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125 comments found!
Don't know if it was me or you, but sorry about the confusion anyway.
Here are some walls I put together for my office.
http://img.photobucket.com/albums/v233/molina00/walls.png
Kind of a small room right now but I'm going to make it bigger. Just getting the stuff together for now. The wall with the window took me hours to do. Sometimes I love Blender, and sometimes I hate it. Today I hated it. lol
Thread: My first stab at furniture | Forum: Blender
I didn't do that in Blender. I imported the desk into Daz and added the figure there. That's where I did the render too.
Thread: My first stab at furniture | Forum: Blender
It was a character I downloaded from somebody at the Daz forums for V4. The hair and clothes were downloaded and I did the pose myself.
Thread: My first stab at furniture | Forum: Blender
Quote - I like the Secretary, but I'm curious. How you did you do the other side?
I like the secretary too. hehe
A little better than just a boring desk.
I don't have a chair yet, but the posed worked out pretty well regardless.
I really didn't do anything to the other side, yet. I was thinking I would add some drawers or something to the back later on.
Thread: My first stab at furniture | Forum: Blender
Thanks guys. I didn't really put a lot into the lighting. If I was for a real scene I certainly would have worked on that more. Right now all I have to make a scene out of is a desk and a person, so I didn't think it was really worth the time to do lighting.
Thread: Brief Description on Surface Normals. | Forum: Blender
Quote - Very useful tutorial for a art in blender that is obvius for the more experienced but that beginners don't know about.
Quite true. hah
Thanks for posting this reddog.
Thread: Another Blender newb who needs help. | Forum: Blender
Quote - I came up with a flow chart for you to try and show how to apply your texture to different options, like Color Map, Normal Map and Spec Map. The Spec map can be difficult to see unless you have a light reflecting off of your object at just the right angle. The sword is looking pretty good. I'd almost bet that the dark spot on the tip may be from a surface normal facing the wrong direction. Hope this helps. Texture/Material chart
Thanks. I'll check that out tomorrow, and see if I can't fix my blade too.
I was hoping I would get some help here but I wasn't expecting such great help.
Thread: Another Blender newb who needs help. | Forum: Blender
Quote - > Quote - Nevermind. I found my sword in DAZ. It was near microscopic. lol
Thanks so much for all of your help. It is very much appreciated.
Glad everything worked out for you. I had a similar experience importing a Gmax scene into Cinema4D through a roundabout process. I almost didn't find it, either; it was so small.
Thanks. It was kind of funny really. I was panning around the whole workspace trying to find my sword, then I saw something so tiny flash by I almost missed it. Turned out to be the box around the sword I had selected. :laugh:
I was also wondering, what is it about my english that you love?
Thread: Another Blender newb who needs help. | Forum: Blender
Thread: Another Blender newb who needs help. | Forum: Blender
Nevermind. I found my sword in DAZ. It was near microscopic. lol
Thanks so much for all of your help. It is very much appreciated.
Thread: Another Blender newb who needs help. | Forum: Blender
Still having trouble with the importing. I made a new sword today, of which I am happier than with the one I already posted in here, but it still isn't showing up in DAZ. I exported from Blender as an OBJ, imported it to DAZ using several different scales ranging from 100%-5000% and it never showed up. Do I need to move the OBJ file into a DAZ folder or something? I am at a loss here.
Thread: Another Blender newb who needs help. | Forum: Blender
Quote - > Quote - Your tutorial was actually pretty easy to follow.
It took me all afternoon to make this thing with it. I'm not terribly happy with how it turned out, but I guess it's okay for a new guy.
That looks pretty good. :) I can see some nice detail in it. I suppose the toughest part is trying to find a nice clean image to start with. > Quote - About the part on adding a specular map, would I load that through the Texture tab instead of the original image?
Umm.. (Trying to do this from memory) .. From the same 'material', add the spec map as a new image, then go back to the materials section.. you should see it listed below your 'texture' image. Click the spec maps name, then go to the 'Map to' (?) tab, and select only the 'Spec' button. Basically, do the same as you did for the Color and Bump maps, only apply this one to the "Specular" only. They will all be contained under the same "Material"
I must not be doing something right, because the only change I'm noticing is the handle turning gray. I load the grayscale image in the Textures tab, go back to Materials and click the Spec button in the Map To tab but that's what it gives me.
Thread: Another Blender newb who needs help. | Forum: Blender
I don't think the image was the problem. It seemed like a good quality pic to me.
Thanks again for all your help, and if you were to put together a pdf of your tutorial, I would definately be interested in it.
Thread: Another Blender newb who needs help. | Forum: Blender
About the part on adding a specular map, would I load that through the Texture tab instead of the original image?
Thread: Another Blender newb who needs help. | Forum: Blender
Quote - I finished the tutorial. Go easy on me, I rushed through it for you, but I think it's clear enough to figure out. And yes.. most likely a spelling error or two. Sword from Blender to DAZ Studio Depending on how large you modeled the sword originally in blender, importing it at %5000 as it shows in your image there, will be way to big. I haven't figured out the Blender - Daz ratio yet. Also, you'll need to make sure your surface normals are facing the correct way, or it might be invisible withing DAZ Studio.
Thanks a lot. I really appreciate the help. I'll try it later and see how it goes.
Also, what are surface normals? :blushing:
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Thread: My first stab at furniture | Forum: Blender