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jdredline | 7 | 554 | ||
Advisories: nudity
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jdredline | 4 | 141 |
112 comments found!
Quote - Yep .. the white preview is that way for me ... Basically it seems to mean old computer can't deal with the number of nodes.
I have Poser 7 SR2 and this white preview sometimes happens to me.
Work around #1: Go into the Material Room and select the material library. Click on "Add New Material to Library" - the plus sign button in the library.
Did all the textures show up? Mine did. Cancel out the "add new material". And they're still there when you go back into the Pose Room.
Work around #2: When you go into the Material Room with your Apollo body model selected, the "skinbody" zone updates the texture preview. You can go through the zone menu and select each one. The textures will all update from white. And it stays that way when you go back into the Pose Room.
Hope all this helps!
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Quote - Did you save that collection from the messed up figure or a working figure.
If you load a new apollo into that scene and apply that collection how does he render?
It sure looks like you've found some hidden toon rendering option.
I deleted all the nodes so the textures are no longer present. I saved it as a material collection. When I load it onto a whole new model and render, it still gives the same "Silver Surferish" effect.
I have no use for the effect and am willing to share it. I just don't know how.
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
You see on the right, the nodes showing their simple Ashok image maps.
And in the middle is the rendered image.
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
How do I remove AMUCFS from a model?
I had experimented with the AMUCFS on a model from my current project, but the style is too different to switch on this project. So, I need my model back the way he was.
I select the Ashok texture from the Pose library and the preview shows the applied textures. Even when I go into the material room, I can see all the materials are attached to the various zones.Â
However, when I render, it looks like the image above.
Any ideas what's going on or how to correct?
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Quote - Claw, I actualy just found it. Here: http://forum.daz3d.com/viewtopic.php?t=61513&postdays=0&postorder=asc&start=0
The link for Richard's "supermodel" is on page 7, I think.---but, Jdredline, would you be willing to share that fine pysique you spun out above there (the freckled fellow)?
Thanks so much for finding this. Because I visit so many forums, I couldn't remember which one it was where I found it.
I didn't touch the body - only the face.
His body is part of the super model morph.
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Quote - ...Is this your own dial spinning or was it one of BB's presets? And what texture is it? It's really striking!
Oh dear! A credit check!
Let me see if I can remember - the textures are pdxjims "Apollo Lives!" with BB's Apollo shader and lights. I swapped out the image maps.
Supermodel morph is by Richard - I think - I hope I'm not wrong - aka RamWolf?
They were discussing over in another thread somewhere about how Apollo always looks the same, so Richard spun up some dial and posted it for free.
I have since tweaked it a bit and changed the texture to "Jake - for Apollo Maximus" , Copyright 2005 by usslopezÂ
Thread: First Apollo Maximus freebie now available | Forum: Poser - OFFICIAL
Quote - There's several pieces of free clothes for him that are available for download on Antons website... did you notice those?
Tshirt, tanktop, jeans, shoes... His jeans are really cool, because they can morph into several different things - workpants, dressy pants etc...
The guy does need more clothes. I'm working on making some, but it's going to take a little time.
In the meantime, I've been using Phil C's wardrobe wizard...
Apollo has clothes?
;-)
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
To replace the textures, I use a "replace material" script BB or some one else mentioned somewhere on one of these threads.
The body texture I was adding in had 2 different listings in the file selection menu. I replaced both and wa-la!
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
This latest character will not update the torso, or hands and feet - even though I've replaced the Image Map just like the other 4 character as show in the picture above.
Any suggestions?
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Quote - > Quote - Now that's popping....
Â
...
(As soon as I untangle myself from coule of current projects I intend to play with it)
My problem is, I've already integrated this shader into my current project just for fun, but the images don't match the previous images. I'm dreading going back to my original style since I'm already past the halfway point.
All future projects will have this shader!
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Okay, that did the trick. No error messages when I run the updater from the palette and the parameter dials load up when I select them.
Something else I want to mention - not a problem.
Some people mention when they apply your shader, the figure turns white - but renders normal.
The first time I used your shader the same thing happened to me. But I thought, "better check it out in the material room." So, I switched to the material room. For each zone I selected, the material went from white to the texture preview. So, I selected all the zones one at a time and wa-la! Texture preview back in the Pose Room. (except for lashes and eyebrows - they still show white in the preview, but render normal)
Another odd thing: On one project I tested the African 2 preset. He didn't display white, but the texture preview was of a white man, but when I rendered, he was black as I had selected.
I think I know why it does that. Because AM_Body01 is the automatic selection, when I choose one of the black presets, the shader is programmed to switch to AM_Body02 and this doesn't happen until it renders. (am I close?)
Anyway, this shader you've come up with is a dream come true and I can't thank you enough. Thank goodness it was free since the name scared me off at first, but now that I know it's potential, I would have paid a very pretty penny for this shader. And if you decide to make this system for other male models - you definitely should charge for it!
I'm currently rendering an image with the AMUCFS!RT+refl+AO and "oily" selections and I can't believe my eyes!
Thank you, thank you, thank you!
JDRedLine
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
So, my next problem:Â After getting it to work so well with that guy, I decided to go back to another project which has 2 charaters in it and apply your system to them.
Just for safety, I closed Poser altogether. Re-opened, and then opened the scene. With one of the figures>body selected, I ran the updater and here's the result:
Traceback (most recent call last):
 File "C:Program Filese frontierPoser 7RuntimePythonposerScriptsScriptsMenuparmaticparmaticUpdater.py", line 131, in ?
   ParmaticCameraUpdate()
 File "C:Program Filese frontierPoser 7RuntimePythonposerScriptsScriptsMenuparmaticparmaticUpdater.py", line 118, in ParmaticCameraUpdate
   for mat in materials:
TypeError: iteration over non-sequence
What did I screw up this time?
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
(I think I orgasmed)
Still very much "orange" texture, but I'm just too excited to mess with anything.
I'll experiment at a later time.
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Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL