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244 comments found!
Quote - I don't know if this would help but try this. Under Scripts > Utility > collectSceneInventory might be helpful to you in some small way. Just follow the prompt. Maybe somebody else will jump in and give more helpful advice.
I Try what you commented me and is very interesting what I got, a folder with a set of files that I think are all the elements of the scene, I did not know that function exist....
I wonder how these files would behave if I try to open them in another machine? , So I have to try....
thanks for the help,man
I'm still waiting for other ideas, but one at a time, please do not answer all together :)
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - If you both have the meshes, you can save any morphs you made in zbrush as pose files and send those legally. As far as someone else's mesh, that is a no-no
Ok , thanks , yes , this can help me, my question now is how I can make these Pose files with MY custom morphs (my custom morphs are between 1 and 4 morph depending on the model)
come on, stop caring about what others will think, we are in the forum with people who know more Poser in the world and only a couple of short answers, it seems they are more concerned about the "what will they say" than in being members of a free community looking forward to to share knowledge
it is as if someone asked me how put bold text in word, and instead of telling "select text and touch the B" I answered "I can not answer you because IF your office is not legal you can not do it" , Just relax a little and enjoy the ride
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - I don't know if this would help but try this. Under Scripts > Utility > collectSceneInventory might be helpful to you in some small way. Just follow the prompt. Maybe somebody else will jump in and give more helpful advice.
ok it's a start, I really I do not if it works but I'll try, and if it works, I will comment here, thanks for taking your time to answer me ThunderStone
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - We can not answer this question.
The only place to get a legal answer is to ask this at DAZ.
I say that respectfully , If you read my question good , I am not looking for legal advice, I am looking advice for make (what I put above...) why I have to check with DAZ? if both have characters based purchased on your time and what's special about my models this done for me and to my knowledge, I think it belong to me
I do not know, if you want I reformulate the question:
I have a free model and I made the changes with Zbrush in it , now I want to send it to someone that he can use in your poser. anyone know how I can do that ? sending it the CR2 is sufficient? my morph are stored in that file? I can "pack" my full model ?
Come on, nobody ever ask that ? I think that is an interesting question
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - You neglected to say what version Poser you and your partner(s) have on your machine and also if it's win or mac and what version OS.
Apologies , Both Poser 2014 , OS. Win7
Thread: My First New in Poser Morph | Forum: Poser - OFFICIAL
Chessie Moore....
which is the problem of certain "serious" artists with fake breasts,someone asked the question if you like big breast? , if you do not like there is a cross at the top right to close the window, last time I checked each person has freedom to do whatever one you like, who are we to say what is art and what is not
We can make a constructive criticism of the artist or shut up and mind our own business
I like the pic , I agree too with you have to look between transition torso and gravity
(I suggest to take some pictures of the web as a reference and if you want you can insert them in ZB to make it easier)
Thread: EZMat | Forum: Poser - OFFICIAL
Snarlygribbly and Believable3D thank you very much you have solved my problem
ps.I think that should be in the manual that are making
Thread: EZMat | Forum: Poser - OFFICIAL
I change the resolution screen an the problem are the same
I missing something?
Thread: EZMat | Forum: Poser - OFFICIAL
Sorry for a dumb question, I copy EZMAT in my poser runtime, now ¿ wath I do? (resolved)
Ok I found it, now I'll EzSkin tab, choose quality standard
where is the button for make shader?
Thread: Character creation, I need some advice before starting | Forum: Poser - OFFICIAL
Quote - You are gonna need a few JCM's or bending will not look natural.
yes yes , I feared that someone said so , so far I managed the bend "details" with ZB but with such morph I think I'll have to add Joint Controlled Morphs, ¿you have any suggestions on where I can find a good tutorial for JCM?
another question zev0 in what position you sculpt your models morphs?
Thread: Character creation, I need some advice before starting | Forum: Poser - OFFICIAL
Ok then to create a morph of M4 as I showed you in my first post the steps would be:
1-export M4 to my favorite modeling software in the position that I find it more comfortable to work (in my case ZB)
2-shape it my taste
3-then import it into Poser, prove the joints, and if you're not "bend" well (as it surely will occur in this case - I already happened before) correct them using animated joint centers or setup room
4-finally creating the textures (m4 UV)
Am I missing something?
Are these steps are used to create content for morph-based products DAZ figures - gen4, gen 5, gen 6?
¿there is Some official tutorial, guide or manual for developer mophs content ?
Thread: Character creation, I need some advice before starting | Forum: Poser - OFFICIAL
Quote - PML 2012 (color curvature)
http://cgscripts.colorcurvature.com/morphloader.html
this is it ?
just don't seem like a normal store.
yes , this is it
Thread: Character creation, I need some advice before starting | Forum: Poser - OFFICIAL
In principle do not want to release the model, I just want to make a morph in ZB for my m4 or v4 character to look like that I showed them. but I want to continue being in morph m4 so I can wear m4 clothing , m4 poses and m4 maps
I've created complete morphs for M4 and V4 (not as extreme) as I want to do, I usually use the PML2012 (colorcurvature) to export and import the object as morph, PML allows me to work the model in any position (symmetrical course ) , I use goZ too
one question , what is the advantage of sculpting in position by default and not use one with arms and legs apart more like this:
http://imgbox.com/noEWK1gy
or any other?
other question emerged me your answers, if I re-rig my figure, I still use the M4 poses?
models based in m4 or genesis as Mr hyde, freak 4 freak 5 was re-rigg?
what is better , animatable joint centers or setup room for re-reg?
thank you in advance
Thread: How Copy single materials and paste across multiple materials? | Forum: Poser - OFFICIAL
Quote - > Quote - 3-then go to the pose tab and with the body of V4 selected we run the mathelper
click in areas where we want the texture to be copied to modify , and then click "copy"
Note that there is also an option to keep the texture maps. This means that the shader is copied but if it can find a diffuse/tranparency/specular/displacement etc. map in the destination material then it will use that map instead of the one in the source material.
}
Yes , I saw that, like everything you do, is a very useful tool for me, maybe I confused at first having to leave the material tab and select the body to showing areas of materials , but after you get used.
now i will proves install ezmat and I'll see how it works.
thank you very much for all the help
Thread: How Copy single materials and paste across multiple materials? | Forum: Poser - OFFICIAL
ps.then I will try to do this from the EZMAT
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Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL