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104 comments found!
hmmm if teeth are important...even the AV skeleton is sorta lacking,it's better than the included poser skeletons but it'll still need a "good" tex to look decent,the best bones from daz are found in the "morphing skull" it's really high rez,much more so than even the AV skeleton,it has all it's teeth,is very detailed and reasonably priced. i use the morph skull attached to the AV skel "body" for the most detailed skeleton,i wish the AV "body" was as detailed.you could just as easily attach it to the default poser skeletons at least for images where the focus is on the skull it would look decent enough if the body pose wasn't extreme
Thread: DAMN CANADA | Forum: Poser - OFFICIAL
yup as a canadian born caucasion male,i gotta tell you things are tough all over bud,being in the so called majority sure doesn't afford me or anyone i know any special treatment,as voodoomesiah mentioned it's almost a hindrance to be a white male in this country today...you'll get no sympathy from me...i get no help from anywhere,i'm expected to earn my way and do what i can to help myself,i sure wish i could get access to some of the perks you seem to think i enjoy,they don't exist for anyone my friend.i understand your anger,but i think it's misplaced
Thread: forum question... | Forum: Poser - OFFICIAL
thank you for the answer...it sure looked like i could,but in all my dealings with forums in the last few years i've never been to one where you could do that!html .img tags sure,but not a direct upload...
Thread: Poser -> 3DS Max -> Poser -- minor discovery to share | Forum: Poser - OFFICIAL
no it shouldn't have any effect on the "max" end of things,just on how you bring them in to poser,the settings you have in your screenshot for the poser import plug are probably fine except that i would disable the "percent of standard figure" option,this will scale everything to approx six feet tall....unless it's a full figure this will create extra work for you rescaling it, and your original scale will likely be lost.
Thread: Poser -> 3DS Max -> Poser -- minor discovery to share | Forum: Poser - OFFICIAL
ok here's how mine is set... OBJ2MAX IMPORT SETTINGS["yes" means check the box,"no" means leave it unchecked] IMPORT OPTIONS- multiple[select the part you want] helper....no group....no GEOMETRY SETTINGS- rotate model....yes texture coordinates....yes normals....yes obj smooth groups....yes unify....no vertex scale....100 center pivot....no MATERIALS- use materials....no that will get your future morph target into max at a workable scale and turned right side up. [you can make it bigger if you want,you just need to take that into consideration when you export] MAX2OBJ EXPORT SETTINGS GROUP AND MATERIAL- group by....object use materials....yes create material library....no GEOMETRY- rotate model....yes[if you did on import then you need to rotate it back now] faces....quads texture coordinates....yes normals....yes smooth groups....yes vertex scale.... 0.01 [again this is directly proportionate to what you increased it by in the import plugin,if you set your import scale at 1000 set the export too 0.001 etc etc] FILE- # of digits....10 compress numbers....no relative vertex numbers....no this is how i do it and i've not yet noticed any scale problems with morphs done this way. you can skip the poser import plugin settings all together btw...when you get done playing with your vertices in max export your part[head,chest whatever]as an obj using the settings above,I usually export my MT obj's to a seperate folder[call it whatever you like,i usually create it in poser's geometry folder and name it similar to whatever the figure they are destined for is called...ex;p4 woman MT's] start poser load the figure you made the morph target for select the part of the body the morph is for[ex; head] go to the "object" menu and select "load morph target" a box will pop up click on "locate file" and go find and select the morph obj you just made in max,then after thats done type a name for your morph in the second box where it sez "shape1".press ok and if all is well,a second later you will have a new dial to twiddle with at the top of all the others. now if you don't want to have to load the new morphs everytime you want to use that character save it your figures library and your new morph[s] will load everytime you select that figure.... and that FINALLY is how i make morphs in 3dsmax :)I wish i could just post some screen grabs like you did,it would have been easier and clearer,but i have nowhere to host em.i could wite an even longer response about things to do and how to do them in max but that's a lot of typing, and kind of outside the subject :)
Thread: Poser -> 3DS Max -> Poser -- minor discovery to share | Forum: Poser - OFFICIAL
ummm the habware plugs will do all the scaling for you...when you import the obj to max set the vertex scale to 100,when you export set vertex scale to .01,and make sure the "digits" thing[can't remember just now what the plugin calls this,it's the last option at the bottom] is set to ten.works like a charm for me everytime and max remembers the settings so you only have to set it once. this is how i do morphs in max,i just select the entire figure and select the part of the obj[head,chest whatever] i want to work on from the plugin's list of parts and then just import the one part in max,when i'm done i export the single part as obj...and load it as a MT in poser,so far i haven't noticed any problems
Thread: Happy New Year 2002 From France !!! | Forum: Poser - OFFICIAL
Thread: What affects Poser render time? | Forum: Poser - OFFICIAL
i find lighting has a big impact,the more lights the more shadow maps etc need to be rendered,at least that's my thoery.try some of these "global illumination" light sets with 20 or more lights on a single figure standing on the ground plane and you'll see what i mean,the render just crawls till it gets past the the "floor" and all it's shadows.
Thread: where can I find a 3dsmax translation utility? | Forum: Poser - OFFICIAL
both .3ds and .max[3ds+max???:)]are native max file types. .3ds is a model file,a .max file is not just a model but the entire scene,including animation,lights and camera's,material settings,render settings etc etc..in poser terms it's like the difference between an .obj file and a .pz3 file...how many progs besides poser support .pz3 files? why do people save in max?because it saves everything they've just worked on,it's also just the default,when you hit "save" in 3dsmax you save a .max file,just like in poser if you want to save just a mesh then you have to export it as a .3ds[or whatever else you need]and you lose everything else in the scene. there is a very large online max community,all these files you can download are uploaded for other max users,not poser users....the fact that all these other programs support .3ds files should tell you something about how well 3dsmax is supported in the 3d world....
Thread: obj. file go bad??? | Forum: Poser - OFFICIAL
i've never had this prob myself but seen lot's of messages about it...now this is just a thought but, would making the offending rsr files "read only" be a way around this??i assume once created poser doesn't need to modify them?does it?just right click on the file go to properties and check the lil box...that SHOULD prevent the file from getting screwed up by whatever is doing it...or am i way off base and just not understanding the purpose and use of these files?
Thread: Losing Textures from Poser Pro Pack to 3D Studio Max | Forum: Poser - OFFICIAL
just to clarify what aleks said...host your scene in max,it'll come in with no textures initially.open your material editor look for and then click on the "get material" button,then when that window opens choose to get your materials from "scene"......and there they are,assign them to a slot and then whatever poser object they belong too.you'll still probably have to go through each bitmap in the multi-map to click the "visable in viewport" button to see em in the viewports,tho once assigned they will show up in your renders
Thread: Anton'sPromogirl Texture. Important update info | Forum: Poser - OFFICIAL
hmmm when i try to DL this through freestuff i keep getting a file not found error???? anyway after reading this thread i was playing around with some other character's and it seems to me that if you just reduce the "strength" of the tex in the material editor[down to about 90% give or take] it accomplishes much the same thing at least when applied over a white diffuse color.along with very subtle adjustments in the highlight color and strength i find i can get a pretty convincing "look" this way.
Thread: What program do you use to make original Poser clothes?? | Forum: Poser - OFFICIAL
well i haven't tried it,but there is a plugin for 3dsmax by digimation called "stitch".it's really quite neat,it lets you lay out patterns just like you would for real clothing,the software then stitches it all together and conforms it to whatever body you choose to apply it too it also takes care of the physics,ie how the cloth falls wrinkles etc. as i said i haven't tried it but i have seen it used and i strongly suspect others are using it judging by the "look" of thier work.
Thread: Daddy! Daddy! | Forum: Poser - OFFICIAL
hmmm my very first post and i'm gonna pick apart someone else's work!:) anyway i think it looks pretty good,but one thing and it's a small thing,your lighting seems to be reversed from that of the background,look at the shadows.i think the figures might blend in a little better if you tried to match the lighting already in the background
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Thread: Which DAZ Skeleton Should I Buy? | Forum: Poser - OFFICIAL