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83 comments found!
Wow I'm surprised Poser 4 works on Win 7. I stuck with Poser Pro (7) for quite a while. I'm still on 2014 because it is the best version for animation as far as I have experienced. The latest stuff is amazing too but there are just some bugs and things that annoy the crap out of me enough to not update just yet. Hope it gets worked out.
If you're that hardcore about sticking to the old stuff you should look into preserving an old PC. I know people do it. Not certain how myself.
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My most recent Poser animation:
Previs Dummies 2
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
I guess I should get more acquainted with the people here who use Poser eh?
I haven't been on here much or in quite a long time.
I've been involved with Poser beta stuff over the years. Who do I talk to about that stuff now?
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My most recent Poser animation:
Previs Dummies 2
Thread: Poser - Distorted Textures in Preview | Forum: Poser - OFFICIAL
theKageRyu, you're only the second person I've talked to now who's seen this problem. That is kind of encouraging. (that I'm not the only one).
The other person told me they get that problem, usually when there are more than 4 poly connected. I have a super computer at the moment so I'm not about to blame the hardware...unless Poser's got something against AMD quadcore processing, dope ATI card and 8GB of ram. Which is a posability. Considering the computer is decently fast, I may end up just having to use firefly on the lowest settings. I'll check out P4 too.
I've been working on an animation with robots battling. After much though I'm swapping the characters and mamking a fan animation. My previous character had no textures. So now I'm facing this issue that's new to me. Ever model I've messed with so far has had this issue.
I've actually been trying to fix the one above by deleting the bad verts and replacing them with new ones, then re mapping the texture. So far I've been able to fix all the areas but the head. It's tricky. I'll fix a section and it either goes away, or moves to something a few faces away from it. It's like chacing a chicken. So close to having it fix...but the thought of having to do this to every model! That might be a huge waste of time.
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If you want to see a clip of my animation, check it here:
password: 6hits
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My most recent Poser animation:
Previs Dummies 2
Thread: Poser - Distorted Textures in Preview | Forum: Poser - OFFICIAL
seachnasaigh, thanks for that suggestion. Unfortunately I've already tried everything (as far as I know) with changing the different settings and options within Poser before searching online. Nothing worked. But, this is great info for other problems I've run into int he past. Thanks!
Thanks to research, tech support and you guys on the forums, the solution has been approaching faster than ever.
I'm pretty certain it is a problem in the actual geometry. I've narrowed it down to vertex normals being inconsistent. In Blender I can see inconsistencies in vertex normals on the problematic areas. I can't find that Blender has the ability to edit vertex normals. I did however find that Maya has a tool for this. My next attempt is going to be adjusting these areas in Maya, then exporting the OBJ file. I would prefer to keep it all in Blender, but gotta do whatta gotta do.
Also, it was brought to my attention to consider if my mesh has any manifold areas. In Blender (Edit mode) I can press Ctrl+Alt+Shift+M and it will select all manifold vertex. I did it and saw most (but not all) of the problematic areas light up. I must have missed a few when cleaning up the mesh.
[sigh] I'm getting there. I'm hoping once I get this figured out, I will be able to work a lot faster if this issue comes up in the future. And hopefully help other people if they have the same problem.
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My most recent Poser animation:
Previs Dummies 2
Thread: Poser - Distorted Textures in Preview | Forum: Poser - OFFICIAL
Quote - From the looks of it, i would guess, that there are some UV-manipulations in the image-map node. Preview mode Uses always uv-coodinates from 0 to 1, regardless if you change the uv-offset or uv-scale in the image-map. Which is the default, so to quick-test it, you could delete the image-node, create a new one, plug it into the diffuse-channel, render in both modes. Do render and preview then look the same (same wrong or same right)?
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I just tried that. Nothing changed. I'm starting to bank on maybe there is something out of order with the vertex in the model. I've tried importing with different settings and nothing changed. In an older version of Blender I know I can view the vertex normals (on top of the obvious poly face normals). So I'm wondering if something is a little off that Poser is too sensative to to be able to correct it
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My most recent Poser animation:
Previs Dummies 2
Thread: Poser - Distorted Textures in Preview | Forum: Poser - OFFICIAL
One thing I just realized is when I edited the model, I cut it in half, edited, then mirrored the whole thing. Which now sticks out to me that those weird texture distortions are also mirrored. So it has to be something I can fix in the model. I'm still confused as to why they appear this way though. I did try deleting one of the problematic faces (on the model) and re-creating it/UV map it. Still, I get the same result. So maybe it has to do with the vertex and not the face. Normals seem to be fine too. I can't find any out of the ordinary problems in the model. The thing that gets me even more is I created a new model from scratch, following the same exact process from above (minus the fact that the above model was not originally created by myself) and I am not able to recreate the issue. Grrr. I don't want to have to model it all from scratch. That would drastically slow down my devious plans. (hehe)
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My most recent Poser animation:
Previs Dummies 2
Thread: Poser - Distorted Textures in Preview | Forum: Poser - OFFICIAL
The node setup is nothing special. Just Difuse linked to an image texture. The UV maps are in tact with nothing noticably weird about them. It's 1 image for the entire model and it's pretty low poly. The textures are perfectly fine in other 3D apps. It's Poser that seems to have the issue. I've contacted tech support and they even say it's a known issue and has to do with how the OBJ file was setup. Sadly, they didn't give me any OBJ specs to follow that would help me set it up in a way Poser likes. I was hoping someone else here has experience in creating content. I would imagine others have had to deal with this too and wonder how they fixed it. I've tried to recreate this problem by creating a new model from scratch and UV mapping it with textures. I even followed the same exact process that gave me the above results. And I haven't been able to recreate the problem. So maybe I'm just going to have to remodel from scratch...but that sucks and defeats the purpose of what I'm doing.
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My most recent Poser animation:
Previs Dummies 2
Thread: Poser - Distorted Textures in Preview | Forum: Poser - OFFICIAL
Sorry. I don't understand the first part. I copy/pasted the url in and it goes to a TOS thread. Is this because my images are big size? I'd edit but I don't see an option to edit my post.
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My most recent Poser animation:
Previs Dummies 2
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Thread: Poser Pro 12?? | Forum: New Poser Users Help