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90 comments found!
I was wrong, I guess the poses made a big difference, the eyes didn't stay in place, I think I just moved the head on it's own and with that, assumed everything else was ok. Now with the second channel idea? How do I create these extra channels in the cr2?
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
I wrote something in response but I don't see it here. mmm weird. Yes, I would like to make this so it's as straight forward, simple, glitch free, and lagit as I can make it. Coding is still new for me. I need to find a glossary or something that tells me what everything means so I can include or exclude what I need to. My dials show my changes when i apply the INJ which I don't want. I see what you meant about the changes. And I'll probably change things so weird things don't happen with poses. But I did try a few poses and everything stayed in place. Most poses don't have much to do with the eyes being moved by x,y,z, and scaled up but the rotate would be affected by some poses.
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
I stink too. Coding is a pain. It's fun overcoming challenges but it can also be quite frustrating at times.
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
Well I think I have it figured out. I think when you have too much of the cr2 in the pz2, things go screwy. Here's what I did for the eyes. Even though the morphs are all custom I used the Daz Injection Pose builder tool to generate an INJ and REM for the Custom cr2 character I made. I made sure to uncheck the boxes in that software that say "exclude translation" "exclude scale" and "exclude rotation" so I could use them as a template. Well it took all my specs anyway and all I had to do was cut and paste all the left eye and right eye in there and it worked flawlessly. It doesn't even have all those other specs. This was it. see below It's almost embarrassing to find out how simple the solution is. But it's all new territory, this 3d world. Thanks for the help actor leftEye:1 { channels { scale scale { keys { k 0 1.148 } } rotateX xrot { keys { k 0 -4 } } rotateY yrot { keys { k 0 5 } } translateX xtran { keys { k 0 0.002 } } translateY ytran { keys { k 0 -0.004 } } translateZ ztran { keys { k 0 0.001 } } } }
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
This layout was borrowed from Nando but my k #s were changed according to my custom cr2. I get the "not valid poser file" message but it did work! mmmmmm actor leftEye:1 { channels { scale scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min 0.1 max 100000 trackingScale 0.004 keys { static 0 k 0 1.148 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta 0.250000 } rotateY yrot { name GetStringRes(1028,3) initValue 0 hidden 0 forceLimits 0 min -40 max 20 trackingScale 1 keys { static 0 k 0 5 } interpStyleLocked 0 } translateX xtran { name GetStringRes(1028,12) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.002 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta 0.002000 } translateY ytran { name GetStringRes(1028,13) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 -0.004 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta 0.002000 } translateZ ztran { name GetStringRes(1028,14) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.001 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta 0.001000 } } endPoint 0.012 0.71 0.046 origin 0.012 0.71 0.04 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 } } } }
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
The alien morph didn't have the right and left eye. But your Ghostofmacbeth Nando had the x tran y tran for the eyes. I also noticed with that pack that they are pz2s in the pose folder that refer over to the DAZ M3 chainvis & deltas folders. I was hoping to just make the pz2 INJ in the Pose directory for these characters I eventually want to sell.
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
Ok, I'll take a look at that INJ file, for the Daz alien, Thanks. I have your (Ghostofmacbeth) alien morph pack and was looking at how you did yours but this problem is a bit different.
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
Well I'm sorta glad that it didn't take the first time since my custom morphs on the head distorted the eye shape and when moved side to side - they would stick out. After a few things, I'm seeing that need to include specs for scale, xtran, ytran and ztran to put the eyes in correctly. I know I can't just cut and paste all this info from the cr2 as it is there or it won't work properly. That's what I'm trying to figure out now.
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
I will change that name, I see that. And the xtran and stuff, I will try to put those in. I'm just not sure where to put them. and how much. I'll get back to you on some results, thanks for putting yourself out. I'll try some of those.
Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL
I believe I understand you EnglishBob. (For some reason I never was emailed on the responses.) Yes, What you say about the joint centers is probably the problem I'm having. this is what I have there actor rEye:1 { channels { targetGeom PBMCC_01 { name LongHead initValue 0 hidden 0 forceLimits 4 min -100000 max 100000 trackingScale 0.00471209 keys { static 0 k 0 1 } interpStyleLocked 0 indexes 1162 numbDeltas 1162 deltas Am I missing something in here to put there position to the correct place?
Thread: Realism Quality lost | Forum: Poser - OFFICIAL
yea, I guess sometime it can happen. You're right. But at least with the DAZ folk, and Poser, and what is at our disposal we do have to do a lot of work to get us there.
Thread: Realism Quality lost | Forum: Poser - OFFICIAL
What I failed to mention was that I used the original photo as a template for my render. So the knee bends would look right etc. etc. It took hours to get every part to match the real person below. Natural humans are the hardest to make real because we do see them everyday. I know this was said already but it's very true.
Thread: Realism Quality lost | Forum: Poser - OFFICIAL
Thread: Texture Stretching Distortion (A remedy?) | Forum: Poser - OFFICIAL
Thank you. I appreciate the simplification and the remedies. I will give both a try. It's amazing how much we've taught ourselves. ;)
Thread: Texture Stretching Distortion (A remedy?) | Forum: Poser - OFFICIAL
Well I usually use Cinema for setting up scenes and lighting but have been slow learning on the uv mapping and such. I usually use the Poser maps given or make my own. You can do different types of mapping, front, cyllindrical, spherical, box, but nothing maps like a uv map. I don't know of a way to adjust it. I just learned something about body paint but I haven't been able to paint texture on yet.
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Thread: Custom Morph - Know it alls - Please help! | Forum: Poser - OFFICIAL