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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Is the Genesis cr2 exporter from the Daz newsletter new?


vintorix ( ) posted Fri, 29 June 2012 at 4:14 PM

So they couldn't bother to change the version no to 1.2?

Great. Not!

 


paganeagle2001 ( ) posted Fri, 29 June 2012 at 4:28 PM

Downloading, looking forward to a nice read!!!

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


wimvdb ( ) posted Fri, 29 June 2012 at 4:45 PM

The installer is has 1.2 in its name. The PDF says 1.20. So I can see nothing to complain about

 


paganeagle2001 ( ) posted Fri, 29 June 2012 at 4:49 PM

Says 1.2 etc on mine!!

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Tessalynne ( ) posted Fri, 29 June 2012 at 10:34 PM

file_483188.jpg

Thanks for the update.

On the script suggestion, I wasn't really suggeting that you do it, just that it would make things easier. :)

On my clothing issue, no telling if I got tired and messed up something, I'll just stay at it as I have the time.

Posted this one for the contest, but didn't know that image resizing was fixed. hehe, that's what I get for not looking before I leap.


estherau ( ) posted Sat, 30 June 2012 at 5:19 AM

I've got V5 already.  I haven't tried the utility yet, or even installed my new shiny M5, but I have a question.  Should I buy that thing that stops the autofit shrinking around the breasts utility at DAZ or does that not make any difference to the clothes fitting in poser?

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


who3d ( ) posted Sat, 30 June 2012 at 5:41 AM

Quote - On the script suggestion, I wasn't really suggeting that you do it, just that it would make things easier. :)

Thing is, if my reply was in any way sharp it's probably because in many ways I'd like to write that script. Most stuff I do isn't made to sell. It isn't made to make money. It's made because I want it, and then it's (hopefully) given enough polish to sell.

I could have written most of the tut, and all of the scripts, months and months ago - but I was waiting on DAZ updating the documentation and/or the exporter. I only got around to it when it got me down enough seeing the continuing confusion caused by the situation and came the assumption that it was either going to be me or no-one.

I've looked - briefly - into scripting in DS 4 purely for the idea of a morph-following script... and it seems to me that scripting DS4 is currently a mess. Looks like the scripting IDE isn't available until DS 4.5, and I'm hesitant to upgrade to 4.5 at present because it's not yet ready for prime time. I'm in the process of trying to sort out enough hard drive space that I can do a drive image, install DS 4.5, check out scripting, and revert the Pc to its previous state... but it's debateable whether I'll go that far, even to make my own life easier.

So don't worry, you weren't putting anything more on me - it's something I'd like to see. I'd like to see it, or a new figure that works in Poser, or a Poser that works better with Genesis. What we've got now isn't useless - but I want better, whatever shape that comes in. And if I have to do some work to achieve that, then so be it!

 

Quote - I've got V5 already.  I haven't tried the utility yet, or even installed my new shiny M5, but I have a question.  Should I buy that thing that stops the autofit shrinking around the breasts utility at DAZ or does that not make any difference to the clothes fitting in poser?

Assuming it's the thing I'm thinking of - the add-on to reduce/prevent the boobies from sucking in clothing - then if the price is good I'd advise getting it. It should affect the morphs produced within DAZ that can then be applied in Poser to let cloth drape more realistically across the boobies than would otherwise be the case.

 

Cheers,

Cliff


estherau ( ) posted Sat, 30 June 2012 at 6:01 AM

thanks.  yes it was that thing.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Eric Walters ( ) posted Sat, 30 June 2012 at 1:58 PM

Nice render- might I make a small suggestion?

 

Quote - Thanks for the update.

On the script suggestion, I wasn't really suggeting that you do it, just that it would make things easier. :)

On my clothing issue, no telling if I got tired and messed up something, I'll just stay at it as I have the time.

Posted this one for the contest, but didn't know that image resizing was fixed. hehe, that's what I get for not looking before I leap.



who3d ( ) posted Sat, 30 June 2012 at 2:38 PM · edited Sat, 30 June 2012 at 2:41 PM

Um. Sadly a post went missing. Since I make most of my posts off-the-cuff, recreating it is a bit difficult. But I'll have a go at getting the rough message in here.

I'd just like to thank everyone for the welcome I've had, and the positivity in the thread in general. It's been a fun thread for me to participate in.

I'd also like to thank the moderating team. I fully realise that the thread is "on topic" for this forum, but they must have been watching the thread with a feeling of apprehension, waiting for the bomb to go off. A bomb that, as it turns out, doesn't even exist!

Both Smith Micro and DAZ3D were aware that some of us felt we'd like Genesis - or something very like it - in Poser. Both have made great strides towards making that happen, as I hope the tut illustrates. Given the problems with DAZ's store of late, I think the fact that the tut became a "top seller" at DAZ can only serve to underline our interest in using the figures of our choice in the software of our choice.

I hope this post doesn't signal the end of the thread, but with the intro period entering what I expect to be its final hours, I wanted to make my gratitude for the great experience I've had here known. Thanks, everyone - it's been a blast! :D

Cheers,

Cliff


moriador ( ) posted Sat, 30 June 2012 at 8:00 PM · edited Sat, 30 June 2012 at 8:14 PM

So, I never thought I'd do this, but I'm thinking of buying the converter and giving this a shot.

I have Daz Studio 4 running smoothly, but I cannot for the life of me figure out how it's supposed to load content that was installed into a Poser external runtime configuration.

Do I have to reinstall everything that I might want to use in DS to convert in a format it can read?  I haven't bothered to install all those separate ds metadata files, and the thought of downloading them all again strikes fear into my heart.  Would I need to reinstall all of this content into Daz content folders?

Is there no way to tell it to look in Poser runtimes?

During installation it asked where my Daz content folders would be, so I gave it a folder location that is not the same as my Poser runtimes because I don't want to Daz installers, in future, to decide to install into those folders using the content folder structure that is unique to Daz.  But is that the price I have to pay?

Confused. Is there somewhere online that explains all this in a non-video format? I can't use videos at the moment (no sound). So far everything Ive found assumes I just want to install according to default Daz format. The answers and tuts Ive found don`t seem geared at all to a Poser user with a mass of pre-installed content in Poser runtimes.

 

ETA: Nevermind.  I worked out, as soon as I figured out, by doing a lot of frantic random clicking, what a "container" was in Daz parlance, the tooltips made a lot more sense.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


mishamcm ( ) posted Sat, 30 June 2012 at 8:04 PM

Go to the Content Library tab and right-click on "Poser formats", then you can add your Poser runtimes.


Tessalynne ( ) posted Sat, 30 June 2012 at 8:06 PM

Cliff, you weren't short in your answer, I just didn't want you to think that I was complaining or being ungrateful for the work you have done.

We could all wish that things were different, but they aren't and I have found over the last year plus that it is easiest to just accept what is.  I appreciate the efforts you have made toward making Genesis more usable in Poser.  While I can't say that it would be a go to figure in its current state, it does give me more options for those times when I don't mind the tinkering.

Also, not sure if this is in the tutorial or not (bad memory) but once folks have dressed and posed their figure in Poser before sighing and starting to fix the poke through that reappeared after posing in some cases, just rerunning the joint scripts will often eliminate it.  Probably well known by everyone but me. lol

 

Eric Walters - Please feel free to make suggestions, I suffer no delusions that I am an artist and welcome pointers for future improvements.


moriador ( ) posted Sat, 30 June 2012 at 8:15 PM

Quote - Go to the Content Library tab and right-click on "Poser formats", then you can add your Poser runtimes.

Thanks. I wasn't clicking in the right place apparently. Not accustomed to clicking on backgrounds to get a response from the UI. :)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


WandW ( ) posted Sat, 30 June 2012 at 8:54 PM

Quote - We could all wish that things were different, but they aren't and I have found over the last year plus that it is easiest to just accept what is.  I appreciate the efforts you have made toward making Genesis more usable in Poser.  While I can't say that it would be a go to figure in its current state, it does give me more options for those times when I don't mind the tinkering.

Very well said! 

Kudos to Cliff!  🆒

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Tessalynne ( ) posted Sun, 01 July 2012 at 12:48 AM

file_483238.jpg

And one with two Genesis figures.


moriador ( ) posted Sun, 01 July 2012 at 2:26 AM

It's a great tutorial you have there, Cliff. Hats off to you.  You do write very clearly.

In any case an hour and a half into this, I've got a nude Genesis female with a lot of extraneous morphs who more or less takes V4 poses with some serious tweaking (and changing the limits on many of her limbs one at a time), whose Cr2 is 106,000 kb, and who, by all accounts is, well... I'm sorry to say, not quite worth the bother. A year ago, it would have been.  But V4 is mighty spiffy these days.

Now, a male Genesis is a different story. M4 is such an abomination, almost anything is a most welcome improvement.  I look forward to being able to clothe a male character in conformers without utterly ridiculous puffy shoulders and balloon knees.

Let's see if I can get some clothes on him in less than four hours.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


who3d ( ) posted Sun, 01 July 2012 at 3:06 AM

Excellent - even better, looking back at the first post of the compo thread, I was misremembering the cut-off time. It's just before midnight tonight (Utah time). Obviously I was thinking more clearly when I posted than since, as having the cut-off half way through a weekend would be mean!

Sorry for any irritation I've caused thinking that the compo ended earlier :(

Cheers,

Cliff


who3d ( ) posted Sun, 01 July 2012 at 3:21 AM

Oops, looks like I missed a couple of posts...

Quote - Cliff, I got the update after wading through lots of pages (suggestion - rename your product !Genesis to CR2) and the additions look good.

Thanks - and I hate all those "!" filenames with a vengeance! I nearly called it "From Genesis to Revelation" which might have moved it up a LITTLE, but I thought I'd manage to annoy three sets of people at once: Those who are religeous, those who like the band "Genesis", and DAZ if they plan to make a Poser 9/2012 figure called "Revelation" ;)

Quote - Have you been able to look at the issue with mesh breaking? To me it does not look like the lack of mesh smoothing, but more like a joint center issue. Any idea if it would be solvable in the exporter by implementing templates - like the autofit/transformer - to have a better layout for the bodyparts?

I haven't - I didn't end up buying the conformer (I'm tight aka running on a very tight budget) and I really didn't want to accept a gift and then fail to pout effort in. I loathe breaking promises to the point tha tI usually refuse to make them.

There's a whole bunch of effort that could go into this so I'm not dfinitively done yet, but the problem isn't joint centres. I had a chat with Bobbie (who made the dress I used to show how it could be made to work and the skirt you've got which fails) and it's basically the way the thing is rigged. It's rigging relies on DAZ Studio - of which smoothing is just one easily demonstrated element. To fix it would basically require re-rigging it (or, more simply, re-grouping it and grabbing the rig from a similarly-shaped item of clothing) though missing JCMs would probably (almost certainly) need to be created.

I'm not sure which template you used, but while I think there's room for them to improve the templates to cope better with such items I'm hesitant to say it would be good enough. The lack of JCMs would mean that you'd tend to end up with an item of clothing whose geometry is modern but whose rigging still let it down when posed. Just to a lesser degree.

 

Quote - So they couldn't bother to change the version no to 1.2? Great. Not!

Heh, I was hedging my bets. They have actually renumbered it to 1.2, but if the product is still in your downloadable files list the original title will still show up. We saw this happen in the old store as well. At least the download is actually numbered, and I incresed the .PDF version number to match what I expected the installer vesion number to be.

Cheers,

 

Cliff


who3d ( ) posted Sun, 01 July 2012 at 3:28 AM

Quote - (and changing the limits on many of her limbs one at a time)

Hmmm... I wonder if that could be worked on. Are you trying to set the limits to the same as V4, or just increasing them a bit, or...?

Personally I wish I knew a way to add the IK chains in via scripting - but I don't :(

Hmm...

Cheers,

 

Cliff


moriador ( ) posted Sun, 01 July 2012 at 5:35 AM · edited Sun, 01 July 2012 at 5:38 AM

Quote - > Quote - (and changing the limits on many of her limbs one at a time)

Hmmm... I wonder if that could be worked on. Are you trying to set the limits to the same as V4, or just increasing them a bit, or...?

Personally I wish I knew a way to add the IK chains in via scripting - but I don't :(

Hmm...

Cheers,

 

Cliff

Well, when I'm using V4 poses, then limits need to be at least V4's limits.  Actually, I'm surprised that the limits are set where they are: elbows should be able to touch the ribs, for instance. :) So they probably need to be changed as a matter of course. Maybe it's just me and my posing quirks.

I have succeeded in partially clothing Genesis male in less than 4 hours.  The poke-through is easy to fix, except where the mesh just breaks in spots.  This, however, will be much easier to postwork out than the awful knees and shoulders in so much of M4's clothing. However, we're not to a stage where one can boldly claim "no postwork" without taking a few measures such as wrapping Genesis in a big snake or an appropriately distracting naked girl to cover the little holes in his plaid shirt. Well, not unless we're lucky and just happen to choose a product that converts well, or we're doing a hobo render.

Still, it's been fun, actually. Frustrating as hell because of... well, NOT your tutorial which is excellent, excellent, but because, ah.... unfamiliar software is always annoying at first.

I have to commend your continuing efforts. And your dedication in this thread is notable. 

Clothing conversion issues aside, my arsenal of creatures to render in Poser has increased dramatically.  The more I play with it, the more fun it will be.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


estherau ( ) posted Sun, 01 July 2012 at 5:40 AM

file_483247.png

Okay I need some help please, much as I hate to admit it...

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


who3d ( ) posted Sun, 01 July 2012 at 7:03 AM

Quote - Okay I need some help please, much as I hate to admit it...

 

Oh pooh. You you please report this to DAZ?

https://helpdaz.zendesk.com/requests/new

I don't have a mac to try these things on, but I'll get a message to QA from my side as well. I doubt there's much they can do before Monday, but we'll do our best.

 

Cheers,

 

Cliff


who3d ( ) posted Sun, 01 July 2012 at 7:22 AM · edited Sun, 01 July 2012 at 7:26 AM

Quote - Well, when I'm using V4 poses, then limits need to be at least V4's limits.  Actually, I'm surprised that the limits are set where they are: elbows should be able to touch the ribs, for instance. :) So they probably need to be changed as a matter of course. Maybe it's just me and my posing quirks.

Not just you, I'm usually a limits-hater simply because limits are usually set too low for the animations I want to do. this extends far beyond Genesis and onto the critters that I'm usually much more at home with - the limits are often set much too conservatively for my liking.

What I'm thinking is that we could have a script, or a number of scripts. Because Genesis comes in a bunch of Uv maps, and shapes, and sizes and so forth I thought it might be useful to have a series of scripts like:

 

LimitsV4

LimitsM4

LimitsTroll

LimitsAbominable

or

LimitsIncrease

LimitsDecrease

 

or soemthing. Because if one of us has an irritating boring-work issue that can be made easier with a script, then everyone else can hav an easier experience. Oh - and every repetition of that effort later - with different UV Maps or whatever - could be easier.

The way I envision them working is specific ones would change the limits on specified joints to specific values - in which case, any help on specifying which rotations on which joints need to be set to what values would reduce the workload for the coder. which sounds like it'd probably be me. I'll have a quick look, maybe post a skeletal script up here for us to play with?

The way I picture the alternate set working is just by adding or subtracting 10 degrees from every limit I can script Python to find. Less elegant, less exacting, more prone to letting you make Genesis look like a transporter accident - but much easier for me to code up and I wouldn't have to spend any time researching what value each axis of each joint should ideally be set to (and perhaps even whether it looks reasonable at that value).

The values as they are currently are probably set conservatively to allow for conformers to work better than they might at more extreme poses - the more extreme the pose, the harder it is for a conformer to look good and cover the flesh where it's supposed to. So I suspect the dial values are "dumbed down" to make conformer creation easier.

Quote - However, we're not to a stage where one can boldly claim "no postwork" without taking a few measures such as wrapping Genesis in a big snake or an appropriately distracting naked girl to cover the little holes in his plaid shirt. Well, not unless we're lucky and just happen to choose a product that converts well, or we're doing a hobo render.

 

Hah! actually all my promo images are "no postwork" with the exception of "One Step Photo Fix" in Paint Shop Pro X3 (on some of the images) and resizing. Postfix being post render rather than post pose - there's a few pokethrough issues touched up with the Morphing Tool or by hiding otehrwise unseen body parts.

Quote - Still, it's been fun, actually. Frustrating as hell

Oddly enough, sometimes the frustration makes things more "fun" because of the feeling of reqrd you get when the thing finally "gels". Don't anyone tell DAZ or Smith Micro that though, I don't want them to get the wrong idea. Easier is better!

Quote - I have to commend your continuing efforts. And your dedication in this thread is notable.

Lots od people in the past have commented that I should be committed :D 

Quote - Clothing conversion issues aside, my arsenal of creatures to render in Poser has increased dramatically.  The more I play with it, the more fun it will be.

Genesis kinda grows on you - most especially if you have some extra shapes. Just the free "basic male" and "basic female" are not worth writing home about IMHO, it's when you get to messing with the extra shapes that things become fun.

Darn - I shoud have asked to have the Genesis Gorilla shape thrown in as a compo prize! Doh!

Cheers,

 

Cliff


estherau ( ) posted Sun, 01 July 2012 at 7:36 AM

thanks Cliff.  I'm off to try your tutorial now.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 01 July 2012 at 7:41 AM

file_483249.png

I opened DS, and i got a message saying learn DS in 10mins with a link to an on-line video. i thought that might be good to watch as i haven't used DS in so long. unfortunately the link was wrecked, maybe because of their new website now.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


who3d ( ) posted Sun, 01 July 2012 at 7:58 AM · edited Sun, 01 July 2012 at 8:02 AM

Quote - LimitsV4 LimitsM4

LimitsTroll

LimitsAbominable

or

LimitsIncrease

LimitsDecrease

 

OK, well, here's the beginnings of a "LimitsV4" script that could cut out a lot of Limits changes for us, if we can plug away at putting in the extra body parts and values that need setting. Note that Genesis has an "Abdomen2" that V4 doesn't have, so the poses could all probably be tweaked by adjusting the Abdomena nd Abdomen2 values. hmm...

 

So how about it? Who's up to filling in a bunch of extra data so I can be lazy/do other things, and just come back later and take all the credit?

Cheers,

Cliff

PS hmmm... that was...ugly. So I've put a copy at http://www.who3d.com/tuts/LimitsV4.py instead - you should be able to download that.


estherau ( ) posted Sun, 01 July 2012 at 8:21 AM

file_483253.png

I must have done something wrong when I tried to export my genesis to poser...

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


moriador ( ) posted Sun, 01 July 2012 at 8:34 AM

file_483254.jpg

> Quote - So how about it? Who's up to filling in a bunch of extra data so I can be lazy/do other things, and just come back later and take all the credit?

I'll take a look at it.  But I have to finish some renders for a competition that closes today. :)  So I'll probably forget and won't get to it today.

Genesis doesn't look bad in Poser at all.  No puffy shoulders.

Though, I note, he's missing a package. I gave him a bit of one, but it doesn't look right at all, which may explain the strained expression.  I've started to search for reference images (oh, the horror!) so I can do a better job, but my "male package" search is mostly finding pictures of messenger bags. Ah, Google, there used to be a time when disabling safe search was more exciting....

Nevertheless, converting the clothes was less effort than getting a dynamic outfit to work. I'm happy.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


who3d ( ) posted Sun, 01 July 2012 at 8:35 AM · edited Sun, 01 July 2012 at 8:37 AM

Quote - I must have done something wrong when I tried to export my genesis to poser...

Things aren't working well for you today, are they?

That LOOKS either like you've got a really old CR2 exporter that required you to manually export the .OBJ file (yeuck) Or like there's a bug in the mac version that you've got. When you get that prompt, try browsing to:

 

:Runtime:Geometries:DAZ 3D:Genesis:Base

and see if you can find a .obj file there that it will accept.

 

Meanwhile, the LimitsV4 script has reached up from the hip to the forearms. But I really AM going to stop there, for now. Some of the changes in limits look like they are more related to the fact that the named body parts affect sometimes quite drastically different areas of the body, so poses from V4 are only ever going to work "somewhat" :(

 

Cheers,

Cliff


who3d ( ) posted Sun, 01 July 2012 at 8:43 AM

Quote - Though, I note, he's missing a package. I gave him a bit of one, but it doesn't look right at all, which may explain the strained expression... Nevertheless, converting the clothes was less effort than getting a dynamic outfit to work. I'm happy.

Cool. Actually, there's a package for him in the "Pro" bundle. So, I think if you manage first or second place you should be able to get a free package for him :)

Cheers,

 

Cliff


estherau ( ) posted Sun, 01 July 2012 at 8:44 AM

well I did notice when I checked for updates for DS 4 that there is an update available but it doesn't give me a way to get the update.

So you are probably right.

I'll try and update.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 01 July 2012 at 8:46 AM

file_483256.png

see

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


moriador ( ) posted Sun, 01 July 2012 at 8:46 AM

Quote - > Quote - I must have done something wrong when I tried to export my genesis to poser...

Things aren't working well for you today, are they?

That LOOKS either like you've got a really old CR2 exporter that required you to manually export the .OBJ file (yeuck) Or like there's a bug in the mac version that you've got. When you get that prompt, try browsing to:

 

:Runtime:Geometries:DAZ 3D:Genesis:Base

and see if you can find a .obj file there that it will accept.

 

Meanwhile, the LimitsV4 script has reached up from the hip to the forearms. But I really AM going to stop there, for now. Some of the changes in limits look like they are more related to the fact that the named body parts affect sometimes quite drastically different areas of the body, so poses from V4 are only ever going to work "somewhat" :(

 

Cheers,

Cliff

Yeah, the poses aren't going to work perfectly. The feet are wrecked, for instance. So I'd expect to have to fix every one of them. But as an example, if the hand should be on the hip, but is instead hovering 18 inches out, a quick parameter change of the shoulder should fix it. But if it's already at its limits, it's an extra step (that may be among many) which as you point out, need not be done manually when a brilliant mind can code a script.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


estherau ( ) posted Sun, 01 July 2012 at 8:47 AM

file_483257.png

my version

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


moriador ( ) posted Sun, 01 July 2012 at 8:57 AM

Quote - > Quote - Though, I note, he's missing a package. I gave him a bit of one, but it doesn't look right at all, which may explain the strained expression... Nevertheless, converting the clothes was less effort than getting a dynamic outfit to work. I'm happy.

Cool. Actually, there's a package for him in the "Pro" bundle. So, I think if you manage first or second place you should be able to get a free package for him :)

Cheers,

 

Cliff

Oh, I got the pro-bundle, but I have to admit, I never gave the gens much thought, so I don't know whether they can be positioned to approximate the effect of supportive clothing.  I guess I'll have to give that a try. Thanks for reminding me.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


who3d ( ) posted Sun, 01 July 2012 at 9:03 AM

Quote - [Yeah, the poses aren't going to work perfectly. The feet are wrecked, for instance. So I'd expect to have to fix every one of them.

for the feet, try the fix in the tut at 3.2.5 - it doesn't fix everything that can go wrong with the feet, but it should fix a problem that a lot of pose files have. Another alternateive is to unhide the dials and reset the x,y,and z translations to zero - or set up a pose file to do that. If I could script adding IK in to the figure, I would... and while I have an idea of a way to possibly do it by the back door, it's more effort than it would save as usage would be convoluted :(

Quote - But as an example, if the hand should be on the hip, but is instead hovering 18 inches out, a quick parameter change of the shoulder should fix it. But if it's already at its limits, it's an extra step (that may be among many) which as you point out, need not be done manually when a brilliant mind can code a script.

Who told you? who told you that, with me, flattery will get you everything? Pft. No-one can keep a secret any more!

Quote - my version (4.0.3.9 Pro)

Ah! Now THAT'S interesting. Because I'm using 4.0.3.47 Pro (32 Bit) which is a later version - so I suspect your CR2 exporter isn't as up-to-date.

Please be aware that if you download a version 4.5 Release Candidate... all bets are off. We're specifically told not to put RC's onto production machines, so using the TimeMachine or some other backup would probably be a good idea before upgrading.

Updating DS should be a matter of resetting the "purchase" in your account history - though for RCs I beleive you have to 2purchase2 the (free) beta seperately.

 

Sorry that I don't know more about the macs and mac versions of the software :(

Cheers,

Cliff


who3d ( ) posted Sun, 01 July 2012 at 9:07 AM · edited Sun, 01 July 2012 at 9:18 AM

Quote - Oh, I got the pro-bundle, but I have to admit, I never gave the gens much thought, so I don't know whether they can be positioned to approximate the effect of supportive clothing.  I guess I'll have to give that a try. Thanks for reminding me.

No problem - but if all you're looking for is a bulge...

 

Select Genesis's Body (not the Hip, for example) and go to parameter:

Actor:Lower Body:Hip:Male:Real World

You should find two genital bulges there to work with. Unless they came as part of some other product I've got isntalled :( Of course, you might well have to go back to Studio to add those bluges to the clothing and re-export.

Cheers,

Cliff

Ps oh - and another solution to the limits thing could be a script that simply turns off the "Force Limits" option for every dial of every body part.


estherau ( ) posted Sun, 01 July 2012 at 9:32 AM

I don't think i have the right geometary file even though I have installed the M5 pro bundle I think.  did it not come with geometary somewhere?

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 01 July 2012 at 9:35 AM

file_483258.png

well I just tried this. perhaps the default one that was loading in my scene wasn't it.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 01 July 2012 at 9:41 AM

file_483259.png

this is how the exporter looks on my mac.  And i think it is saving pmd even though i don't want it to.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 01 July 2012 at 9:42 AM

perhaps I should just grab the release version beta and update.  this is painful.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


who3d ( ) posted Sun, 01 July 2012 at 9:48 AM · edited Sun, 01 July 2012 at 9:54 AM

That's definitely the old CR2 exporter, from ages and ages ago - which had a much more error-prone (though also more flexible) route to exporting Genesis. The original video instructions for the exporter should actually apply - basically you've got to export the .OBJ file yourself, first, before exporting the .CR2 :(

Just resetting your downloads from

https://www.daz3d.com/shop/customer/account/itemizedHistory/

should get you the most recent full release I believe... I've just checked it by doing same on my account - it gets the same version number tha tI am using, for Pc and for Mac :D

Alternatively, if you can't wade through the history pages, just grab it from:

http://cdn.daz3d.com/software-resources/daz_studio/DAZStudio_4.0.3.47_Mac_bundle.zip

(link from

http://www.daz3d.com/products/daz-studio/daz-studio-what-is-daz-studio/

Cheers,

 

Cliff


estherau ( ) posted Sun, 01 July 2012 at 10:14 AM

You are right - i have far too much content to wade through the bundle.  thanks for the link.

I may not be able to test for another 5 days.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Haruchai ( ) posted Sun, 01 July 2012 at 10:54 AM · edited Sun, 01 July 2012 at 11:09 AM

Quote - Yeah, the poses aren't going to work perfectly. The feet are wrecked, for instance. So I'd expect to have to fix every one of them.

This works both ways actually. V4 poses on Genesis wreck the hands and feet. There are scripts to correct this in DS.

There is a Poser version of this fix for imported Genesis figures in Poser by Nightsong. Having a devil of a time locating a link at the moment due to the fact that they seem to have disappeared somewhat and the old DAZ forums are not searchable.

Edit - Try this one, it's in Poser pz2 format - http://www.sharecg.com/v/60772/View/11/Poser/Genesis-Hand-and-Foot-Fix-Pose

Poser Pro 11, DAZ Studio 4.9


Ghostofmacbeth ( ) posted Sun, 01 July 2012 at 11:40 AM

Quote - Okay I need some help please, much as I hate to admit it...

 

They seem to have really locked down that folder so I use the Poser Pro 2012 content folder most times. You might also have to move it around after install.



moriador ( ) posted Sun, 01 July 2012 at 2:39 PM

Quote - That's definitely the old CR2 exporter, from ages and ages ago - which had a much more error-prone (though also more flexible) route to exporting Genesis. The original video instructions for the exporter should actually apply - basically you've got to export the .OBJ file yourself, first, before exporting the .CR2 :(

Hah. That's exactly the same as mine. Hmm.  That would explain why Genesis clothing is exporting without a hitch, but trying to export and then import Gen4 conversions is resulting in either errors and failure to export at all, or exploding meshes in Poser.

Guess I need to download an update.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


moriador ( ) posted Sun, 01 July 2012 at 2:51 PM

Hmm. I am wrong. I am running 4.0347 and that's the one that's available for download after a reset.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Kerya ( ) posted Mon, 02 July 2012 at 12:57 AM

As for package morphs: there are two coming with M5.

You don't need the actual toast, only for nude renders.

A free package morph is here:

http://www.sharecg.com/v/53770/

And if you are looking for more freebies for Genesis ...

http://forumarchive.daz3d.com/viewtopic.php?t=178481&postdays=0&postorder=asc&start=0

 

And the nice message today: EZSkin V2 will have support for Genesis:

http://forum.runtimedna.com/showthread.php?71419-EZSkin-v2&p=686226&viewfull=1#post686226

:D


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