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1,179 comments found!
Quote - Ok, stupid question, but how do you use the poser shader tree for the clothes and Vue for the skin? Do you import them as seperate files? If so, how do you line them up?
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You just have to save your pz3 as usual. Then import it into Vue and tick "using Poser shader tree". For each material you want to handle with Vue internal shader, you turn them into "single material" to disconnect them to the Poser shader tree. So you'll see the material thumbnail for the Vue shader, and the Poser thumb for the Poser ones. ;)
Thread: 3D World issue 93 | Forum: Poser - OFFICIAL
Thread: 3D World issue 93 | Forum: Poser - OFFICIAL
Thread: 3D World issue 93 | Forum: Poser - OFFICIAL
Quote - Hang on! Offering to let someone grab your r's, that's not good!!!
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Oops! :blushing:
I misunderstood that language kidding... (hey, i'm french!)
You can kick mine now so...
LOL
Thread: 3D World issue 93 | Forum: Poser - OFFICIAL
Ok, so i make a reserve now in case i forget it again:
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Vince3, you can grab some when you need. ;)
LOL
Thread: 3D World issue 93 | Forum: Poser - OFFICIAL
Quote - where is Fance? .....is that near France?
Â
Oops... :blushing:
I forget the "r"...
Thread: 3D World issue 93 | Forum: Poser - OFFICIAL
Thread: Help with Thorne's "Miette" for Aiko | Forum: Poser - OFFICIAL
It means that when applying the body "realistic" dial (that it sseams to be applied by default, i don't know why...), the head (and neck) has a special feature they created and called "real match" comes in and smooths the transition neck to body as they said. Since this applies a morph to the head, the Miette head morph comes "over" it and "add" morphs to the head, which becomes extra morphed (a monster though ;)
But i don't know why this didn't happen when you used Miette in the past.
Thread: Help with Thorne's "Miette" for Aiko | Forum: Poser - OFFICIAL
After applying the Miette body morph, just check if in the head dials, the realistic morph is not "on". If so, turn it "off", and then you can apply the Miette head morph.
Thread: Help with Thorne's "Miette" for Aiko | Forum: Poser - OFFICIAL
It seams like when inject body morph, it morphs the head into Aiko realistic. So when you apply the Miette head morph, it adds this morph to the realistic morph, so the head is deformed.
Thread: Any else Noticed | Forum: Vue
Attached Link: RDNA P5 Fur materials
mikebres - it comes with a free fur material pack from RDNA. By the way, you could find other packs at the same freebie section, others under Freestuff, Download, P6 Freebies.Thread: Any else Noticed | Forum: Vue
Glad to see your latest issue was resolved! :)
So now you see you don't need to condamn Vue too quickly. It indeed HAS issue, but it's really a great piece of software!!! ;)
Thread: Is postwork a dirty word? | Forum: Poser - OFFICIAL
Thread: Any else Noticed | Forum: Vue
Just another question:
I am just not able to figure out why transparence map are badly converted by Vue trough the Poser Shader Tree. Have you noticed that? It's a pity, because this technique could grandly improve hair look too.
Thread: Is postwork a dirty word? | Forum: Poser - OFFICIAL
Another question then:
If some people claim that postwork is a shame, and that all have to be done with your 3D ap. Then, what about pre-work?? I mean, when you prepare a texture map in Photoshop, when you model something in another ap to import it in your scene after,...
If these "purists" were hearing themselves, they should only use node made textures, even not importing third party models (V3 and other banned? Hard for Poser... ;)
We would see a lot of James with strange colors on his shirt... lol
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Thread: Any else Noticed | Forum: Vue