Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
The way I know is using an instance.
Create an object with origin in (0,0,0), divide object in two sides, delete one side.
Create an instance (Alt + Dkey).
Esc key to don't move the instance, Mirror the instance (set cursor to 3D).
Modify the original object.
Last join two objects and remove duplicate vertex.
Notice you can also mirror vertex instead of creating another object.
Message edited on: 09/12/2005 16:37
Ysvry: Sorry, it was a mistake. I was thinking in tests made when modelling penguin, and that was not a good one. A selection of vertex or faces can be duplicated but not instanced. o-q: That is the setup to modelling with sub-d. That is not needed in maya, in old versions of max was needed a similar setup,... It seems there are too many steps, but they are easy and quick to do. The important thing is mantainning middle vertex in the same plane.
well i know of this method i use it too but the problem is you have to keep the mirror axis exactly at the origin of the coordinate system, thats too restricting imho :) i hope they update it with some more local mirror axis. the way wings does it is great and easy just select a plane to be the mirror. 10 points for wings.
for
some free stuff i made
and
for almost daily fotos
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Is there be any chance a way to mirror model, I so far have not had the need to build figures in Blender, instead prefuring Truespace. But I guess I should give it a go at least. any comments welcome!