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4,027 comments found!
Added grey tint to eye surface and beige to sclera.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Principled BSDF - some examples | Forum: Poser 12
Using settings you all suggested. My question here is for Ghostship2 (I used your eye shader)... The sclera seems way too bright and doesn't seem to allow a natural shadow from the lids and lashes ... how might I fix that? There is some ... but it seems too light.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Principled BSDF - some examples | Forum: Poser 12
As suggested. The Head is the only map I've worked with so far. Note that I improved the Subsurface settings at a .03. Otherwise it looks very dark and flat.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Makeing L'Homme not look like L'Homme | Forum: Poser - OFFICIAL
Thread: Principled BSDF - some examples | Forum: Poser 12
Sorry, been AFK for a while. Here is the core setup I'm starting with.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Poser Gallery Staff Picks October 24 - October 30 | Forum: Poser - OFFICIAL
Wow! thank you so very much!! and Congratulations to everyone!!
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Principled BSDF - some examples | Forum: Poser 12
Can the Principle Bsdf shader be used to create master character staders? Looking for new techniques.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: More use of V4/M4 textures on L'Homme | Forum: Poser - OFFICIAL
Thread: How do I connect a Displacement map to the CyclesSurface root node? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Either way ... But cycles doesn't handle displacement well yet. Possibly in P13.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Is possible rendering shadow over background picture? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I believe that feature only works in firefly renders.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Back from the Dead (making Figures and Parts) | Forum: Poser - OFFICIAL
Welcome Back!!!
What do you need? I would definitely upgrade to Poser 12 (You have either 8 or 9 not sure) and Blender is much better now ... just remember to only learn what you need for the project you are working on ... and P12 (P11 too for that matter) use a version of Cycles for creating textures and as a render engine making the renders far more realistic. There are far more features in Poser that are improved to list ... and some folks swear by ZBrush and it does play nicely with Poser. Gimp or Photoshop of course as tools. There are more expensive and elaborate texturing software but that would get you started. Again Welcome back ... and I'm sure others will join in with more wonderful tips.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Orion for Poser 11 | Forum: Poser - OFFICIAL
Bless you, my friend, take care of your mom and yourself.
Boni
"Be Hero to Yourself" -- Peter Tork
Thread: Character creation questions | Forum: Poser - OFFICIAL
Thread: Principled BSDF - some examples | Forum: Poser 12
Thread: Principled BSDF - some examples | Forum: Poser 12
Love the pool room. I've taken your advice. and aside from a little graininess here and there ... here is where I am.
Boni
"Be Hero to Yourself" -- Peter Tork
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Thread: Principled BSDF - some examples | Forum: Poser 12