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158 comments found!
For those that have 3D Coat ... the tutorial is in the basket ;-) I also have a few notes about saving mat files.
Thread: My Tutorials | Forum: Freestuff
Thread: My Tutorials | Forum: Freestuff
When using Hexagon for uvmaps there is one "little" frustration at times in that one cannot make a new uvmap for "part" of the model. The entire model gets remapped and then of course the entire map needs to be redone.
Having 3D Coat, educational license, I was of the impression that it could not be used for morphs nor uv sets because one cannot export out the .obj without it being "downsized" by the program. In poking around in the program, I did find an option which DOES permit a new uvset to be created for "part" of the model.
Like wowser. So yes one can, for example, make a new uvset for "just the face" of a figure yet keep all the rest of the set intact.
Legal note: one cannot redistribute uv sets which are simply re-arranged sets that somebody else created. Same for the textures.
One can redistribute uv sets that one has created "from scratch" for a figure, same as for textures.
Disclaimer: I am not a lawyer, just somebody who has read a lot and asked questions.
Does anybody else in here also use 3D Coat?
Thread: My Tutorials | Forum: Freestuff
Lobo3433 posted at 8:28PM Tue, 17 May 2016 - #4269507
Thank you boudicca36 with the change of how Daz Studio changed to their own sort of folder structure it was bit difficult to determine how to set up the folders. Like with poser if I was working with something I have made it was easy to just create an external runtime and build from there just was not as clear for Daz and at this stage no where near ready enough to experiment with DIM. I know I saw a product at daz a content gather looked interesting but that is for when I might get nerve enough to share something beyond a simple OBJ at the moment
You're quite welcome.
I have never used a "content gatherer" either for Poser or D/S. I like to know exactly what is being shared. IMHO forget DIM. The PAs at the company AFAIK have the company making the files to make DIM work with their products. There are a few folk that know how to make those files.
The main item I've noticed with D/S is to have the textures first in their correct folder under the runtime structure. D/S has a cache and after making a zillion adjustments on the Surface Tabs when polishing off the product, even though one may think they're loading a file then placed in the runtime structure, if it's in the cache, that is where it will load from. If one is use "LIE" it's even more of an adventure. One has to watch that file address on the Surface Tab before saving presets etc., browse to, dig it out [copy it], browse to the proper folder "paste", then select, then save the preset(s). Close D/S, open D/S, reload and check if it all works. If files are not in the My Library and appropriate sub-folders, when saving, D/S will make one of those long address references to your computer for the files.
Thread: My Tutorials | Forum: Freestuff
Thread: My Tutorials | Forum: Freestuff
Thread: My Tutorials | Forum: Freestuff
Lobo3433 posted at 12:59PM Mon, 16 May 2016 - #4269343
Hi boudicca36
I have been meaning to ask this but always seems to always slip my mind when I am jumping thru threads. since Daz Studio sort of changed their folder structure which is no longer similar to the Poser folder maybe you can do a short tutorial on how or which is the best way to set up a folder structure if you want to distribute items for Daz Studio would really find it useful and you have such a great way of explaining things clearly.
Thank you in Advance
Sure I'll put it on the list. I do not support DIM though. Some love it, some hate it, some boycott it.
In a nutshell: First to understand what the Structure is.
The Poser runtime structure part is the same:
Runtime > Geometries > your subfolders
Runtime > Libraries > name of library > your subfolders
Runtime > Textures > your subfolders
Daz Studio stuff is a layer above the Runtime however it is a good idea to put all required texture images still in the Poser Runtime structure BEFORE creating D/S items. The other thing to remember is no, one does not move files around, save them to where they should be in the first place.
Short, eh?! hehehe ... well, we'll see.
Thread: Download a FREE 3D Software Program while it is still available. | Forum: DAZ|Studio
They used to charge for D/S too, quite abit. The promos for it have always read that the free status would be temporary.
Thread: My Tutorials | Forum: Freestuff
Might need to look again It's not a tutorial this time though, just some leggings for Genesis.
Thread: Possible Commission for Designers | Forum: Community Center
The above textures were not on a template but applied from a full square "as is" ... here's the promo image. I'll be uploading it to my usual places.
Thread: Possible Commission for Designers | Forum: Community Center
Have one made. It may or not suit what you're after. To match seams one does have to use the template guide which would be provided too.
btw - all my stuff always is "free".
There's a higher waistband than you show so it will accommodate several of the "figures" Genesis can morph into. Promo is showing with V5 shape. 3 mat zones so people can have a lower waistline and/or shorter legs.
Thread: Possible Commission for Designers | Forum: Community Center
Templates are on a "square" "paper" ... so picture the cloth after it is cut, before it is sewn together, as "front and back" - that would be a handy image to post ;-) Clothing files for say Genesis or Genesis 2 would be created as .duf files and then not only could you show back and side and front views, but also have the model walking, etc. Later on today I'll see if I can whip up a pair of leggings for Genesis.
Thread: Poser Dyn clothing now in Daz Studio | Forum: DAZ|Studio
LaurieA posted at 6:20AM Fri, 13 May 2016 - #4268884
Secretly, I wish Daz would ditch Optitex and develop their own dynamic cloth...one where we could use our own meshes of course ;).
Laurie
Not so secret as somebody had commented on it sometime back, he is working on something ;-) However I hope they do not ditch Optitex from the program as we do still have of their clothing items and would want them still to work.
I have been making some dynamic cloth items using the script, and also using the script to assist in clothing creation and for making morphs.
Thread: My Tutorials | Forum: Freestuff
Next in the pending basket is a tutorial for putting some Garibaldi "fur" on geograft items like a tail. The tail has already been released and is available. There is an important note concerning saving the "wearable preset" for such on geograft items - if not done correctly mesh would be included in the package which is totally not to be done esp. if redistributing the presets.
Thread: Can I parent a light preset to a Camera and have it detect a Main Camera? | Forum: DAZ|Studio
I don't think so.
You can save a "parented to a camera light set" as a sub-scene. Camera is a must in that selection. [at least in 4.6] You can save as many sub-scenes as you want to from the main scene.
If you add lights via preset, all the others go "poof".
And depending upon your video card, only a limited number will "show" in a scene until it's rendered.
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Thread: My Tutorials | Forum: Freestuff