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155 comments found!
Thread: Welcome to the VWD Forums! | Forum: Virtual World Dynamics
Hi Writers_Block,
I have encountered that error a few times, and were based on different operations and settings variables. Please, try to document what you were doing that led to that error including any variables you can think of. I am beta-ing alongside you, so I will try to see if the bridge is a catalyst when closing. Did you notice if VWD is still open as a process (Task Manager), or still loaded in memory, even though it shows as closed? I get these hangs once in a while as well.
I created a new thread where we all can discuss errors, and try to help out others.
3DFineries, would you, please, transfer Writers_Block's post to that thread (and possibly this one). Thank you.
Thread: Welcome to the VWD Forums! | Forum: Virtual World Dynamics
Yes, finally...
Thank you, Renderosity, for creating the new forum, and thank you, 3DFineries, for spearheading this.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
On second thought, Gรฉrald, you could see if it is possible that when VWD creates the bridged copy OBJ, that it could maintain the original mesh vertex order. Then customers could work from the original meshes. Of course, this would not work for the tessellated versions, so there would still be that to contend with.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Okay, Gรฉrald, my post above was regarding the previous testing version. I just tested the new release, and it seems you have solidified the vertex ordering in the OBJ's that VWD creates.
Using the same work-flow, I was able to create multiple morph targets for the first iteration copies of both non-tessellated, and tessellated versions. I only performed simple testing on Poser9's default Hi-Rez Sphere (nice melting bouncing balls), but it seems this is a viable avenue to pursue for those wanting to use VWD for morph target work.
No need to look into the Blender scripting. You already have it correct. You just need to find a way to make it available up front at user level.
This is already fantastic. I was hoping you would eventually address the issue, and it was on my list of things to ask you about for future versions. With this version, and my work-around, I can already use for MT work. Great job! Oh, and this new version is awesome. Much faster, and responsive.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I'm also very interested in being able to utilize VWD for morph targets.
I was able to do one level of morph targets with the first iteration copy of the cloth mesh by first saving (send pose to host) immediately after loading cloth into VWD's scene viewer. Next, I changed the name amending the _VWD to something like _Sim01. Then I used that mesh copy (created by VWD) as the cloth mesh to be simulated. Once simulated, I saved the current pose again, and changed name to _Sim02. I could then export the sim-ed mesh with default OBJ settings for MT's, and re-import it as a MT for the first mesh copy (_Sim01).
The MT worked with out vertex explosion. Unfortunately, this only worked for the first iteration, because if I repeated the process, any subsequent sim-ed versions' vertex order was destroyed, and all new MT's resulted in mesh explosion.
So, basically, you just need to get a handle on maintaining vertex ordering, and I know it can't remain the same for original meshes. Since, we are really working from the copies that VWD creates, you can work to see if we can bring this to the forefront. Also, there will need to allowances for the two different copy versions that could be created via either a straight copy of the original, or a Sub-D/tessellated (make compatible) version using your tessellation algorithm. I tested against both Sub-D, and direct copies. Both yield positive results for just the one iteration.
Since you are working with python, perhaps check the vertex ordering coding in Blender's OBJ import/export scripts to see how they were able to maintain the ordering.
I hope this helps...
Thread: Interest in a VWD forum? | Forum: Community Center
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
VirtualWorldDynamics:
There seems to be a little bit of a language barrier, so I understand it might be a little difficult for you to understand the written context. I know English is not your first language, so please bear with me.
I am a potential customer of yours. More so, I am almost 100% a customer of yours, but I have not yet purchased only because I do not currently have $65.00 U.S. I have been saving up for several months, but I am not quite there yet. I should be able to purchase in one to two weeks. You have no idea how big of a deal it is for me to make any kind of purchase (no income). I picked your software to purchase because I want to support your work, and because it is a viable alternative for Poser dynamics, and possibly DAZ Studio in the future (which I am also planning to purchase if made available).
I have been watching your development since the beginning, last year, and you have created a wonderful product. Adding the dynamic pulling ability is what really sold me on VWD. Something that is severely lacking in Poser's native cloth sim, and what I am used to using in my workflow with Marvelous Designer.
Okay, let me try to answer your questions in your last post that are pertaining to my original questions that I asked you regarding coupons, and the purchasing of VWD.
If I have to purchase at full price, then no worries, I will pay full price, but have to wait a couple of weeks for an odd job to provide me with the necessary money to make my purchase. If I could use a coupon, and get the product at a discount right now, then I might have the ability to purchase right now, provided the final discount equals the amount of cash I have on hand. If I have to wait, I'll wait (and you'll get the full payment). Just looking for clarification...
operaguy:
No, it does not work on dynamic hair strands. Only on conforming mesh hair.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
VirtualWorldDynamics:
What coupons, and how can we receive/use them?
It appears VWD Cloth And Hair is not on sale, so how does this work (coupon/discount)?
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
My apologies, thehawkman, I was making assumptions.
I thought there might have been a chance the forum had stripped your path markers, but I didn't realize your version was utilizing forward slashes. I thought colons (not semi-colons) had replaced the slashing pathways since the discovery years ago that helped with universal compatibility. Mine are all colons in Poser 9 on Windows XP, so it might be environmental. I haven't checked on my PoserPro2014 on my Windows7 box, but I suspect it is the same.
What is your operating environment?
Also, there is a possibility that Python does not like something in your address pathway. I am not sure, but the "&" in the address might cause an error.
Could you, please, transfer the "VWD" folder into your Poser scripts folder, and try from there just to see if you can get it working at least. If it works there, then you will know that Python does not like your original address. Barring this, I would be stumped to your issue, and if you can't get it sorted, maybe VirtualWorldDynamics will help you out further.
Here is a pic showing it always there for me, and the python coding with addressing (notice the colons?):
Hope this helps...
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
thehawkman:
You forgot the all important colons ( : ) in your address. They are universal folder separations replacing forward/backward slashes. The python error is because python is reading the whole thing as the name of the script, but unable to actually locate it.
I did this for the demo, and put it in the number one spot. It works, and it stays. Available every time I open up Poser. Hope this helps...
Thread: Proportional Editing | Forum: Blender
VolcanicMink, try "Page Up/Page Down" for the expanding/contracting of the influence circle. I use this on my laptop with no middle mouse scroll button (two button trackball), and it works. Give it a shot...
Thread: A "slide" option? | Forum: Blender
No subforum needed. Just ask away with your questions, and someone knowledgeable should respond (usually many someones). We were all newbies with our own questions at some point, so don't be shy, we don't bite (much).
Yes, this function exists in Blender (edit mode), and can activated by shortcut key "g + g" (double letter g tap). There are other ways to activate as well, but it's been so long since I have used anything other than double "g" that I have forgotten. Others might chime in with what those are.
Also, this works for vertex slide as well. Hope this helps...
Thread: Poser 11 will have a tweaked Blender Cycles render engine called Superfly | Forum: Blender
"What would be awesome is if some one took MakeHuman, and Fluid Designer code to make an Poser knockoff that ran IN Blender." - Joe@HFG
"What would be more awesome is if they took the Blender, MakeHuman and Fluid Designer code to make a stand alone Poser knock off with an easy to use interface." - false1
I have been working towards this little by little for awhile now, and sometime next year (2016) I am stopping my freelance work to try and work on it for the next two, or three years. I am studying the coding of FluidDesigner, and BlenderSensei-SenseiFormat/ZeroBrush for the basis, and it will not be a forked Blender, or stand-alone like FluidDesigner. It will be more of a customized build like SenseiFormat, and I am calling it Blender Poser Studio (or Blender Posing Studio - haven't decided yet) based on the three main software I use: Blender, Poser, and DAZ Studio.
I considered MakeHuman early on (been using for years), but there are a couple of add-on coders out there that are creating what might be needed. imdjs from China, who created a spectacular hair system, basically created a Genesis (DAZ) style human figure system which, hopefully will be available next year. Also, with help from other add-ons (such as those from albertofx), I am working towards a Marvelous Designer type implementation for the dynamic cloth system.
Now, for the bad news. I am creating this solely for myself, because I am tired of waiting for DAZ3D, or Smith Micro to implement many of the things I want in Poser, or Studio, and Blender basically has it all (or will sooner than the others). I have no plans to be a full-time coder, and no wish to maintain builds, or fix bugs for the masses. Maybe a coder like BlenderSensei will be inspired to maintain a Poser/Stuio-ish build for the masses, so the rest of you can play. Or, one of you might get inspired to create your own for your own pleasure as I plan to do...
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Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics