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258 comments found!
Just about have this sample ready..
Coming soon.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: DSES - Daz Studio Export Script.. | Forum: Blender
Here's a new sample I've posted.
Free Giraffe for Daz Studio.
Exported with my DSES Script.
[
](http://www.blender3dclub.com/index.php?name=Downloads&req=viewdownloaddetails&lid=23)
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: New tutorial.. | Forum: Blender
Thread: Distributed or Network Rendering | Forum: Blender
I tried it. It seems to work well. You can start or stop computers at anytime and they just pick up with the next frame.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Distributed or Network Rendering | Forum: Blender
Thanks for the details. I'll have to try this out. Where did you come up with this info?
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: DSES - Daz Studio Export Script.. | Forum: Blender
I've posted the latest version of the Daz Studio Export Script, DSES. Version 1.7.4.
It's loaded with tons of new features as well as an all in one script interfaces with built in help pages as well.
Visit the web page here for all of the new details:
DSES
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Tank track Help Needed | Forum: Blender
Here's my blend file
Maybe I'm mistaken, but the file you posted used a "Path" instead of a "Bezier Circle". You're correct, when I tried moving your rig around, the tracks would fly off the path when moved in one direction.
I've used a Bezier Circle in my example above. Rotating / Moving the curve in any direction and the tracks stay on the curve. Moving the 'track' along the global Z axis is what will make them rotate around the Bezier Circle. This is what the guy did in the other file. . He used a Lattice as a handle in order to move the track up and down, there by rotating them around the Curve Circle.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Tank track Help Needed | Forum: Blender
I just looked at your file.. Looks good.. I see one issue.. looks like you used a path instead of a Curve Circle like the other guy did..
If you rotate the path on the Z axis to turn your 'track' it explodes..
I don't seem to have this problem when using a Curve Circle...
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Tank track Help Needed | Forum: Blender
I've got the tracks figured out for you. I think I explained it as simply as possible.
I just put this together for you.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: DSES - Daz Studio Export Script.. | Forum: Blender
Quote - hi reddog, I am a bit amazed at "I don't have Poser" didnt I give you my poser 5? O well maybe the format changed since then, I myself am going to export an .obj from blender to sell as poser prop, thing is i dont know if poser understands multiple uv's on an object?
anyway good luck with your exporter script .
You did my friend and I appreciate it. Sometime ago, I think I may have erased it out of frustration. It would never import the files the same as Daz Studio. The most info I could gather on the problem was that Poser requires the joint information to be in some magic order when Daz Studio does not apparently. After spending a lot of time on that without success, I believe it may be gone.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: DSES - Daz Studio Export Script.. | Forum: Blender
Quote -
Paths to objects are bad and the .cr2 files are non-standard. The .cr2 contain only a single figureResFile line, more like a .pp2 than a .cr2The figureResFile lines need to be made consistent with standard Poser structure - UNIX style coding.
I saw what you were talking about. I'm in the middle of making some changes.. that's why there were some slashes in the resource line..
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: DSES - Daz Studio Export Script.. | Forum: Blender
Quote - *I'm working on an updated version of the script at the moment. More of a streamlining of the existing script. For the amount of man hours I've put into it I hate to give it away for free. I like to think of it as a small donation to the cause.
*Do you have a projected release date, as I will just wait for the new script instead of buying the currnet one?
No idea yet. Just as time permits me. My intention was to replace the existing version with any newer versions so anyone who had purchased a previous version could simply reset their download and get the updated version. I haven't verified this yet so you may want to wait for the time being.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: DSES - Daz Studio Export Script.. | Forum: Blender
Quote - "It creates a 'rig' for Daz Studio based on a blender Armature."
Verry Interesting, I'll download your free prop and give the rigging a test run (thanks btw, good marketing strategy)
I havn't played with D/S figure set up tools(basic) yet. And I am looking for all the ways I can to pipeline Blender to D/S as seamless as possible ( Im not sold on Hexagon compared to Blender yet), Plus your script is actually affordable. I "ll have to wait until my next content budget gets approved.
I'm working on an updated version of the script at the moment. More of a streamlining of the existing script. For the amount of man hours I've put into it I hate to give it away for free. I like to think of it as a small donation to the cause.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: DSES - Daz Studio Export Script.. | Forum: Blender
Quote - Paths to objects are bad and the .cr2 files are non-standard.
It has a default set up. I just didn't 'zip' the files up accordingly yet for testing puposes. At the moment, I just import them into Daz via the file browser.
Quote -
The .cr2 contain only a single figureResFile line, more like a .pp2 than a .cr2
Not sure what mean here.. I thought there were two.. I'll double check. What would be normal?
Quote -
The figureResFile lines need to be made consistent with standard Poser structure - UNIX style coding.
How 'bout an example?
Quote -
Do you intend to implement material handling in the script to create .cr2 files that load the materials in the standard manner?
I created a Prop Exporter as well that takes care of materials. I'll probably add that in at a later date. I'll have to dig up that prop exporter.. I'll just post that one for free.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: DSES - Daz Studio Export Script.. | Forum: Blender
Quote - Does this script also export blender rigging for use in D/S?
It creates a 'rig' for Daz Studio based on a blender Armature. The exported character (CR2) has a skeletal system that can be posed in Daz Studio. The sample files were created from Blender objects and armatures.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
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Thread: DSES - Daz Studio Export Script.. | Forum: Blender