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599 comments found!
do a Google search for web3d player, you'll find Unity and others from the game industry.
http://unity3d.com/webplayer
Some of these might have the ability to play your formats.
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
perhaps there are viewers from the gaming industry that can play these files. I'd look there, game engines that are popular may have also developed a plugin for some browsers. The problem is that many of these won't work on a number of browsers, or platforms like some popular tablets. Everything is going for mobile.
web3D viewers,.... maybe there's something under development or already available as part of html5, or a Java based viewer, you'd hope that almost all browsers would have the ability to accept an additional player installation that's Java based, but there too it's an assumption.
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
ok, now I understand. you're looking for a way to play the animation directly from the exported animation file.
I don't know if the realtime 3D viewers have evolved to the point where it makes sense, when the trend is to move away from proprietary plugins and have it all standard in HTML5, built in the browser to have the ability to view it directly. But you're asking for the impossible, I mean MD3 has Wind and other capabilities.
I think you need to render it to a video and let them enjoy that. That's already much beter than a still image.
You can embed a video.
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
One thing I didn't quite understand.... if you create the runway (a walk sequence?) in MD3, can't you also render it there?
Do you already have files in those formats that were given to you or are they asking you to create those files in the first place?
You could perhaps find another program that can also load some of these frmats, if you really must work with these formats. Perhaps Cinema4D has imports capabilities for those or some of those?
Are they looking for a solution that dynamically lets the web visitor pick a different design and see the walk sequence re-play in realtime with the changes? That's very different from using any tool to render an animation out as a video file (avi, mp4, quicktime,...whatever format) and then loading it to the website or embedding it from youtube or similar places. You might want to clarify exactly wat they are looking for as deliverable.
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
I like MD3.
just 2 clips in there right now, more to come.
Here's the playlist. https://www.youtube.com/watch?v=YKejJXB26iQ&list=PLBqbdhU5umbd6Gc_MxA3va7xcuBi-EDYo
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
I'm going to place a few samples of stuff done quickly with MD3 exported to OBJ and imported to Carrara.
Look in the MD3 playlist on www.youtube.com/pdhowler
In fact here's my very first (yay)
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
Blender is great for it is free and it's a do-it-all solution but I've always found it difficult to pick up and just do stuff with it, until I learned a few tutorials. I find Carrara easier to start with, especially if you already have Poser and see the similarity in user interfaces. They came from the same developers at one time long ago.
Here's a few Blender resources I have colelcted. www.thebest3d.com/blender
Perhaps this helps.
Carrara Pro 8.5 is what I currently use. I'm no pro at character animation though. What is it you need, just fly around and view/inspect the clothing on the person, or have the person walk and run and behave in her/his natural setting like in the real world, wearing these designs?
In other words, what type of animation?
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
I just installed thr 15-day Trial and yep you can export OBJ. It even exports the human character. Nice way to get a free human figure :-)
Anyway, the OBJ export is good IMHO, imported just fine into Carrara
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
Looking at the features between Basic and Advanced versions on http://www.marvelousdesigner.com/marvelousdesigner/pricing/
it shows indeed advanced exports for the hgh end professional tools are those you mentioned, but there are other exports, also included in Basic, such as OBJ with material (MTL), you can import that in many 3D programs. What 3D tools do you have?
Lookls like Collada is Import only. I guess that's so you can import your character and fit it with the designs made in this program. You want to go the other way, i.e. export the the designed clothing and fit them on someone in another animation proram, to then do an animation of the character wearing it, right?
I'd think you should be able to do tht with OBJ/MTL.
Thread: .mdd, anm, pc2 to web friendly | Forum: Animation
Designer 3, what program is that?
It should have rendering to still images, or some video formats like mp4, avi, quicktime...
what animation does it do?
What are you trying to show, an animation?
-Philip
latest video on Carrara + Dogwaffle
Thread: OT: Awesome Astronaut | Forum: Bryce
maybe the squirrel went to the Dome.... www.squirreldome.com :-)
Dan is a big fan of Squirrels. His 3 books are about squirrels and other critters.
I like the idea of the music video recorded in actual ISS setting. Just not a fan of the performer, or song choice. Now,you put Katie Perry there laying over the clouds, yeah, that's more like it. For now, I mute the sounds, and enjoy the space age vistas. Great footage though. Wish I could go on a quick photo shoot like that.
Thread: What causes this?? | Forum: Bryce
Quote - z buffer is a photoshop thing AFAIK. Looks like a wings issue to me. That hole mat buisness is is none sense. If it's a hole why would it need a mat?
with mat you mean material?
you can create holes in the geometry or in the material
If in the material, something like an alpha channel can be used to indicate opacity. Fully transparent is equivalent to a hole.
except, it could still show specular highlights or reflections, even refraction. Tricky tricky
Thread: What causes this?? | Forum: Bryce
No, not photoshop. Zbuffer is 3D pipeline thing. If you use OpenGL or DirectX for 3D, i.e. if you have an option to enable such 3D modes, it'll likely use it, and even if enabling software graphics pipeline for 3D such as available in Carrara, you typically have a Zbuffer to sort the depth of pixels being rendered.
To me it just looks similar to wat you get when Zbuffer is either disabled or not working: there's no sorting of the pixels, so they appear in any order. Typically the order in wich they're being rndred from the mesh in the 3D scene.
If the model was created in Wings, it may have its influence as to which facets are drawn first and next and last but the Zbuffer is responsible for showing what's close and hiding what's far and hidden. When it's transparent, all should appear to some degree. But the Zbuffer is still needed.
I'd look into Bryce settings: are you able to determine which 3D pipeline it should use? are you able to enable/disable Zbuffer in that choice? are you able to switch to another pipeline like software or OpenGL or DirectX and see any change?
Is it doing this on other computers too?
Thread: What causes this?? | Forum: Bryce
Thread: How to cut single images to a movie? | Forum: Animation
Very nice Namobor, good resource to know about, thanks for sharing. I'll add it to my gamedev links at thebest3d.com/gamedev
Looks like they have a bunch of cool tools.
One more that comes to mind, if you have the Pro version of Quicktime I'm pretty sure you can also use it to load an image sequence and save it as Quicktime and other video formats, AVI too but perhaps not many codec choices from Quicktime.
-Philip
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Thread: .mdd, anm, pc2 to web friendly | Forum: Animation