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jdredline | 7 | 553 | ||
Advisories: nudity
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jdredline | 4 | 141 |
112 comments found!
BB,
I get the feeling you were yelling at me. But I don't care, because you are the God of the Material Room. Yell all you want because this system is so fantastic, I'm forever grateful and you can do whatever you want.
But, a little explanation: I did originally load the Parmatic correctly into the Poser/Runtime/Python folder, but when I opened the script palette, parmatic was not there. So, I opened my "Poser 7 Revealed" book to the script section (not knowing anyhting about python/scripts) and learned that it needed to be in the scriptsmenu folder in order to show up in the menu above. So, I moved it.
Of course, I copied it back and now I know to click on an empty button in the palette to go to the Parmatic folder and run the menubuttons script. (BTW, in case you didn't know, when you go back to the main menu on the scirpt palette, the parmatic button is no longer there and needs to be run again.)
So, with everything in the correct place and all the zones changed to your suggestions, I started a new render while writing this post.
Let' see how it turned out...
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Quote - When you tried changes for the Jepe hair map, are you sure you did it to Skin Torso?
Yes, I specifically used torso first since that's where the bulk of the hair is.
The updater: You know, I did restart Poser. But I also clicked on the ParmaticUpdater script in my script Window Menu. Here's the message I get:
Traceback (most recent call last):
File "C:Program Filese frontierPoser 7RuntimePythonposerScriptsScriptsMenuparmaticparmaticUpdater.py", line 20, in ?
from parmatic import ParmaticActor
ImportError: No module named parmatic
Now what did I screw up?
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
BB,
Thanks for all the great suggestions. Whe I first read through them, I thought, "surely the solution must be within these adjustments." So, no matter how scary it seeemed (for noob me) I tried your "hairy" suggestions...
...with unchanging results. I only tested the numbers you wrote, so I haven't experimented with higher numbers to see what would happen.
I moved on to the eyes instead.
I think there may be a snag with my installation of your free download because using Poser 7 SR2, no matter what <PM:Iris Clr> dial I turn on, I still get those beautiful baby blues.
I want brown eyes. I went into the Material Room and selected the Iris material zone as you suggested. With all 5 image maps opened (BTW, brown being Image Map 5 and <PM: Iris Clr 2> dial is supposed to create brown eyes is very confusing)
I'm assuming any changes made to those dials would be reflected in the first column's PoserSurface box dsiplay.
Again, it never changes no matter what dial I turn.
Any other info I can provide you to help solve this mystery I'm happy to supply.
Thanks
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
So, I created the hair displacement map to match the Jepe texture. (BTW - I still consider myself a noob with lots more to learn, so my terminology may not be correct, but what I intend to mean is: the picture of the hair pattern that is black & white that is loaded into image map 1 in the material room)
I have tried everything I can think of, but the hair just doesn't pop off the picture like the standard AM texture hair does.
I'll wait for the God of the Material Room to return and help me on this issue.
Another query: A non-artist, non-Poser friend of mine critiques the picture by saying: "...the muscles on his upper arms have the texture of an orange."
What dial do I need to tweak to tone the "orange" texture down?
And finally, how do I change eye color? Do I simply pick another color out of the pose library for AM? Before or after applying AMUCFS?
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
I didn't touch the hair displacement map and I think that's my last obstacle. The skin has all the wonderful textures, but the hair parts look a little flat and steal away some of the realism.
Jepe's Dick AM VI doesn't come with hair displacement maps, so for some reason, I'm feeling ambitous enough to think that I could create them myself using CS3.
We'll see. The rest of my day is booked, so I'll try another time and let you all know how it goes.
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Possibly, but image map 1 is the hair pattern which I'm sure wouldn't match Jepe's since it's a lot less hair than Jepe's. I wouldn't know what to do with it, or would I need to replace it?
Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL
Just installed everything yesterday and I love the potential! Still working out the lights.
Like jjroland mentioned, the name made me pass this over the first time. I didn't quite understand what it was since it said it was complicated. I'm new to Poser (since March) and haven't learned all the tricks yet - especially the Material Room.
When I open it up and find a node or 2, my brain crashes - like Windows - the blue screen of doom. But, when I opened up your texture settings and saw the pages and pages of nodes, I quickly understand that you are the God of Poser's Material Room and I worship you. I wish I understood even 1 node setting because I love the realism you have created with this little download.
My question is, and I'm pretty sure I already know the answer: as Gareee mentioned, he has very little use for Apollo and uses girl models - I'm the oposite, I have yet to open a girl model because I use Apollo exclusively. I have every texture for him and my favorite being the Jepe's Dick AM VI with it's 3 different hairiness textures - demostrated in my avatar on the left.
I like the way the hair shows up, but is there no way to use other textures (like Jepe's) with this system?
Being that I only use Apollo, these standard textures will limit the number of charaters I can create with this system.
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Thread: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS) | Forum: Poser - OFFICIAL