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165 comments found!
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Thread: Looking for a way to get veins on M4 | Forum: Poser - OFFICIAL
Do i need a second script to do that? Because i don't see a specular map setting in poser's changegamma script.
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
hborre: Yeah man. In my early days, i thought once i figured something out, it was done. However, i came to realize that every render was going to be different, because every texture, material room, model reacted differently, so it's basically a constant learning experience. It's fun though ^_^ I wanna thank you for taking the time to help me out too. Every problem i encounter, i learn like 10 new things from you guys helping me trying to solve it. The learning curve is insane, even for casual poser users like myself =P
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
moriador: Yeah, i didn't even think about compatibility until someone mentioned to me that the werewolf in one of my test renders looked washed out on his screen. I thought that was a bit weird because it looked completely fine on my monitor. After some testing, i saw that with this model, something was giving it an "ambient glow" when i used gamma correction. If i turned the brightness up, the werewolf looked more and more washed up. This meant anyone who has a higher brightness setting than me will see a worse render rather than what i intended. Everyones suggestions helped a lot, and bagginsbill's showed one of the main culprits: the transluscence had to be turned off since that also gives a glow.
I'm guessing that what happened was this model was made a long time ago before gamma correction, and was expected to be rendered without it. Usually non-GC renders tend to be a lot darker in areas, and to make up for that, the maker added the glow with translucence. That worked perfect with no GC, but when GC is ticked on, it adds the glow as well as the GC which makes it him look like he has an ambient glow to it.
hborre: Yeah, i'm not sure what lighting i'm going to be using yet. With indirect lighting, i always have GC ticked off though, so all the ambient glow problem wouldn't exist. I'll test out ezskin to see how it looks on him. The thing i like so much about poser is there's so many options giving me lots of choices to make.
Thanks for the help guys, i learned a LOT from this thread ^_^
Thread: Looking for a way to get veins on M4 | Forum: Poser - OFFICIAL
Yeah i got the M4 displacement maps. Now that people have mentioned it, i noticed that my horde werewolf's hair had the same problems you were mentioning. I used the material changegamma script that came built into poser and set the gamma for displacement maps to 1, and that corrected it. I've been messing around with a few other things in poser where i had problems, so i haven't tried them out yet, though that's next on my list.
One thing i was wondering though. That changegamma script has all the maps except for the specular maps. Do i also need to worry about changing the specular maps gamma to 1 also, or can i just ignore this when using gamma correction?
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Remember that this is with basic lighting, no postwork, and not at the highest settings. I'm just trying to get him to look good material wise first and making sure he doesn't look washed out.
Thread: Looking for a way to get veins on M4 | Forum: Poser - OFFICIAL
Quote - Those who use PP 2012 are probably already familiar with the script, as they need to run it (or Scenefixer or EZSkin2) to fix the transparencies on hair, unless they enjoy changing the gamma settings manually.
I'm curious about this. What happens to hair in PP2012 if this script is not run? And which maps do i have to apply the script to? I haven't noticed any problems with hair so far, but i might be overlooking something.
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Actually that seemed to fix the washed out look, but what happened to the lips T.T
Edit nvm, i forgot the turn off the translucence on those. Doing so fixed it.
I think that was the key to getting rid of the washed out look! Thanks bagginsbill! I turned up the brightness to make sure, and the washed out look seemed to have disappeared. I guess i gotta do this when i have GC enabled.
Does the above picture look ok now, other than adjusting the lighting?
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Another thing i noticed is that on the image maps, it says "use gamma from render settings" Would changing these to "use gamma 1" eliminate gamma correction for the werewolf while leaving it on for everything else in the scene?
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Hmm, naw, i dont got the scenefixer script. I'll download it though and check it out.
I'll try another render by turning off translucence as you suggested and see if it fixes it.
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Thread: Gamma correction and the "horde werewolf model" | Forum: Poser - OFFICIAL
Yeah, in the second image a diffuse IBL is being used. I also notice the horde model ambient color is set to a grayish color, but the ambient strength is 0, so would that even matter? That ambient glow also was present in the first picture, but after applying postwork and increasing contrast, it got rid of most of it. That glow though is not present when gamma correction ticked off. So i'm not exactly sure what's causing it when GC is ticked on. This so far has only happened on this particular model too.
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Thread: Monitor brightness | Forum: Poser - OFFICIAL