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482 comments found!
here an example From left to right, Preview- FireFly - SuperFly
Because I have a fast CPU but a less performing GPU, the FireFly render is at production quality, and the SuperFly render is with more draft settings.
All material zones in the Construct, the figure, hair, and all clothing only use PhysicalSurface nodes. Preview - FireFly - SuperFly => The figures are simple "duplicated".
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
Afrodite-Ohki posted at 2:05PM Fri, 28 June 2019 - #4355080
Does Physical Surface root work with Firefly? I was under the impression that it only worked with Superfly.
Yes, the PhysicalSurface Root node serves all internal render engines equally, but the content creator has to learn the proper workflow. Easy because the dotted lines will tell, you (as will the Message log that turns yellow/orange in the upper right hand corner next to the library button), what can and can not be done.
All root nodes have their limitations but the PhysicalRoot Node is easiest to learn and the most flexible one, and serves all internal render engines.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
Vendors only have to learn how to use the PhysicalSurface Root node.
This root node "serves" all 5 internal render engines equally.
If I follow your argument that cost and prices go up by adding a render engine?
The logical result would be that If vendors learn how to use the PhysicalSurface Root properly? => Prices can go down. LOL.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
EClark1894 posted at 12:07PM Fri, 28 June 2019 - #4355071
ironsoul posted at 4:28AM Fri, 28 June 2019 - #4355066
wolf359 posted at 6:02AM Fri, 28 June 2019 - #4355004.
To move forward I think we need an upgrade path that allows old FF content to still be used in poser reliably.
I actually would have no real issue with that since we technically have three renderers in Poser now. But implement a full Cycles now. With all the nodes, and Cycles shader development should expand. Right now you can only do so much, and places that make shaders for Cycles, don't bother with Poser's limited nodes. It would also help if Poser could read Blender nodes since they would do the same thing. But there's not much point if the nodes aren't in Poser.
Euh, 5 render engines Earl, there are 5 in Poser.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
The Cycles integration in Poser was one mans job. One single man who had the tech and knowledge to do that.
He got laid of with the rest of the team in November 2016.
Of course Cycles was not updated in the SR's because the single guy with the knowledge to do so was fired.
Blender moved on with Cycles and Eevee and is on the verge of releasing 2.8, but who has the capabilities to bring it over?
This is a question only Rendersity/Bondware can find an answer for.
Right now, it is months too soon to even start speculating what the "next" render engine will look like.
Finding the right people for the job is the hardest part. Remember, the original team had the know-how, but we are 3 years down the road of the initial cut-offs.
The same goes for beta testers. Wait too long to appoint a "fresh beta tester team", and most of the internal knowledge will be forgotten too.
For all companies, during all take overs, the knowledge transfer is the single most important fact.
And, that became close to impossible, since the only team that "knew" the code is already gone 3 years.
They tried a team in Portugal, recovered and brought the app back home, and now it is sold.
3 Years are lost and gone.
The WORST case scenario would be to appoint "friends" to become programmers and appoint "friends" to become the new beta-testers.
Friends are to have a BBQ with.
If you want the job done as it should?
You find the tech guys, and they can NOT be vendors because they HAVE to stay NEUTRAL, and they can never be "friends", because they will find and report your errors, whether you like it or not.
Appoint "friends" or vendors as beta testers, and they will agree and accept everything you make, and you will not advance a single coding line, and never fix a bug.
All I can say is : I hope Rendersity/Bondware can "recover" the tech guys, preferable the original team members, or they are going to see dark times.
Poser is my hobby, Poser is my passion, has been for the past 25 years, and I really hope that they can recover.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
Hi Dee, we have lots of different opinions on different issues, and I am very happy to see that we can also agree on some of the more important aspects of future development. Best regards, Tony
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
A rather simple to implement way to go forward would be:
However ; and please stay constructive here.
We can not allow a company to become a slave of another company's technology.
We don't want Poser/Renderosity/Bondware to depend on DAZ for figure technology.
We also don't want Poser/Renderosity/Bondware to depend on Blender.org for rendering technology.
If you make yourself "depend" on an external company's technology? "They" will always have it first, and you are always running behind playing catch-up.
And the reaction will be the same as always : Why pay for something we can get for free.
On the issue of future figures. => If you want figures to behave like humans, you need a human muscle geometry to make movements and muscle mass changes "believable". => Orion and Venus seem to go in the right direction.
Thread: Is it possible to script Master parameter injections? | Forum: Poser - OFFICIAL
There is also PhilC's Pz3 editor lite that is available here on renderosity. https://www.renderosity.com/mod/freestuff/pz3editor-lite/64262
Thread: What options do we have left for CR2 editors, external libraries, etc? | Forum: Poser - OFFICIAL
I use the free Cr2editor on a daily basis. To clean out material left-overs, doing internal renaming, replacing path's to obj files, and for checking and testing cr2 and obj files. Funny what left-overs can be found from time to time. LOL.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
As for Blender Eevee, Cycles, and Poser.
Blenders main render engine is still Cycles and Poser has SuperFly a migrated sister of Cycles.
If migrated to Poser, EEVEE would replace the preview render engine.
The Blender team is still improving on Eevee before the final release, and more and more Cycle nodes are becoming available in the Eevee preview.
Eevee = Preview
Cycles = the full bore all out render engine.
Best regards, Tony
Thread: Poser - OFFICIAL forum's new UNOFFICIAL Theme song. | Forum: Poser - OFFICIAL
Thread: ideal PC for poser! Recommendations only | Forum: Poser - OFFICIAL
SSD are fine for booting, but they don't like a lot of reading and re-writing. Example, never allow OS or Apps to use them for temp files or swap files.
As for external drives. When they are FULL size drives, they are mostly OK. The main issue is with those notebook sized drives plugged in USB without power. They don't like to be thrown around.
For the rest? A good CPU with at least 8 cores, and a solid well known Nvideo card like the 1080. It is better and safer to install two 1080's then to go for the newest cards that are not supported yet.
Time frame?
Well, we have to look inside and be honest. Poser (like some other apps) does NOT support the new cards yet.
Poser just being sold the here ( Renderosity) will not be upgraded in a short time. First they need to transfer all licences, (or re-licence or recode) then bring out a license upgraded Poser (Pro) 11 version, before they can start building on P12.
We also know that 3 different teams have tried to fix some of the deepest Poser bugs (all pulling hairs and biting nails) on them, so there is some deep-digging work to be done before implementing new features.
Honestly, don't expect too much enhancements for the first 2 years or so. (Except for the license update version)
A good 8 core, with 16-32 RAM, and a couple of 1080 get you covered for at least 5 years in my humble opinion.
Thread: Skullcap for LeFemme? | Forum: Poser - OFFICIAL
Here is a suggestion; Know what we where talking about before answering. You chit-chat and don't have a clue.
Thread: Skullcap for LeFemme? | Forum: Poser - OFFICIAL
Hi Boni, very nice of you to build a skullcap for dynamic hair. You did remember the discussion we had a the other forum, how hair can be colored through the skullcap texture, amended/adapted with the Color_Ramp? For the Texture / Color_Ramp combinations to work properly, you need the UV_Unwrap square and from top to bottom. best regards, Tony
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
Bed time, I hope the bitching and fighting will be over by tomorrow morning. You can all be very proud of yourselves.
I was here for a very long time as Vilters; left a couple of years to come back around 2015 I believe. Nothing changed. It is still the same. If you like genesis so much? What the hell are you doing here? This is the POSER forum. The bitch has her own app for Gods sake. Go and scramble some vertex over there. Dammed, you guys get me really upset.
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Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL