3 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Thalek | 9 | 687 | ||
Thalek | 2 | 240 | ||
Thalek | 12 | 762 |
411 comments found!
I haven't noticed it myself, but I agree that if several people are experiencing it and can document it (as seems to be the case), a ticket should be written up. It's not only of benefit to the person writing the ticket, but to the rest of the community as well. It's arguably the only contribution I've ever made to the community, alas.I think a ticket may be in order if multiple individuals are experiencing the same issue. I have noticed it as well, and will be adding it to my bug report.
Thread: Show your Poser 13 renders! | Forum: Poser 13
These effects with lights look great , Also your glass effects are very special.
@ hornet3d
It is less a comparison as it would be nice using Superfly on more assets ending up with good results, The point is rather that the setup of materials is a big hassle in Poser13. Even Blender gives an option to set up textures in a fast way for at least have a basic view on how your model will look like when Textured . The way it is set up now it is allot of work for both Firefly and superfly setting up textures for basic view.
Does this sound like a job for one of our Python gurus?
Thread: Show your Poser 13 renders! | Forum: Poser 13
Trantuete posted at 2:10 AM Fri, 28 April 2023 - #4463624
Again, I'm glad to have been a little help to you.
Because of your tip I had to deal more intensively with the settings. Among other things, the settings in the Morph tool. Without your tip it might have taken me months to find the error.
That damn button was inactive in poser 13... grunt.
Trantuete posted at 3:29 PM Thu, 27 April 2023 - #4463580I'm glad I was able to help a little. I didn't know if it would help for deformations, but I figured that the shaders would at least work better.Thanks for the great tip Thalek. Everything is going great and most problems are solved. No more deformations and I'm slowly getting used to P13.
Thank you ghostship2 for the inspiration. I like my new skin shader better than the old one.
I've had that happen a few times, too: someone gave me a wrong answer that none the less pointed me in the right direction. That's almost as good as getting the right answer, as far as I'm concerned. [grin]
Thread: Show your Poser 13 renders! | Forum: Poser 13
Thread: Show your Poser 13 renders! | Forum: Poser 13
Where might I be able to find this new skin shader?V3 with my new skin shader
Thread: Show your Poser 13 renders! | Forum: Poser 13
I'm glad I was able to help a little. I didn't know if it would help for deformations, but I figured that the shaders would at least work better.Thanks for the great tip Thalek. Everything is going great and most problems are solved. No more deformations and I'm slowly getting used to P13.
Thank you ghostship2 for the inspiration. I like my new skin shader better than the old one.
Thread: Show your Poser 13 renders! | Forum: Poser 13
There was a discussion of some problems with Project Evolution, and I think someone mentioned that PE has some sort of Superfly issues.
I stumbled across this; maybe it will help with the Superfly issues: https://www.renderosity.com/freestuff/items/87327/project-evoluton-goes-poser-12
Thread: Show your Poser 13 renders! | Forum: Poser 13
hborre posted at 4:36 PM Mon, 24 April 2023 - #4463286
Thank you.That looks much better. There is still the issue with occlusion under her feet, I wonder if there is an ambient channel active on the ground. The catchlights on the figure look right. Keep in mind, a scene like this is difficult to light because you are expecting two very different light sources to be prominent at the same time. With a camera view this close to the subject, I would expect the campfire to completely overwhelm the ambient moonlight. But you are looking for a specific effect in your scene.
Yeah, shadowing looked much more natural when I was using the "real" lights. There's an active ambient channel on the back of the set for the sky, but that's invisible.
True, the firelight ought to be drowning out the moonlight. (For the same reason, we get a lot of flat Earthers demanding to know why the stars aren't visible in most space shots. Not that they want to actually hear the answer; they just want to continue yelling that it's "proof" that space is fake.)
I like Trantuete's image titled "Rusty"; I'd like to be that good some day.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Put a better Firefly texture on the rocks around the fire, verified that she was actually sitting on the log, and after some experiments, turned the lights off, and took the full moon background down to .5 because 1.0 was still too bright. I don't know if she's casting any shadows, but I like the way the ground has pools of shadow.
Thread: Show your Poser 13 renders! | Forum: Poser 13
hborre posted at 6:48 PM Sat, 22 April 2023 - #4463096
Which means I'll have to come to understanding Superfly materials myself.. [wry smile]Predated Superfly material has become such a nightmare to convert. Vendors that thought they knew what they were doing really didn't. It is best to break everything down to the basics and then rebuild as simplistically as you can to make the scene render the way you want it to and as it should, which means understanding how lights, materials, and scenes interact with each other. No more faking it.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Thalek posted at 2:37 PM Sat, 22 April 2023 - #4463060I agree that it needs major work, and I appreciate your bluntness. I also appreciate the advice. I was using a full moon image that was apparently for the construct. I'm not sure where the lights came from; I started from an empty scene. I don't know when they loaded in. The ambient channel and the diffuse channel both have the same orange color. I bumped up the ambient to 3.0. I'm not certain how to set up the Inverse Square you mentioned. This is a Superfly rendering, and having seen some of my other Superfly renderings, I'm rather disappointed. Although everything in this scene predates Superfly, so probably no Superfly materials (except the material layers for the tattoos) are present. I also ran EzSkin on her because her skin was too shiny at first. I've managed to remain remarkably ignorant of the software in all of its iterations, never having really spent enough time on it.Speaking of my recent conversion efforts on older tattoos, I put a few of them on this young lady. I wanted to experiment with a moonlit scene with a camp fire providing part of the light. This is Nerd3D's old beach package, someone else's campfire and sticks to feed into it, a large driftwood log, and someone's sitting on a rock pose that turned out to need no adaptation at all to work. Then I gave her a beverage because I don't know about her, but /I/ was thirsty. Not particularly impressive, but fun. (I also discovered the baffling weirdness that can happen when Victoria 4 decides to conform herself to a beach set; took me half an hour just to find her, and then her directions and orientation were all screwed up. So I gave up trying to correct that and brought in a new Victoria and let the other one go on vacation.)
Select V4 and use the Posing Camera to locate her or use the Top Camera and pull it back far enough to see her outline. Wow, that scene needs major work. No occlusion under her feet, looks like she's sitting on air, and not dark enough to simulate moonlight.
Here's a tip, turn down the intensity of your infinite light very low and change its color to pale blue. If you have a construct stage, change its color to black, you want no environmental reflection from other large objects. If the campfire is relying on ambient illumination, you want it to emit orange-tinted lighting. If you can control Inverse Square, apply it to the campfire. Play with the intensity until you get something satisfactory. Now, is this Firefly or Superfly rendering?
Thread: Show your Poser 13 renders! | Forum: Poser 13
Trantuete posted at 2:52 PM Sat, 22 April 2023 - #4463061
This is what it looks like when I click the Morph button. Maybe it's the PE figure that's causing the problems?
If it was me troubleshooting the problem, I'd compare several different figures from different creators to see if the problem can be replicated or at least has common elements. Antonia, something from Daz, one of the Poser figures, and you're already experimenting with PE. I found comparisons, especially with working instruments, to be invaluable as an electronic service tech.
Also, is this unique so far to P13? You haven't seen this in P12 or P11? If you decide to put in a bug report, details like this can help them narrow down the problem.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Speaking of my recent conversion efforts on older tattoos, I put a few of them on this young lady. I wanted to experiment with a moonlit scene with a camp fire providing part of the light. This is Nerd3D's old beach package, someone else's campfire and sticks to feed into it, a large driftwood log, and someone's sitting on a rock pose that turned out to need no adaptation at all to work. Then I gave her a beverage because I don't know about her, but /I/ was thirsty. Not particularly impressive, but fun. (I also discovered the baffling weirdness that can happen when Victoria 4 decides to conform herself to a beach set; took me half an hour just to find her, and then her directions and orientation were all screwed up. So I gave up trying to correct that and brought in a new Victoria and let the other one go on vacation.)
Thread: Show your Poser 13 renders! | Forum: Poser 13
shvrdavid posted at 11:00 AM Sat, 22 April 2023 - #4463041
I was most impressed, especially that you went to that much effort for a quick demonstration.The gif was made with Median Cut dithering, which always creates grain.
I use an old 32 bit program which does the conversions very fast, and I like the effect.
The lighting that changes is animated on a light just out of frame in response to where the orb is..
If the orb is behind her near the ladder, the other light is on. To her left and close behind her is height conditional.
I set up the orb to light relationship up in the preview with hit boxes. When the orb entered those boxes, I set the animated values of the light.
It adds to the effect as well, so much so you instantly notice it, but not why right away.
I set many of my animations up very quickly using tricks like that. And try to make it a small effect not to completely distract.
I am just having fun messing with it and showing what Poser is capable of, and how fast it can do it.
I try to inspire other people to try it.
And get them to question how and why I did something.
Like the orb turning on a light from hit boxes used in setting up the scene....
You completely missed the fact the orb was used as a controller to set the light up, didn't you?
Mission accomplished..
I don't know what hit boxes are, but it sounds like a useful technique for triggering an action.
Me, I'm overly proud of learning about using the Greater Than math function for improving transparency masks for b&w and color images when plugged into the transparency input. (Been having transparency issues with both b&w and colored images both being too transparent, causing the colors to be less vibrant, and the blacks (which weren't true black, Charles explained to me) were turning brown. Using the Greater Than function not only guarantees me nothing but pure black and pure white, but it allows me to tune the aggressiveness, so that lighter colors still mask out the image.)
But yes, I do have a touch of "attention disorder", or I would never have become an amateur actor. [grin]
Thread: Show your Poser 13 renders! | Forum: Poser 13
shvrdavid posted at 8:18 PM Fri, 21 April 2023 - #4463005
Not too bad indeed!We need more animations !!!!!
Poser is Character and Animation Software after all.....
Frame render time varied from 9 to 13 seconds a frame. Intel denoise used on all the frames.
Smashed to gif for posting.....
Not to bad for a test render of an animation.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Show your Poser 13 renders! | Forum: Poser 13