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1,335 comments found!
Quote - Oh, I got the pro-bundle, but I have to admit, I never gave the gens much thought, so I don't know whether they can be positioned to approximate the effect of supportive clothing. I guess I'll have to give that a try. Thanks for reminding me.
No problem - but if all you're looking for is a bulge...
Select Genesis's Body (not the Hip, for example) and go to parameter:
Actor:Lower Body:Hip:Male:Real World
You should find two genital bulges there to work with. Unless they came as part of some other product I've got isntalled :( Of course, you might well have to go back to Studio to add those bluges to the clothing and re-export.
Cheers,
Cliff
Ps oh - and another solution to the limits thing could be a script that simply turns off the "Force Limits" option for every dial of every body part.
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Quote - [Yeah, the poses aren't going to work perfectly. The feet are wrecked, for instance. So I'd expect to have to fix every one of them.
for the feet, try the fix in the tut at 3.2.5 - it doesn't fix everything that can go wrong with the feet, but it should fix a problem that a lot of pose files have. Another alternateive is to unhide the dials and reset the x,y,and z translations to zero - or set up a pose file to do that. If I could script adding IK in to the figure, I would... and while I have an idea of a way to possibly do it by the back door, it's more effort than it would save as usage would be convoluted :(
Quote - But as an example, if the hand should be on the hip, but is instead hovering 18 inches out, a quick parameter change of the shoulder should fix it. But if it's already at its limits, it's an extra step (that may be among many) which as you point out, need not be done manually when a brilliant mind can code a script.
Who told you? who told you that, with me, flattery will get you everything? Pft. No-one can keep a secret any more!
Quote - my version (4.0.3.9 Pro)
Ah! Now THAT'S interesting. Because I'm using 4.0.3.47 Pro (32 Bit) which is a later version - so I suspect your CR2 exporter isn't as up-to-date.
Please be aware that if you download a version 4.5 Release Candidate... all bets are off. We're specifically told not to put RC's onto production machines, so using the TimeMachine or some other backup would probably be a good idea before upgrading.
Updating DS should be a matter of resetting the "purchase" in your account history - though for RCs I beleive you have to 2purchase2 the (free) beta seperately.
Sorry that I don't know more about the macs and mac versions of the software :(
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Quote - Though, I note, he's missing a package. I gave him a bit of one, but it doesn't look right at all, which may explain the strained expression... Nevertheless, converting the clothes was less effort than getting a dynamic outfit to work. I'm happy.
Cool. Actually, there's a package for him in the "Pro" bundle. So, I think if you manage first or second place you should be able to get a free package for him :)
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Quote - I must have done something wrong when I tried to export my genesis to poser...
Things aren't working well for you today, are they?
That LOOKS either like you've got a really old CR2 exporter that required you to manually export the .OBJ file (yeuck) Or like there's a bug in the mac version that you've got. When you get that prompt, try browsing to:
:Runtime:Geometries:DAZ 3D:Genesis:Base
and see if you can find a .obj file there that it will accept.
Meanwhile, the LimitsV4 script has reached up from the hip to the forearms. But I really AM going to stop there, for now. Some of the changes in limits look like they are more related to the fact that the named body parts affect sometimes quite drastically different areas of the body, so poses from V4 are only ever going to work "somewhat" :(
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Quote - LimitsV4 LimitsM4
LimitsTroll
LimitsAbominable
or
LimitsIncrease
LimitsDecrease
OK, well, here's the beginnings of a "LimitsV4" script that could cut out a lot of Limits changes for us, if we can plug away at putting in the extra body parts and values that need setting. Note that Genesis has an "Abdomen2" that V4 doesn't have, so the poses could all probably be tweaked by adjusting the Abdomena nd Abdomen2 values. hmm...
So how about it? Who's up to filling in a bunch of extra data so I can be lazy/do other things, and just come back later and take all the credit?
Cheers,
Cliff
PS hmmm... that was...ugly. So I've put a copy at http://www.who3d.com/tuts/LimitsV4.py instead - you should be able to download that.
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Quote - Well, when I'm using V4 poses, then limits need to be at least V4's limits. Actually, I'm surprised that the limits are set where they are: elbows should be able to touch the ribs, for instance. :) So they probably need to be changed as a matter of course. Maybe it's just me and my posing quirks.
Not just you, I'm usually a limits-hater simply because limits are usually set too low for the animations I want to do. this extends far beyond Genesis and onto the critters that I'm usually much more at home with - the limits are often set much too conservatively for my liking.
What I'm thinking is that we could have a script, or a number of scripts. Because Genesis comes in a bunch of Uv maps, and shapes, and sizes and so forth I thought it might be useful to have a series of scripts like:
LimitsV4
LimitsM4
LimitsTroll
LimitsAbominable
or
LimitsIncrease
LimitsDecrease
or soemthing. Because if one of us has an irritating boring-work issue that can be made easier with a script, then everyone else can hav an easier experience. Oh - and every repetition of that effort later - with different UV Maps or whatever - could be easier.
The way I envision them working is specific ones would change the limits on specified joints to specific values - in which case, any help on specifying which rotations on which joints need to be set to what values would reduce the workload for the coder. which sounds like it'd probably be me. I'll have a quick look, maybe post a skeletal script up here for us to play with?
The way I picture the alternate set working is just by adding or subtracting 10 degrees from every limit I can script Python to find. Less elegant, less exacting, more prone to letting you make Genesis look like a transporter accident - but much easier for me to code up and I wouldn't have to spend any time researching what value each axis of each joint should ideally be set to (and perhaps even whether it looks reasonable at that value).
The values as they are currently are probably set conservatively to allow for conformers to work better than they might at more extreme poses - the more extreme the pose, the harder it is for a conformer to look good and cover the flesh where it's supposed to. So I suspect the dial values are "dumbed down" to make conformer creation easier.
Quote - However, we're not to a stage where one can boldly claim "no postwork" without taking a few measures such as wrapping Genesis in a big snake or an appropriately distracting naked girl to cover the little holes in his plaid shirt. Well, not unless we're lucky and just happen to choose a product that converts well, or we're doing a hobo render.
Hah! actually all my promo images are "no postwork" with the exception of "One Step Photo Fix" in Paint Shop Pro X3 (on some of the images) and resizing. Postfix being post render rather than post pose - there's a few pokethrough issues touched up with the Morphing Tool or by hiding otehrwise unseen body parts.
Quote - Still, it's been fun, actually. Frustrating as hell
Oddly enough, sometimes the frustration makes things more "fun" because of the feeling of reqrd you get when the thing finally "gels". Don't anyone tell DAZ or Smith Micro that though, I don't want them to get the wrong idea. Easier is better!
Quote - I have to commend your continuing efforts. And your dedication in this thread is notable.
Lots od people in the past have commented that I should be committed :D
Quote - Clothing conversion issues aside, my arsenal of creatures to render in Poser has increased dramatically. The more I play with it, the more fun it will be.
Genesis kinda grows on you - most especially if you have some extra shapes. Just the free "basic male" and "basic female" are not worth writing home about IMHO, it's when you get to messing with the extra shapes that things become fun.
Darn - I shoud have asked to have the Genesis Gorilla shape thrown in as a compo prize! Doh!
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Quote - Okay I need some help please, much as I hate to admit it...
Oh pooh. You you please report this to DAZ?
https://helpdaz.zendesk.com/requests/new
I don't have a mac to try these things on, but I'll get a message to QA from my side as well. I doubt there's much they can do before Monday, but we'll do our best.
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Quote - (and changing the limits on many of her limbs one at a time)
Hmmm... I wonder if that could be worked on. Are you trying to set the limits to the same as V4, or just increasing them a bit, or...?
Personally I wish I knew a way to add the IK chains in via scripting - but I don't :(
Hmm...
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Oops, looks like I missed a couple of posts...
Quote - Cliff, I got the update after wading through lots of pages (suggestion - rename your product !Genesis to CR2) and the additions look good.
Thanks - and I hate all those "!" filenames with a vengeance! I nearly called it "From Genesis to Revelation" which might have moved it up a LITTLE, but I thought I'd manage to annoy three sets of people at once: Those who are religeous, those who like the band "Genesis", and DAZ if they plan to make a Poser 9/2012 figure called "Revelation" ;)
Quote - Have you been able to look at the issue with mesh breaking? To me it does not look like the lack of mesh smoothing, but more like a joint center issue. Any idea if it would be solvable in the exporter by implementing templates - like the autofit/transformer - to have a better layout for the bodyparts?
I haven't - I didn't end up buying the conformer (I'm tight aka running on a very tight budget) and I really didn't want to accept a gift and then fail to pout effort in. I loathe breaking promises to the point tha tI usually refuse to make them.
There's a whole bunch of effort that could go into this so I'm not dfinitively done yet, but the problem isn't joint centres. I had a chat with Bobbie (who made the dress I used to show how it could be made to work and the skirt you've got which fails) and it's basically the way the thing is rigged. It's rigging relies on DAZ Studio - of which smoothing is just one easily demonstrated element. To fix it would basically require re-rigging it (or, more simply, re-grouping it and grabbing the rig from a similarly-shaped item of clothing) though missing JCMs would probably (almost certainly) need to be created.
I'm not sure which template you used, but while I think there's room for them to improve the templates to cope better with such items I'm hesitant to say it would be good enough. The lack of JCMs would mean that you'd tend to end up with an item of clothing whose geometry is modern but whose rigging still let it down when posed. Just to a lesser degree.
Quote - So they couldn't bother to change the version no to 1.2? Great. Not!
Heh, I was hedging my bets. They have actually renumbered it to 1.2, but if the product is still in your downloadable files list the original title will still show up. We saw this happen in the old store as well. At least the download is actually numbered, and I incresed the .PDF version number to match what I expected the installer vesion number to be.
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Excellent - even better, looking back at the first post of the compo thread, I was misremembering the cut-off time. It's just before midnight tonight (Utah time). Obviously I was thinking more clearly when I posted than since, as having the cut-off half way through a weekend would be mean!
Sorry for any irritation I've caused thinking that the compo ended earlier :(
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Um. Sadly a post went missing. Since I make most of my posts off-the-cuff, recreating it is a bit difficult. But I'll have a go at getting the rough message in here.
I'd just like to thank everyone for the welcome I've had, and the positivity in the thread in general. It's been a fun thread for me to participate in.
I'd also like to thank the moderating team. I fully realise that the thread is "on topic" for this forum, but they must have been watching the thread with a feeling of apprehension, waiting for the bomb to go off. A bomb that, as it turns out, doesn't even exist!
Both Smith Micro and DAZ3D were aware that some of us felt we'd like Genesis - or something very like it - in Poser. Both have made great strides towards making that happen, as I hope the tut illustrates. Given the problems with DAZ's store of late, I think the fact that the tut became a "top seller" at DAZ can only serve to underline our interest in using the figures of our choice in the software of our choice.
I hope this post doesn't signal the end of the thread, but with the intro period entering what I expect to be its final hours, I wanted to make my gratitude for the great experience I've had here known. Thanks, everyone - it's been a blast! :D
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Quote - On the script suggestion, I wasn't really suggeting that you do it, just that it would make things easier. :)
Thing is, if my reply was in any way sharp it's probably because in many ways I'd like to write that script. Most stuff I do isn't made to sell. It isn't made to make money. It's made because I want it, and then it's (hopefully) given enough polish to sell.
I could have written most of the tut, and all of the scripts, months and months ago - but I was waiting on DAZ updating the documentation and/or the exporter. I only got around to it when it got me down enough seeing the continuing confusion caused by the situation and came the assumption that it was either going to be me or no-one.
I've looked - briefly - into scripting in DS 4 purely for the idea of a morph-following script... and it seems to me that scripting DS4 is currently a mess. Looks like the scripting IDE isn't available until DS 4.5, and I'm hesitant to upgrade to 4.5 at present because it's not yet ready for prime time. I'm in the process of trying to sort out enough hard drive space that I can do a drive image, install DS 4.5, check out scripting, and revert the Pc to its previous state... but it's debateable whether I'll go that far, even to make my own life easier.
So don't worry, you weren't putting anything more on me - it's something I'd like to see. I'd like to see it, or a new figure that works in Poser, or a Poser that works better with Genesis. What we've got now isn't useless - but I want better, whatever shape that comes in. And if I have to do some work to achieve that, then so be it!
Quote - I've got V5 already. I haven't tried the utility yet, or even installed my new shiny M5, but I have a question. Should I buy that thing that stops the autofit shrinking around the breasts utility at DAZ or does that not make any difference to the clothes fitting in poser?
Assuming it's the thing I'm thinking of - the add-on to reduce/prevent the boobies from sucking in clothing - then if the price is good I'd advise getting it. It should affect the morphs produced within DAZ that can then be applied in Poser to let cloth drape more realistically across the boobies than would otherwise be the case.
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Oops, my bad. If it isn't still in your downloadable products at DAZ:
https://www.daz3d.com/shop/downloadable/customer/products/
then you'll need to go to your order history:
https://www.daz3d.com/shop/customer/account/itemizedHistory/
this list now appears to be sorted alphabetically by name. Find the Genesis to Poser CR2 tut and click "Reset" to the right. The download should be available shortly.
I haven't done a reset of an item and downloaded on the new software, but just in case... if downloading without pressing "Reset" gets you the old version (the installer filename will say 1.1 and the PDF will say 1.0) then try going the "Reset" route. Just in case the server/s cache the file based on what version was available when the item was added to your download list.
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
A quick heads up for anyone that bought the tutorial - seemingly DAZ QA have done an amazingly speedy job and have QA’d the update to the tut which adds around 10% more content to the tutorial and takes the script count up from 2 to 10, with some joint improvements in certain situations and other scripts just meant to make certain aspects of the workflow less tedious. Only Python scripts though, nothing for within DAZ Studio.
There’s a list of the changes, including a list of the scripts, under the “Additional Information” tab of the oproduct page:
http://www.daz3d.com/shop/genesis-to-poser-cr2/
The scripts are the major change IMO.
Cheers,
Cliff
Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL
Woo-hoo! The update sailed through QA. I wouldn't expect it to hit the store before the intro period and render competition expire though - it's off to have an installer built for it and releases with me are complicated by approx. 8 hour time zone difference between DAZ and I. But getting through QA that smoothly is a good sign :D
Cheers,
Cliff
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Thread: Is the Genesis cr2 exporter from the Daz newsletter new? | Forum: Poser - OFFICIAL