs (think spine or tail vertibrae) that would allow for totally organic posing options. One would be able to assemble a road, texture it, and save the group prop. Easy Pose is a definite option, so that the road assembly could be conformed properly to a landscape prop with a minimum of work. Think of JTRoadKit and kick it up a few magnitudes. I'm visualizing a kit that would go from gravel farm road to country highway to residential street to urban freeway to NASCAR track.
Thread: What Happened To V2? | Forum: Poser - OFFICIAL
One of the reasons that Daz pushed V3 to take over V2's spot is the CR2 issue. Daz does not like distribution of base morphs, be it CR2, PZ3, extracted MT's, or whatever. V3 allows the distribution of INJ pose files in their place, which only contain setting data, not the morphs. They have a lot less patrolling of the distribution points to insure that copyrighted morphs don't get distributed, which is less labor cost for them. Don't look for them to go back to the CR2 system, or do anything to encourage its return. Injection is the future, and copyright protection is the reason. And look for V4 to surface when the market is ready for it. So don't get too deep into V3.
Thread: POSER 6 FOR SPRING RELEASE! | Forum: Poser - OFFICIAL
I can only hope that Poser 6 shakes this community loose from from its stubborn Poser 4 fixation, something that Poser 5 was unable to do. I have never seen an online community so resistive to technological progress. While the rest of the 3D community moves on, Poser stays stuck firmly in the mud. My greatest hope is that they rewrite the idiot rendering engine to include HDRI, radiosity, global illumination, true ray tracing (POV-Ray grade), etc. I'm tired of exporting to other rendering engines to get honest image rendering quality. Vue 5 is about the only decent option that doesn't take more effort than it's worth, and it has its import problems, especially UV mapping. I want a native rendering engine that doesn't bite.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Mac conversion in Poser 5 and 6 formats is not necessary | Forum: Poser - OFFICIAL