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82 comments found!
Hi, all, For the sake of anyone looking at this thread latter and for completeness, looks like Kix was able to duplicate this. I filed this with Eovia and they have opened a bug report on it to fix in a latter release. Marc
Thread: Eovia and CuriousLabs announcement. | Forum: Carrara
Bihouchat, how do you like the Amapi 7 / C2 interaction? I use Amapi 5.15 for some modeling but still am not too proficient with it (the interface is still not intuitive for me, especially on item/vertex selection). But I've been tempted to get Amapi 7, especially if it plays well with C2. I really don't care for the C2 vertex modeler. Marc
Thread: Eovia and CuriousLabs announcement. | Forum: Carrara
Thanks for the clarification, Bijouchat. I see where you are coming from. I've been using Poser just for the posed person, hair and clothing and doing all else in Carrara so my use is a little different but I do the same drag and drop of the shaders once there. It is do-able, just tedious. Regarding P5, I do like the dynamic cloth for certain articles. The hair is nice (yes, could be much better but for wild, unstyled hair, works great; also needs to export). I use the DAZ models so the face room isn't too useful but it is nice. I've got to say that the Daz product sounds very suspect to me. These tools don't get created all that easily. Could be a long time before DAZ gets a stable, full-featured tool. And it seems to me to be out of their 'core competency.' That is, do the DAZ folks have any experience with SW projects of this scope? They do great stuff but companies typically run into trouble when they try to do something materially different. But a second product can't hurt, especially if Curious Labs really is faltering. Marc
Thread: Eovia and CuriousLabs announcement. | Forum: Carrara
Hi, Bijouchat, Thanks for all the info. I've always assumed exporting the world is bad but have never tried that to see what happened if you did. Regarding your other comments: I do import scaled and have not yet noticed a problem with my uv mapping. Lips, eyes, etc seem to come out in the right place. On the automatically associating shaders with polymeshes, I do get a shader per mesh and these may contain the texture maps (if there are any for that mesh) but they aren't my 'final' shader. If there is transparency, I need to fix it for Carrara and I usually need to adjust other things like highlight/shininess. I'd like for my preferred shaders to be automatically associated with meshes (just a wish list thing). Do you find the shaders created on import useful in general? I've found they need lots of hand mod. And instead of mod'ing again on import, I delete the older mesh and reimport (using grouper to strip all channels) and move my previo0usly created shaders back onto the new figure one by one. Grouper's reduction of groups really helps speed that along. Is there a better way? Thanks! Marc
Thread: Eovia and CuriousLabs announcement. | Forum: Carrara
In lieu of a full blown poser to carrara plug-in, a useful intermediate step would simply be something that allowed you to associate shaders with materials on import. When working with poser, my process to date has been to group it and save the map file, import, and get the shaders right for all the materials. Then there are typically reposes and reimports. For these, I reimport and drag all the correct shaders over the right body parts: simple but tedious. Once my map and shaders are ready, reimporting would be a snap if there was someway to automatically associate existing shaders and materials. For me, anyway, since I reimport several times (and might do so more if it was easier), the bulk of the time savings would be the automatic shader association. Does such a thing exist already? Marc
Thread: Contest Results; Shishido is our winner! | Forum: Carrara
Congrats to Shishido and the other winners! Really nice work; inspiring stuff (literally, makes me want to try out some of these techniques). Jez's entry #5 was quite interesting as well. Marc
Thread: In search of the sun | Forum: Carrara
Ahhh! I am becoming enlightened ;-). Thanks! I hadn't made it that far down the light list. Marc
Thread: Eovia and CuriousLabs announcement. | Forum: Carrara
The cloth exports just fine. It's just like any old mesh on export. Looks very nice, though.
Thread: Eovia and CuriousLabs announcement. | Forum: Carrara
What's the issue with P5 hair and Carrara? I can't import it as an obj but I can import it as a dxf. Still need to work out some good shaders for it but haven't spent much time on it yet. As a recent convert to Poser and Carrara fom Bryce, I have to say I am quite pleased with the two tools and am looking forward to a collaboration beyond bundling (like an import plug-in!). I just looked for a discussion of P5 hair and Carrara here but didn't find anything on dynamic hair... My current (just begun) project involves P5 into Carrara and I was planning on dynamic hair, (which I've imported once before), so I'd love to hear about any pitfalls. Thanks, Marc
Thread: Poser transparency | Forum: Carrara
Yeah, I've run into the scale problems but more when I've tried to export an obj (to make a uv map) and reimported without doing the original export in local coordinates. Sometimes, Carrara wigs out and seems to have some sort of discrepancy between displayed size and internal size. I've had objects look okay until I try tweaking the size by a few percent and then they blow up. I really wish someone would make a poser to carrara plug-in though. I'd pay good money for that ;-) I'm getting reasonably quick at it but it is still tedious. Marc
Thread: Color and bump alignment problem | Forum: Carrara
Hi, Kix, (Guess I can't post the .car so I'll email it). However, it is simple for me to create this from scratch. Given how reproducible it is for me and the fact that no one else sees this, it must be something to do with a bad plugin or a corruption in my files rather than a carrara bug. I'm using digitalcarver's anything grows, anything grooves, starbright, zenstar and fishnet. Maybe it is just a fat-finger problem. If not I'll try dropping some plug-ins to see if that fixes it or a complete re-install (ugh). Thanks, Marc
Thread: Another question for Carrara pros... | Forum: Carrara
You might also try using opacity with layers. It seems to remove some of the transparency artifacts, especially with partial transparency. With what you desrcibe as your goal, I have had great success using a two layer shader. The bottom layer is all transparent (color black, trans 100%, all else 'none'). And add a coverall layer with the channels as you want them except that I put transparency at value 0% and put the transparency texture in the opacity channel for the top layer. This seems to remove any of the fringing effects you can get with transparency. It works great for transparency textures imported from poser. Look for a subject line of "poser transparency" for an example shader. Marc
Thread: Color and bump alignment problem | Forum: Carrara
I had the bump cranked up when I was trying to debug the problem. I just tried taking it down to make sure it isn't the cause and it looks like it doesn't effect it. Basically, for me, clicking "seamlessly" for a tiled texture map in the bump channel doesn't seem to do anything. It does work in the color channel. Haven't experimented with other channels. I recently installed the 'fishnet' shader plugin and may uninstall to see if that is the problem. I'm not using it in the shader but who knows. Thanks for the warning about bump >100%, though. I'll keep it in mind. And it was worth checking to see if that was the issue ;-). Marc
Thread: Color and bump alignment problem | Forum: Carrara
Hmmmm... interesting. Not sure why they aren't lining up for me. I can live without 'seamlessly' by manually doing the seamlessness but as you can see in the picture they don't align for me. Maybe I broke something with one of my plugins. Marc
Thread: Color and bump alignment problem | Forum: Carrara
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Thread: Color and bump alignment problem | Forum: Carrara