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Subject: Proportional Editing


VolcanicMink ( ) posted Tue, 01 December 2015 at 11:12 PM · edited Fri, 25 October 2024 at 6:01 AM

Having trouble sizing the area of affect. The manual says to use the scroll wheel or the up/down keys. This is still having the zoom effect. I think it's turned on properly. Attached a shot of the edit menu. (??) Or tried... PE.PNG


DramaKing ( ) posted Tue, 01 December 2015 at 11:23 PM

O + scroll wheel has always worked for me.

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VolcanicMink ( ) posted Tue, 01 December 2015 at 11:33 PM

O turns the PE on and off, but the scroll wheel is still zooming. Could be the mouse, I suppose. It's a compact 3-button mouse that I usually just use with the laptop, but it's substituting for my old mouse that gave out last night until I receive a new one, Thursday I hope.

Thank you, though.


DaremoK3 ( ) posted Wed, 02 December 2015 at 4:34 AM

VolcanicMink, try "Page Up/Page Down" for the expanding/contracting of the influence circle. I use this on my laptop with no middle mouse scroll button (two button trackball), and it works. Give it a shot...


RobynsVeil ( ) posted Wed, 02 December 2015 at 5:46 AM

It's tricky - no question about it. When I use it, I tend to click the vert, getting it ready to translate, and with it active (held down with the index finger), with the other hand scroll the wheel up or down, thus increasing or decreasing area of influence. It looks and feels awkward, but it works.

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keppel ( ) posted Wed, 02 December 2015 at 7:00 AM · edited Wed, 02 December 2015 at 7:07 AM

You have to select a transform before scrolling the mouse wheel when using proportional edit mode . For example if you want to move a vert/edge/face using proportional editing press G then use the scroll wheel, to rotate press R and then the scroll wheel and S then the scroll wheel to scale.

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RobynsVeil ( ) posted Wed, 02 December 2015 at 2:53 PM

I'm an idiot. I totally forgot about the key approach to do transformation - that is so much easier, Keppel... thank you! I'd be clicking and holding and trying to scroll ... and wondering why this was so hard. I suppose if you work in the default right-mouse click, you can more easily do it that way, but this way is infinitely easier!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

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VolcanicMink ( ) posted Wed, 02 December 2015 at 9:41 PM

Thanks, all. The G seems to work. I don't think the manual said anything about using G...


chaecuna ( ) posted Thu, 03 December 2015 at 7:07 AM

VolcanicMink posted at 2:06PM Thu, 03 December 2015 - #4242114

Thanks, all. The G seems to work. I don't think the manual said anything about using G...

If you want to move vertices you have to [G]rab them. Other possibilities are [R]otating them or [S]caling them.


cjd ( ) posted Thu, 03 December 2015 at 7:12 PM

I pretty new to Blender, have a lot to learn .... One thing I may have missed is a way to display the strength of the proportional effect on the vertices. Many applications shade the affected vertices with a gradient related to the falloff, but I don't see this in Blender ...?


keppel ( ) posted Fri, 04 December 2015 at 5:40 AM · edited Fri, 04 December 2015 at 5:42 AM

Blender doesn't have the same red to green type of colour gradient indictating range of influence like 3dsMax does for instance. What you can do with Blender though is refine your proportional edit immediately after the function is executed. For example if you perform a proportional edit, as soon as you release your finger from the mouse you will see on the bottom left of your screen a range of variables appear (under the toolshelf panel) . Here you can change influences such as falloff amount and falloff profile by either using the slider or typing in a numerical amount. Also if you press F6 the same range of variables will appear as a floating window.

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cjd ( ) posted Fri, 04 December 2015 at 10:18 AM

keppel posted at 10:13AM Fri, 04 December 2015 - #4242436

Blender doesn't have the same red to green type of colour gradient indictating range of influence like 3dsMax does for instance.

Thanks, I'll have to work with the options more then, seems like Blender will do what I want.


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