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134 comments found!
DaremoK3 posted at 9:15AM Thu, 28 July 2016 - #4277581
Another small issue...
Are any of you other beta testers testing on an x86/win32 PC?
I am testing on both x86 and x64 PC's, and the plug-in DLL for the x86 fails to activate. For the new DS Bridge version DS can not recognize it as a legitimate file. Has anyone else experienced this?
It's corrected now. A small but annoying copy & paste error.
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
Hi to all,
I've uploaded a new beta version removing the activation policy. So, no problem to be expected from that side. I sincerely apologize to all the beta testers for forgetting about that and not being able to produce a new version a soon as it was signalled to me.
Philemo
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
@Erwin0265 and @Ashfire45
I still have that SubD bug resisting me. As soon as I'm able to eradicate that little buster, I'll release the bridge. After that, the delay will just be the acceptance test from Rendo (hopefully, it'll go as fast as for the Carrara one). And no, I won't make any estimate for a tricky bug resolution. It can be one hour or several days. I just don't know.
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
Ashfire45 posted at 1:11PM Sun, 10 July 2016 - #4275233
I don't know if this is the right place to ask, but how easy is it to fit clothes for Victoria 4 onto the Genesis 3 Figure? Is there a lot of complex trickery involved, or is it a relatively smooth process? One of the big reasons I'm looking forward to this is breathing new life into old clothes; autofit has a way of making them look very unnatural, particularly skirts and dresses!
Once you have the cloth more or less fitting in T position (you can have small pokethrough that will be solved by static simulation), everything goes smoothly. In VWD, you have a setting allowing you to shrink the cloth by a percentage. So, if you start with cloth a bit too large, you should be able to have them fit without using autofit.
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
It 's very close to being ready. Beta testers have reported two tricky issues I have yet to solve. One is for SubD clothes, the other one is about multiple launches of the bridge. As soon as those have been addressed, I'll submit the product for sale.
Thread: Carrara bridge to VWD questions | Forum: Virtual World Dynamics
The fact that you have a suffixed object created means that the dress has been exported and reimported in Carrara. The message is from VWD. Objects have to be visible to be exported (same in Poser and Studio). After the first export, the original dress is hidden and the copy is visible. If you redo one without hidding or deleting the copy and making the original visible again, it won't work.
But all that doesn't account for the first export that should have worked. I had that kind of error when:
Hope that helps
Philemo
Thread: Carrara bridge to VWD questions | Forum: Virtual World Dynamics
Thread: Carrara bridge to VWD questions | Forum: Virtual World Dynamics
That error occurs when there is an issue with the scene description file. If that happen again, there is a file in the DazTmp directory ("CarraraVWDDebug.txt"). Could you close Carrara and send me that file ? It would help me understand where the issue lays.
Thread: Carrara bridge to VWD questions | Forum: Virtual World Dynamics
Sorry, I've just discovered this post. I'm not sure how notification works in that forum, But I surely didn't receive any. fortunately, you also posted in the "other" forum.
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
I've just uploaded a new version (same link as usual). It corrects an issue with subdivision on in Studio. Mesh display issues will be dealt with by a new version of VWD (Gérald found and corrected the problem).
Thread: Can run Static, but not Dynamic Pose | Forum: Virtual World Dynamics
I found the bug (with Gerald's help). The cause is subdivision. I've uploaded a new version that corrects that.
Thread: Can run Static, but not Dynamic Pose | Forum: Virtual World Dynamics
It does the same to me, only with studio (not with Carrara). I'll have a look into it. I suspect the animation data must be one possible issue, although I didn't change a thing for ages in that area...
Thread: DS4 animation question | Forum: Virtual World Dynamics
Each frame is saved as a morph. If you set them all to zero and set the last morph to 1, you can start in the first frame.
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
Writers_Block posted at 4:36PM Sat, 18 June 2016 - #4272864
Daz Studio crashes when trying to start another instance of VWD (when one is already running). Pretty sure, previously I could have more than one running.
It's not supposed to crash It's what it does when I try:
I could even have 3 running simultaneously:
What kind of crash do you have ?
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
Correction. I realized a number of things while driving to work. The new version doesn't export normals. They are calculated by VWD. If I export normals, I have a kind of "moiré" all over the meshes. Looking more closely, this moiré seems to be linked to triangulation. Whatever I do, i cannot make the obj exporter to triangulates the quads. When the quads are imported in VWD, half the quad has a normal colour while the other half is black. I didn't have this problem with the Carrara plugin because I was exporting triangles. So, in order to solve the issue, I have to find a way to export triangles. the "triangulate nGons" option of the obj exporter doesn't work (it seems to consider that quads are not nGons). One possibility us to rewrite an obj exporter (as I did in Carrara) or triangulate the mesh before export (or a clone of the mesh). I'll make some test and see how it goes.
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Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics