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172 comments found!
Thread: Combining motion poses | Forum: Poser - OFFICIAL
you need to find out if his forward motion is happening in the body part or the hip part. (hopefully the hip.) if it is the hip, then you can open the hip x, y, z graphs, drag the cursor over the entire second animation part, and drag that entire part over in x, y, and z watching the window so that you match the end of the first part. actually if the motion is in body the technique is the same i guess. what you are doing is adding (or subtracting) from all of the frames you need to affect at the same time. you can do this for rotation too if the rotation is off.
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also if you find that the body parts jump or do something really weird when you add two pieces, check that part to be linear. two abutting curves in the graph can make for some wierd motion down the line. very best bet, just key every frame before adding the second motion.
Thread: OT: For Fans of the TV Series-Surface! | Forum: Poser - OFFICIAL
Thread: Next Russian Egg Freebie available - Gay Pride! | Forum: Poser - OFFICIAL
yeah that was witty, intentional or not...
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i also love the smiley in mizrael's reply...it's like what a person would really look like in this conversation...(except me i would be laughing uncontrollably)
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really nice work on the items
Thread: Ideas for creating footprints? | Forum: Poser - OFFICIAL
Thread: OT - Biggest cinematic spaceship before Star Wars? | Forum: Poser - OFFICIAL
Thread: OT - Biggest cinematic spaceship before Star Wars? | Forum: Poser - OFFICIAL
there was this really wierd series i saw a long time ago on very late night tv, like the arc 2 or something like that. it was a spaceship that housed these civilizations from earth that was going to crash into a sun. the people lived in huge domed environments that stuck off the side of a long middle piece, and didn't even know in many cases that they were on a space ship. there were a lot of wierd social structures...i specifically remember one where the society was a midevil society enduring a plague. the adventurers were attempting to get through the domes to get to the controls to keep the ship from crashing in a long storyline.
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that thing was probably pretty big. i don't know if it is a 70's or 60's thing.
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Thread: the max render look? | Forum: Poser - OFFICIAL
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here's a little room i made...original render was at 1600 x 1200 about a year and a half ago. probably nine lights if i remember correctly. all textures are photographic. this image took about not quite 10 minutes if i remember correctly because of the curtains. they are simply poser cloth planes with bits of it stitched together by export and reimported, resting on the curtain rod and clothified. i used a trick to push the pieces together to get the folds. i did not make the chairs or the poser box, but everything else. many mistakes on this but i learned a lot.
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i love the postwork momodot.
Thread: Dynamic Jersey and Spandex? | Forum: Poser - OFFICIAL
two approaches to try.
first one, go ahead and fit the cloth normally. then whip out magnets to push the errant polys closer to the figure. then, unless the fit is humanly perfect, which really ain't gonna happen because that crotch space is very prone to vertices intersecting, you should just constrain these vertices for future sims. also beware the poses you will use here...many times you have to adjust walk cycles, etc, because these verts brush each other, or just get so close they pinch the cloth apart
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the second is, when you skinny the character down, slim the buttocks further than the body, or separately, so that they are thinner than the hip. then constrain the same vertices, that clevage. you might want to do this in two passes to get a better fit...one that gets close to the character's size, but not quite, and still very skinny buttocks, then another with the constrained verts, since constraining verts can act a little flaky in the fit to sims
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Thread: what is a sticky? | Forum: Community Center
Thread: OT-Humour | Forum: Poser - OFFICIAL
Thread: For the Love of Dynamic Clothing | Forum: Poser - OFFICIAL
that's really gorgeous. i don't use anything but dynamic either. you just gotta work it out. how many cloth layers? what settings? did you parent the waist piece to the waist or forearm or add constrained verts? gracias
Thread: python averaging two bvh's? | Forum: Poser - OFFICIAL
phew that is cool...add to it: add, subtract, average demanding little twits are we ; ) o and of course still need the body part select... gracias
Thread: python averaging two bvh's? | Forum: Poser - OFFICIAL
thanks ockham, actually i thought i had seen another one...but i have been working with bvh mixer. it seems great at replacing animation parts, but does not seem to average the values, just replace them (unless i get really crazy with the input values, then the figure goes crazy also) is it designed to add the two values in the frame? for instance, i set a left shoulder bend at 30 degrees, every frame keyed the same, export the bvh, then use mixer to (add?) the two together...nothing happens even when i set rot scale to one which should apply the bvh full force. (not adding?) so i try average....have the arm at bend 10, every frame keyed, import the 30 degree bvh, and it just replaces, again even with the stregnth set to one. doh! never mind i figured it out...setting it to 1 actually replaces the file...setting it to .5 averages the two...so how could you add the values together, like 30 bend +30 bend should be 60 bend? ok actually i think i see a problem that you can't use two indentical numbers, no matter what you type, + or -, 2 or .5 or 1, nothing happens. so it does average these values right? is there a way to make it simply add to the values? sorry for all the troubles, thanks a lot for you help
Thread: 3rd Dimension Graphics - Powered by Poser | Forum: Poser - OFFICIAL
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Thread: inject changes in setup room? | Forum: Poser - OFFICIAL