159 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
RawArt | 2 | 81 | ||
RawArt | 14 | 958 | ||
RawArt | 15 | 639 | ||
RawArt | 0 | 88 |
(none)
|
|
RawArt | 0 | 60 |
(none)
|
|
RawArt | 1 | 106 | ||
RawArt | 2 | 97 | ||
RawArt | 16 | 630 | ||
RawArt | 1 | 80 | ||
RawArt | 11 | 280 | ||
RawArt | 3 | 167 | ||
RawArt | 1 | 144 | ||
RawArt | 0 | 69 |
(none)
|
|
RawArt | 3 | 222 | ||
RawArt | 6 | 143 |
1,157 comments found!
Quote - We might be talking about how diffrent App's threat displacement maps.
What your describing to me sounds like burned maps not displacment maps in C4D.
In C4D a displacment ,vector maps rases the meshes polycount to 4 million.
Nope...a displacment map is a displacment map...no matter where it is.
A displacment map will not raise the polycount, because it has nothing to do with the polys. You may raise your polycount to make a displacment map, but then you save off your map and you apply the map to the base mesh at its normal poly count.
Using the map will not change the ploycount, it will just give the info to the renderer to make it appear like a higher poly mesh.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - Poser ,DAZ don't have vector maps yet.
Displacement maps are seldome used with Poser ,DAZ
Don't have F5 but reads displacement map not sure if that means a zBrush displacement map.If you want to see what displacement ,vector maps can do.
Hah...I have been using zbrush since it first came out...and have been making displacment maps for a variety of programs for years.
I do know what they can do ;)
They can be very powerful tools to create characters if you know how to use them.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - No can't compare Diffuse maps, Spec maps, or normal maps to displacement ,vector maps.
Quote - No you do not paint on the mesh.
You sculpt the mesh.You do extract 3d information from a displacement ,vector map.
Think of displacement ,vector maps as a very high tech bump map.
Sorry Ron, but you are very wrong in this.
It seems you are coming from a zbrush perspective on this, and as such it may seem like you are sculpting the actual mesh. But if you were actually sculpting the "mesh" then you would be saving out a mesh with those millions of polygons.
But..you are not doing that. Once you save out the displacment map from zbrush, your mesh stays the same, and the MAP you made is what gives the renderer directions as to how to bump it up...but the actual mesh does NOT change.
The displacment map just gives the renderer information as to which areas bump up or sink down to give the "appearance" of being a higher resolution mesh. But it is just render information. It is not mesh information.
The only way it relates to the mes is in the UV mapping of the particular mesh..and that is the same as diffuse, spec, etc.
Rawn
Thread: the Dawn of a new day... | Forum: Freestuff
A displacment map is just that .."A Map"...it is not an actual part of the mesh.
The issues at daz are if you use their mesh for making things, wether this is cutting parts out for things like geografting or shrink-wrapping a new mesh to their sculpted shape.
But all a displacment map does is give the renderer instructions as to how to render the object. Just like Diffuse maps, Spec maps, or normal maps (and any of the dozens of other maps you could include with an object.
There is nothing illegal about making displacment maps.
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
Why on earth are people complaining about how real or unreal she is.
It's a 3d figure...it can be morphed into however you like.
There is no reason why the default shape should look one way or another...it is just default. You spin a dial and apply the morphs to make whatever look you want...and if that is too much work, then you really are not into it for the art are you. Out of the box anything will never give you art, so dont expect it to.
The arguing over it is nonsense.
I have my own issues with the basic body shape...and ya know what?...I am making some morphs myself...so there will be options for everyone over time.
Rawn
btw...there are d/s users here.....just alot of us also use poser, and others just dont feel the need to announce platform choice, because it is all good LOL
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - > Quote - I think the name for the male counterpart should be "Rawn"...Has a nice ring to it dont ya think? LOL
Rawn
I was wondering when someone was gonna say that :P waves
I just like the sound of my name......never claimed I wasnt vane ;)
Thread: the Dawn of a new day... | Forum: Freestuff
I think the name for the male counterpart should be "Rawn"...Has a nice ring to it dont ya think? LOL
Rawn
Thread: OT DR Who Finale!!!!! WOW!!!! - NO SPOILERS!!!!! | Forum: Poser - OFFICIAL
“Introducing John Hurt as the Doctor"
Hmmmmm
Overall a great episode....I think it could have been expanded into a 2hour movie.
Thread: Help with the power barbarians fur and reflection | Forum: DAZ|Studio
LAMH is a great product...and the learning curve is pretty short.
There are some nice tutorials to get you up to speed quickhere:
http://www.youtube.com/playlist?list=PL_JdHHW5yFwbqeq6aJzKtfEdbpt9k4HY6&feature=view_all
Rawn
Thread: my so called ds art, how to bcome beter? | Forum: DAZ|Studio
Look through various art galleries and find art that you like...then try to duplicate it for yourself.
As you look at what you did and compare it to the original, you will start to see the little nuances that will help you to learn to do better.
This is suggested as a learning lesson, I am not suggestion for your personal art that you simply duplicate other peoples things. But if you use this technique as a learning tool, then when you do your own original art, you will remember what you have learned.
Thread: Prices | Forum: Poser - OFFICIAL
My prices have not gone up for over 5 years now.
I also include more and more things into my sets so there is even more value to the set.
It is a shame we cannot really raise prices without people making a big deal about it. It's like the one industry that people expect to go down in price while the rest of the world gets more expensive.
Thread: Inquiry for interest: Look at my Hair for Poser | Forum: Poser - OFFICIAL
Quote - Only if your product can create realistic hair. I don't mean "long flowing hair" or surfaces that can sprout hair growing in any direction with a bit of weight thrown in so the strands curl. I mean hair that has deformed curls, random strands, out of place hair that isn't exactly in line with all the other hair, hairs with slightly different color variations, some widely different, so that they look like real hair...
http://0.tqn.com/d/beauty/1/0/1/A/1/Natalie_portman_bronde.jpg
Yes...you can get the random out of place look with it.I dont have any personal examples because mine are mostly furs, but here is an example from their site:
http://www.furrythings.com/victoria-5-and-cubic-curves/
I personally would have made the hair in that image a big finer, and the hairline a bit more irregular...but all that can be done with the program as well.
Rawn
Thread: Inquiry for interest: Look at my Hair for Poser | Forum: Poser - OFFICIAL
Quote - How does this hair work for saving as content and redisributing? I like making hair, but I'd hate to have to create new hair for everyone in a scene everytime I make a scene. I also like to share. Will this be possible? To use the hair will others need the plugin too?
The Plugin for d/s allows you to save presets to sell and/or distribute.
I am going to be including them in many of my upcoming sets.
Rawn
Thread: Inquiry for interest: Look at my Hair for Poser | Forum: Poser - OFFICIAL
Having a hair room is fine.
But Having products made with specific presets that can be used is even better.
Click on a preset and have the hair or fur you want.
That will work in both d/s and poser.
Sounds like a good deal all around to me.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: the Dawn of a new day... | Forum: Freestuff