Mon, Nov 25, 8:59 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: POSER 5 and NODES, is there a limit to what poser can handle?


templargfx ( ) posted Mon, 17 January 2005 at 7:40 PM ยท edited Mon, 25 November 2024 at 8:42 AM

I've been doing alot of advanced node work, and I've noticed that if you have a HELL of ALOT of nodes, poser just stops rendering the image. I was wondering if 1 has anyone else had thing problem, and 2 does anyone know of a limit?

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


stewer ( ) posted Mon, 17 January 2005 at 7:44 PM

what nodes are you using? Some nodes require more computation than others, most prominently the raytracing ones. How many is a hell alot anyway? 100? 1000?


templargfx ( ) posted Mon, 17 January 2005 at 7:46 PM

well, on V3 each skin material has 36 nodes so ALOT

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


face_off ( ) posted Mon, 17 January 2005 at 8:38 PM

I've had no problems with 39. Are you using a Mac?

Creator of PoserPhysics
Creator of OctaneRender for Poser
Blog
Facebook


templargfx ( ) posted Mon, 17 January 2005 at 8:46 PM

NO, I'm on a PC, reducing the bucket size from 32 to 16 fixes the problem. I'm thinking theres just too much to calculate per bucket... but I don't know

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


ynsaen ( ) posted Mon, 17 January 2005 at 11:22 PM

That's almost certainly the case. Which, oddly enough, is why the bucket size is able to be changed...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Kalypso ( ) posted Tue, 18 January 2005 at 1:55 AM
Site Admin

I think someone posted a while ago suggesting bucket size be lowered even more - like to 2! I tried it and I liked the fact that I was able to cancel a render and have it cancel almost immediately instead of waiting and waiting.


richardson ( ) posted Tue, 18 January 2005 at 8:29 AM

As stated above, imo it has less to do with nodes but everything to do with the "weight" of the scene and how much the renderer has to do in each bucket (a single hi-res head with hair closeup can max you out fast). Generally, if the render stops somewhere and you can X and clear it, it's a bucket size issue and reducing it will eventually get your render. If it locks up during a render and the only way out is the task manager then, it is one of many other problems...usually an overburdon on the memory (mine at least), or the poser/devil who says Hah! You did not save first....


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.