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136 comments found!
Thread: Area render not working properly in Poser 12? | Forum: Poser 12
ChromeStar posted at 7:55AM Sun, 10 January 2021 - #4409319
Also, the area render doesn't appear to respect the post-render effects settings, and when exported you only get a single image rather than one with those effects and one original (consistent with not applying the post-render effects).
Yeah, I noticed that. You have to open the FX screen and export from there. Conveniently. :-/
Thread: XL - eXtended Library not working | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Resetting a model to zero (not simly zeroing dials) | Forum: Poser - OFFICIAL
Thread: Saving expressions without shaping morphs | Forum: Poser - OFFICIAL
Thread: Preventing objects receiving shadows | Forum: Poser - OFFICIAL
Thread: Preventing objects receiving shadows | Forum: Poser - OFFICIAL
Raven, thanks for your suggestion but this solution won't work I don't think.
Imagine, I render a background using the scene lights (say 50% brightness) and save as an image, which I then load as a background. When I now put all the other objects back in the scene and re-render, the background's 50% again reacts to th 50% lighting, giving me 25% brightness in the background.
Quote - How would this work?
Render your cyclorama background. Save that render and then load it as a background image. Load the other items as before (but not the cyclorama this time). In your render settings, make sure that 'render over background' is enabled and render the picture. The objects in the scene should cast shadows (which should be caught on the ground plane as that is set up by default to be shadow catch only) but wont cast shadows onto the cyclorama background image. If necessary, increase the size of the ground plane to cover all of the area that your scene items are on.
Thread: Preventing objects receiving shadows | Forum: Poser - OFFICIAL
Quote - You have Poser 8 and dependent parameters.
Connect the image to Ambient_Color. Make the Ambient_Value depend on your main light intensity. Done.
Not really done. This is another fudge, rather than an accurate solution. If I didn't care about the shadows, the backdrop would pick up all of the light colour emitted by lights in the scene, and would respond to the distance and angle from the source. Using your solution, I simply guess at the average ambient light across the entire surface and set that. It's not optically accurate.
But thanks for the suggestion. The whole point of this exercise was to get the actual light casting onto the background, but not shaows.
It occurs to me now, that the simplest way to do that, is simply to turn shadows off across the entuire scene in Poser's render settings - render that, then turn them on, and composite in Photoshop. Not ideal because I was hoping for a single rende solution, but more accurate than the other options,although I stil like the alternate diffuse channel solution a lot.
Thanks all.
Thread: Preventing objects receiving shadows | Forum: Poser - OFFICIAL
Quote - > Quote - And anyway, I don't ant it not to to receive ray traced light - just not shadows.
Â
That's funny, as a shadow just means that there is less light because something else blocks the light and casts the shadow... So if the object does not receive a shadow, the shadow casting object must not be present or set to not cast shadows...
So you'll need to render twice, once without the shadow casting object and once with the shadow casting object and then combine both renders...
Which was exactly what I was trying to avoid as there are dozens of shadow casting objects, and I was also trying to avoid post compositing.
But thanks anyway.
Thread: Preventing objects receiving shadows | Forum: Poser - OFFICIAL
Quote - Provide a screencap of your scene.
http://www.renderosity.com/mod/gallery/full.php?image_id=2074789
As you can see, I've fudged the background by turning the alt diffuse colour to dark grey, but I would prefer a solution that takes the lighting from the lights.
Thread: Preventing objects receiving shadows | Forum: Poser - OFFICIAL
Thnks ice boy, but I don't use Python scripting. And anyway, I don't ant it not to to receive ray traced light - just not shadows.
Quote - i made a mistake in my post. i meant Poser not photoshop
Thread: Preventing objects receiving shadows | Forum: Poser - OFFICIAL
Actually I tried that thanks, but as I expected, the backdrop colour changes when there are no other objects in the scene.
Â
Quote - > Quote - Can anyone please tell me a way to prevent objects receiving shadows in Poser 8?
I don't know how to do it in Poser, but you might be able to cheat. Render two versions of the scene. One version with everything except the item you don't want shadows for, and another version with only the item you don't want shadows for. Save them in a format that supports an alpha channel, like PNG, then compose the two parts as layers in a paint application.
Thread: Preventing objects receiving shadows | Forum: Poser - OFFICIAL
I appreciate your amazingly fast response, but that seems to stop the objects taking any light from the scene at all - even in a night scene, the backgrounds are now really bright. Any idea how I can resolve that please?
Thread: Poser output to QTVR - Solved | Forum: Poser - OFFICIAL
I tried using simple background pictures in my QTVR, but the file size jumped by 800%!!! So I rather abandoned that approach. As for the shiko dachi, your illustation makes sense, if the person only has one leg, but with two legs the dynamic is different. It's the right angled position of the legs that provides the stance with its stability. It essentially juxtaposes the two feet at oppositer corners of a square. Maybe I didn't pose the figure well enough to make that clear. My understanding has increased considerably since I did those models, and I noticed a few bits that I should redo. Having said that, it's not a stance designed to be held for a long time - you pull someone down with it then move off, or you sink into it, then lift someone. You don't have to have balance, so much as tension.
Thread: Poser output to QTVR - Solved | Forum: Poser - OFFICIAL
Yeah tried Viewpoint - it sucks - clothes don't fit, lighting is awful, textures look crap, materials are all shiny, file sizes way too large. Thanks though.
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Thread: 3DS Max plug in gone? Alembic texturing | Forum: Poser 12