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158 comments found!
Given the number of folk trying to get lines back to the ancient ones, rather surprising lack of interest for those patches, they have been retired. Whoever downloaded one of each, you have a free exclusive except for me of course ;-)
Okay ... in the pending basket is a tutorial covering how I've dealt with one set of "duplicate error" messages for Genesis. When the problem first cropped up, Richard kindly provided a script to deal with them. I chose to ignore the messages OR delete the items causing the messages. Over time decided to keep this one set of morphs and finally had some time to "re-make" them so re-saving them would in itself fix this error message. Tutorial provided "as is", it may have some "how to" ideas of interest to some. Do NOT use this method to try "fixing" any $$$ morphs!!!!! Do NOT use this method to try "fixing" any MCM or JCM morphs either. If in doubt, don't.
Thread: Free high resolution 3D scans for download. | Forum: Freestuff
Thread: Saving a G3F face morph for distribution | Forum: DAZ|Studio
Morphs created using merchant resources:
Load figure and creation, send over bridge to Hexagon, in D/S remove all the "merchant resource" morphs, in Hexagon send figure back to D/S and make morph "reversing shape"! This will add only the compiled merchant resource morph to the figure, zero the figure, dial in ONLY this new morph. If it works, zero it and save it ALONE as a morph asset.
[I use Hexagon, change instructions as per the modeler you use]
Other morphs and poses are saved as morph presets or pose presets.
You need to have your own work separate from the rest. However once it is in place, THEN you can save a morph preset which includes your new morph and all the others that were used BUT in the redistribution, in the readme, tell people which morphs they need to own to achieve the same results. Your morph will work whether or not they own the other products, but will look different of course from the displayed character.
And still pose presets are saved as pose presets. Trying to turn results into morphs is not going to make them play nice on G3 figures.
Thread: Free high resolution 3D scans for download. | Forum: Freestuff
Thank you very much. Love the collection of sea critters ;-)
Beethoven's page seems to be missing a download link?
Thread: My Tutorials | Forum: Freestuff
Tested out the geo-graft workflow on G3 figures, for minor things seems to work fine providing one is not at a point of where the morphs pull the mesh to start with. I made a couple of "patches" for the belly button areas of G3M and F, they are presently available at DA. If said area was one row around smaller, then the sides would gap.
Thread: My Tutorials | Forum: Freestuff
And it's loose!
btw - I tried adding a leg to the Horse2 and was able to add a leg which appeared to be properly welded. However getting such an item properly rigged would be a challenge.
Thread: My Tutorials | Forum: Freestuff
Thread: Freestuff - Daz3d Tutorials by boudicca | Forum: DAZ|Studio
You're welcome and thank you [smiley for bashful]
I also have a bit of a tutorial thread started here.
Thread: My Tutorials | Forum: Freestuff
The tutorial and mesh for the top have been out for awhile now.
Next on the agenda was to try "geografting". VERY basic, no extra bones. Something like sticks, oops, antenna. Now "once upon a time" geografting worked a certain way, then programs changed and so did workflows, a little bit. So what further changes may or not have happened concerning geografting, it is good to understand that tutorials are guidelines, in order to create "anything", one has to also "think". Now, I could put together a rather convoluted tutorial showing everything that goes wrong if one does a whole bunch of different things, or just show a way that works. That is preferable in my books for this topic.
"in a nutshell" ~ for those in a hurry ;-)
Genesis is the preferred figure for learning with. Genesis 3 is NOT.
So the tutorial is using Genesis 1 BASE Resolution. Export out an .obj.
In the modeler, select the required loop of faces to get the base for the graft and copy/paste those. Done with the figure model, delete it.
Only draw up a line of mesh inside the looped faces to start the antenna.
Then move the UVMAP for this new mesh "separate" from the graft's. MANUALLY add seam and unfold that.
Then carefully extract more tessellation lines on the antenna ONLY.
When done, with only the antenna in the program, export out the new .obj file. Wash as necessary.
Then in D/S load the BASE Genesis [option on Parameter Tab].
Import in the new antenna. Make it clothing to the "present NOT default" Genesis.
Then on Genesis select those looped faces which conflict with those on the base of the antenna and right-click, select the appropriate option for geograft. [on other computer]. Then again but maybe also including the inner face(s) to have them "hidden".
Then "unfit" the antenna from Genesis. Then "Fit" the antenna to Genesis.
And the geograft should be "glued" to Genesis. [morphing Genesis should not be causing broken seams to appear]
Then with no morphs applied to Genesis, select GENESIS and return it to "High Res". The antenna should automatically go to HiRes too and still be glued to Genesis.
THEN select the antenna and File > Save As > Figure/prop > to an appropriate folder under People > Genesis > Scifi or whatever ...
Thread: Freestuff - Daz3d Tutorials by boudicca | Forum: DAZ|Studio
Thread: My Tutorials | Forum: Freestuff
Made a discovery in creating some "dynamic" mesh.
Holding this top together is ONLY one dot each side. The cloth was worked up from a circle line with the mesh either going to the front or the back.
Thread: Poser Dyn clothing now in Daz Studio | Forum: DAZ|Studio
FYI - there has also been some more dialogue happening on the product page at DA. The issues spearcarrier is having have to do with the original messes not the script as far as I can tell atm. So reminder for all, yes the mesh has to be "one", and yes, D/S prefers quads. Decimator in D/S can help with the heavier models to make them convert faster and work better in the plugin however for the um, delightful arrangement of tris that Decimator produces, one might seriously consider either re-making the mesh and using quads and/or look for another clothing item. There are thousands "in the wilds".
Over time there will [one would think] become a lot more mesh available that can be converted and draped without issue. Nothing is a "one click" magic solution for "all" scenarios. Considering I don't have some $27,000 or whatever it was for the creation plugin; I'm finding this script to be very much fun ... it gives a chance where none existed. Also very useful for creating morphs for D/S normal props and figures.
.....
reading over the posts, glad I didn't update! I'm on W7 64bit.
Thread: My Tutorials | Forum: Freestuff
Jules53757 posted at 7:32AM Fri, 15 April 2016 - #4265584
The Freestuff staff is proud to support your contributions, thank you
You're welcome, it's nice to be appreciated ;-)
Thread: My Tutorials | Forum: Freestuff
Thread: For those interested... | Forum: Freestuff
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Thread: My Tutorials | Forum: Freestuff