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118 comments found!
Ysvry: Sorry, it was a mistake. I was thinking in tests made when modelling penguin, and that was not a good one. A selection of vertex or faces can be duplicated but not instanced. o-q: That is the setup to modelling with sub-d. That is not needed in maya, in old versions of max was needed a similar setup,... It seems there are too many steps, but they are easy and quick to do. The important thing is mantainning middle vertex in the same plane.
Thread: mirror modeling | Forum: Blender
The way I know is using an instance.
Create an object with origin in (0,0,0), divide object in two sides, delete one side.
Create an instance (Alt + Dkey).
Esc key to don't move the instance, Mirror the instance (set cursor to 3D).
Modify the original object.
Last join two objects and remove duplicate vertex.
Notice you can also mirror vertex instead of creating another object.
Message edited on: 09/12/2005 16:37
Thread: Cool! | Forum: Blender
I know a person who was in your situation, first cirugy, then chemo, and she won to illness. Always looking forward!!
Thread: Blender links in the backroom! | Forum: Blender
Thread: Blender is my new artists media. | Forum: Blender
Thread: WIP - Antartic hearts - Corazones ant | Forum: Blender
Thread: Metal please HELP | Forum: Blender
Thread: Metal please HELP | Forum: Blender
I have not done a metal in blender still, but that huge black background seems not good to see reflections. Perhaps a cloud texture in Nor to blur reflections.
Thread: Blender in the Renderosity Front Page News :D | Forum: Blender
Right, that's very good. I took advantage with an offer of guide plus textures plus game kit.
Thread: Blender in the Renderosity Front Page News :D | Forum: Blender
Yes, I agree with you. Even I have bought the DVD, it's a little help to the project and a good tool for learning... in march :p
Thread: WIP - Antartic hearts - Corazones ant | Forum: Blender
Thread: WIP - Antartic hearts - Corazones ant | Forum: Blender
Thread: WIP - Antartic hearts - Corazones ant | Forum: Blender
Relative VertexKeys.
A tech of animating vertex, used to facial animation.
Since a mesh you create different keys by moving vertex, then you animate them by IPO curves and sliders.
For details look at chapter 12 of blender guide.
About penguin next will be introducing or faking Specular component in feathers (halos). Some idea?
Message edited on: 08/14/2005 16:08
Thread: WIP - Antartic hearts - Corazones ant | Forum: Blender
Thread: WIP - Antartic hearts - Corazones ant | Forum: Blender
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Thread: mirror modeling | Forum: Blender