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953 comments found!
try setting it to raytrace shadows. this will give you a definitive line of where the shadow would lie, then increase your shadow map size accordingly to see the shadows. I have noticed that sometimes it misses part of the shadow for no known reason. don't forget to turn ray-tracing on in the render options!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Thread: POSER 5 and NODES, is there a limit to what poser can handle? | Forum: Poser - OFFICIAL
NO, I'm on a PC, reducing the bucket size from 32 to 16 fixes the problem. I'm thinking theres just too much to calculate per bucket... but I don't know
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Thread: POSER 5 and NODES, is there a limit to what poser can handle? | Forum: Poser - OFFICIAL
well, on V3 each skin material has 36 nodes so ALOT
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Thread: Collision Detection | Forum: Poser - OFFICIAL
THe collision detection button next to the document windows is for highlighting faces that collide with out collision set objects. to use it, set collision detection, then set poser to show collisions. select one of the body parts (or prop) that you want to see if there is a collision or not. in the document window, it will show any faces that are colliding with other collision objects as red, and others as dark grey. in order for this to work, you must have the document windows set to shaded view (not wireframe, toon, or textured). hope this helps. It's all explained in the manual!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Thread: NEED HELP (RealSkinShader) | Forum: Poser - OFFICIAL
You can't save the actual texture. realskin shader uses procedural nodes and mathmatics to create it's effect. the only possible method would be to apply the original skin texture to a flat plane, then use realskin on that plane, rendering it.
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Thread: Ice sculpture | Forum: Poser - OFFICIAL
set your transperancy pretty high, then add translucancy with the node->lighting->Raytrace->Translucent as a above use displacement to create cracks (either create a image for this, or use marble texture, and add negative displacement. with the cracks at a lighter colour. you'll want to add a frosty look for really cold ice, or nice and shiny look for wet melting ice. now, the 1 thing that will make or break your image is inside the ice, an ice sculpture has breaks and hairline fractures in it. to create this effect, it is best to use flat planes, either magneted, or edited via python, give then the same transperancy and translucency as the character, place then WITHIN the model and parent them to the appropriate part. there you go!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Thread: Squeeze flesh tutorial | Forum: Poser - OFFICIAL
The idea is very simple, but the settings take alot of time to get just right. highlight the left collar of Victoria 3, goto file-export-wavefront OBJ and save the object, do the same for the right collar. Hide the original left and right collar and then import your 2 collars and size and position them to replace the old collars. at frame 1 have hands away from "collar" then at frame 30 have then in "collar" not to far, extreme amounts will not work. set the cloth weight to .0001 bend stretch and shier resistant will have to be tried and tested. start with defaults. that's it really
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Thread: Project Kaimira: The Next Stage Of Evolution | Forum: MarketPlace Showcase
Wholly molly that is cool! wow, umm, lost for words.... um WOW realism is what your going for, and realism is what you are making!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
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Thread: Shadow Question | Forum: Poser - OFFICIAL