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136 comments found!
```<span class="fg-mute">[hborre](https://www.renderosity.com/rr/?uid=343328) posted at 7:23PM Sat, 30 January 2021 - [#4411529](#msg4411529)</span>
> sIBLedit link
>
> http://www.hdrlabs.com/sibl/sibl-edit.html
Thank you!
Thread: Specularity bug AND Version 12.0.387 lighting broken | Forum: Poser 12
hborre posted at 5:12PM Sat, 30 January 2021 - #4411487
But you're working with a dome unless you're using the Environment texture node. ATM, the issue with the node is HDRI related, it's not recognizing those files. However, if you substitute a jpg image, it will render fine.
Oh really - well that sucks. Program released with soooo many bugs. Now how do I donvert an sIBL to jpg? Here's hoping Photoshop will work...
Thread: Specularity bug AND Version 12.0.387 lighting broken | Forum: Poser 12
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
adp001 posted at 8:39AM Tue, 12 January 2021 - #4410028
No P12 here. But Superfly should be able to produce a similar result. Some useful shaders are still missed in Superfly
Yeah - gutted that they still haven't implemented the displacement properly.
but this is not a showstopper for skin shaders. Speed could be a remarkable difference. But we will see. Someday when P12 is ready.
I'll sacrifice speed for quality ANY day of the week.
Is there any chance you could us your cycles node map for the skin please?
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
Afrodite-Ohki posted at 6:47AM Tue, 12 January 2021 - #4410015
Thank you! I just tested the texture painting performance here and had good results - so I went ahead and purchased the addon. Now to learn how to actuall make those good textures. Should take a while though, I'll keep focusing on hair because I've got that workflow already figured out for me and it's giving me good sales.
Yeah, always room for more hair! I'd love to see more 1960s/70s male hair. Great thing about that is that it's easy to make multi-figure and even work on Genesis.
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
Afrodite-Ohki posted at 6:37AM Tue, 12 January 2021 - #4410006
I plan on testing of Blender's texture painting can handle LF with 4096px textures with a decent enough performance soon. If it does, I plan on purchasing an addon for Blender that lets you make textures in a similar way to substance painter - and then I'll have to find decent video classes on skin.
Good luck. I really hope that pays off!
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
TheAnimaGemini posted at 6:34AM Tue, 12 January 2021 - #4409990
One of the major issues in my POV for Poser character which you can buy , they all miss good maps. No decent thickness map, or bump or normal. To render photorealistic, you NEED very good texture maps. Most of the Poser character which I bought use 2 maps . Texture and some kind of grey map which is used for all slots. Roughness, bump etc.. The second , good lights and material set up.
Have you ever imported those maps from another source and produced a truly photorealistic result in Poser? by thickness map, do you mean sss?
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
Afrodite-Ohki posted at 8:56PM Mon, 11 January 2021 - #4409964
The thing about those super realistic game characters is that they PAINT those textures manually. And I mean albedo, subsurface color, subsurface amount, specular, bump, displacement and normal maps. With lots of resources poured into Substance Painter. Us mortals are here making do with frankensteining photos of models. Because that means we won't pour one entire month's work plus hundreds / thousands of dollars worth of software and resources into one character - that not counting all the higher training required to know HOW to paint that stuff by hand. Believe me, I wish I knew how - and I'm a 2d illustrator too, so I know my fair share of painting techniques.
I already have Substance painter and all the tools I need. I have the time, the willpower. I just need the know how. I'm guessing the games experts are baking all those maps into their characters.
Incidentally, you said earlier that your 3070 doesn't work with Poser 11 is that correct? That's a massive concern. I'm not ready to give up on Poser 11 for a long time yet, but if that family of cards doesn't work, that throws a real spanner in the works. Poser 12 is not remotely bug -free enough to transition to, and while EZ dome and EZ skin don't work, I'm definitely not willing to say goodbye to P11. Guess that means no new graphics card for me then.
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
Afrodite-Ohki posted at 5:52PM Mon, 11 January 2021 - #4409948
Personally I've been going neck-deep into making more realistic hair for Poser.
Yes, the hair looks pretty good. A cut above the average for sure.
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
caisson posted at 5:43PM Mon, 11 January 2021 - #4409955
The fastest easiest way would be to work with scan data. That's what I think a lot of games studios will be doing - much more cost effective. From a Poser POV though, go look at the sort of prices for commercial usage ...
Anyway, this is what I could get from P11 back in 2015 with a free head from Ten24 (aka 3dscanstore dot com). The eyes are rough as it's a single mesh item, they aren't separate - image is post processed and eye highlight painted in. I did convert the 8 bit bump to a normal map, but the shader was ridiculously basic (and I wouldn't use it now!).
That's a great image. You say that the easiest way is to work from scan data, but are not many of the artists working with photographs and scans, even if not 360 degree full body scans? You say your shader is basic, yet the results still looks better than any of the complicated dozens of node textures that I see routinely sold by our best character creators. Looking at the textures, I see nothing crazy that the Renderosity professionals are not able to recreate. Are you a node wizard and your simple set up is performing some dark alchemy, or is it truly that the texture, simple though it looks, is actually conveying more information than the average commercial texture - even the professionally created ones made by DAZ?
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
ghostship2 posted at 5:30PM Mon, 11 January 2021 - #4409924
I get decent photo-realistic results with the same tools everybody else here has.
Ghost you've been doing some of the nicest work I've seen coming out of Poser for years, and I don't mean to shoot you down because I hold you in very high regard; this is nice but it's short of photorealistic. Even the most casual glance reveals it as a render. The skin lacks depth or detail, the hair is clearly trans mapped billboards. And you're one of the BRIGHTEST we have to offer! The only photo in this thread that I consider photorealistic is the image from caisson.
You talk about Poser's limits, but that's exactly my point. It supposedly has a state of the art PBR engine, and I KNOW that Blender is doing true photorealism with almost the same engine, so why aren't we? I understand why casual users are not succeeding, but there are creators here that make hundreds of thousand s of dollars a year from this, and they STILL haven't succeeded? It's frankly incredible, especially as caisson has demonstrated that it IS possible! What's the x factor in HIS model, and the scans taken by other people? Surely that could be recreated by hand?
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
ChromeStar posted at 9:08PM Sun, 10 January 2021 - #4409884
Those eye shaders were posted in November 2020 and are specifically for Poser 12.
Oh fantastic. Thanks. I got Ghost's earlier ones over on SM forum about 5 years ago. Asumed you were talking about those. I'll go get them now.
Thread: Poser photorealism and superfly skin setup needed please | Forum: Poser 12
ChromeStar posted at 6:10PM Sun, 10 January 2021 - #4409878
Ghostship's eyes are very good. They're in a thread somewhere on this forum, I don't remember which but you can download them from the free stuff: https://www.renderosity.com/rr/mod/freestuff/-/86843
Yes, I saw those several years ago thank you.
Lots of skin experiments if you read through the threads, but good results will depend a lot on the maps you're using.
Surely SOMEONE has actually made decent maps by now though?
I don't think you'll see store products that really leverage the new P12 functionality until P12 has stabilized.
What new functionality is there that will improve the skin quality? So far as I can see, the new principled nodes merely simplify what was already there, and people have had what, 5, 7 years of superfly to get it right but still not seeing it.
Thread: 3DS Max plug in gone? Alembic texturing | Forum: Poser 12
Richard60 posted at 2:38PM Sun, 10 January 2021 - #4409869
that Poser is expecting people to use FBX to transfer between programs.
Not tried that since it first came out. Just checked it out. Much better than I rememeber, and seems to be as good or better than the plug in was. I'm sure I'm missing some differences, but thanks for heads up!
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Thread: Specularity bug AND Version 12.0.387 lighting broken | Forum: Poser 12