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64 comments found!
I tried both Teddies out (Original & Smooth) & though they're both buggy (as the author warns), they're cool & fun. Original Teddy lets you save in .obj format, which I was able to load into Bryce easily, but it's REALLY buggy & very limited. Smooth Teddy is much less buggy & I think I could actually build usable models from it, but it only lets you save in .asg format (which I & Bryce are not familiar with). There's a link to a converter on the Smooth Teddy page, but it only converts to .x3d or .vrml, neither of which Bryce (5.0, at least, which is the version I'm using) can import. I tried to find a converter from .x3d/.vrml to a format that Bryce can import, but was unsuccessful. Anybody have any ideas about how to get around this?   Â
"Every child is an artist.
The problem is how to remain an artist once we grow up."
-
Picasso
Thread: XenoDream models in Bryce | Forum: Bryce
Erlik - The 4 obj files I used in my piece ranged from 2mb to 13mb & the resulting Bryce file (which included a few other imported models) was a little over 50mb. XenoDream's export function does have several controls that allow you to optimize the size, but I haven't played with them yet. As for the utility of the models, if you're interested primarily in realism, I would agree that they probably wouldn't be very useful. Personally, I have absolutely no interest in realism - I create only internal landscapes, so for me it's an effective & unique tool in my arsenal...
"Every child is an artist.
The problem is how to remain an artist once we grow up."
-
Picasso
Thread: The tolerance border is crossed really! | Forum: Bryce
Unless you can prove actual fraud, how can you complain about the results of a voting process that is open to everyone? Contrary to popular belief, democracy does not always produce the "best" or "fairest" result - just the most popular one. Great art can be popular, but popular art isn't necessarily great (otherwise, why would Thomas Kinkade be a multi-millionaire while Van Gogh died penniless?). Which is why I don't support the concept of voting for art on Renderosity. I often comment on art, but I have never voted for anyone's art (no matter how magnificent I thought it was), I have never solicited anyone's vote, & I have never commented favorably on anyone's art just because they happened to comment favorably on mine. IMHO, reducing art to a political contest is contrary to the spirit of creativity & individuality that art should be about & just encourages conformity & blandness. OK, I'm stepping off my soapbox now...
"Every child is an artist.
The problem is how to remain an artist once we grow up."
-
Picasso
Thread: 2-D Planes | Forum: Bryce
I'm not sure if the question is related to entering an image in a competition, but I have a slightly less practical, more philosophical, way of looking at this. From the point of view of the viewer of the art, I agree that it's the end result that counts. But from the artists point of view, it's a choice you make about how you want to work - whether or not you want to discipline yourself to work under certain constraints. For example, the discipline I impose on myself when working in 3D is no planning & no postwork. I've use 2D planes for different effects, but never to introduce an entire background into a picture. I wouldn't consider it "cheating" to do that, but probably wouldn't do it because I enjoy trying to exploit as much as I can out of a pure 3D environment. Sorry for the long-winded answer - your question just started a train of thought...
"Every child is an artist.
The problem is how to remain an artist once we grow up."
-
Picasso
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Thread: 2D to 3D Java applet | Forum: Bryce