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142 comments found!
Quote - Any product with BB's name associated will contain his unique shader setups. Â Purchasing them does not restrict you from using the shaders in other products. Â Use them as you see fit and necessary. Â But be warned, some of those shader arrangements will make your eyes cross. Â They can be very...elaborate.
I already have an appointment to see if they can uncross my eyes...
Thread: Morphing figures in Poser | Forum: Poser - OFFICIAL
I haven't done it with Blender EClark, but I have done it with Sculptris and with Z-brush. You can receive that error in either of those products as well. It can be caused by a couple of different things that I know of:
You have used a brush that does actually add or remove vertices, and that just won't import back into Poser.
More commonly, you are importing the wrong part of the body. Let's say we want to make our own lip morph. You export all of V4 to OBJ, import the whole model into Blender, make adjustments, and then export the whole model from Blender. Now you go to V4's head and try to import the morph. You're going to get that error, because it's trying to import V4's whole body into the head. So the number of vertices between her whole body and her head don't match.
What we should have done was export just her head from Blender. The other way I've gotten it to work is to import it into the Body as a FBM. This holds especially true If you are doing a morph that effects multiple body parts - you would have to export each part individually as an OBJ and then import them into that body part in Poser, or just do the whole thing in one go as a FBM.
Links I used when I tried this:
http://www.zbrushcentral.com/showthread.php?53850-Zbrush-Poser-Morphing-Tutorial
Hmm, that's the only I can find right now that I read before. There is this one that I haven't watched though that is specific to Blender:
Â
Thread: My next newbie question - Dawn | Forum: Poser - OFFICIAL
That makes a lot of sense, and I immediately know what you mean about model diversity. I sometimes feel like all of my models look the same (all vicky 4) despite using numerous different skins and morphs.
Is there anything more technically advanced about Dawn? Is she a higher polygon count or anything?
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
Thanks hborre,
I have no hesitation in purchasing the product. I meant his latest and greatest. I checked his store, which has some dreamland models (including one car), but I was unsure if that one car has it or just which products have the latest shaders.
It isn't really clear to me what I should purchase if I want particular shaders. Like which, if any, product has his leather shaders?
Do extra lights increase render times more so than objects? I am sort of assuming that they do, since Poser would need to make ray trace and IDL calculations for every light wouldn't it?
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
By the way Bagginsbill, I was wondering where a person would get the latest copies of your shader sets? I saw your car paint on your free site, but that isn't the latest version correct?
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
I was wondering about that myself. A friend suggested those settings. In general, compared to what I was using, I would say it slightly improved the look of my renders.
I don't have Poser at work or I'd send you the settings I used to use up until about 2 weeks ago. Nothing surprising or revolionary, I just didn't use the D3D plug-in before and set some pretty standard settings in the regular render settings window.
Something else I noticed, these scenes rendered very quickly compared to some of the stuff I'm working on right now. Is that possibly related to the number of lights in the scene, or just to the number of objects?
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
"Turned out OK", and I'm looking for my jaw on the floor again. :P
I do see what you meant about the artifact on the right though.
I did six renders. They all worked as expected.
Pic 1 - Doge set, pawn, and light meter. Ambient on the Enviro sphere at 1, sun on.
Pic 2 -Â Doge set, pawn, and light meter. Ambient on the Enviro sphere at 1, sun off.
Pic 3-Â Doge set, pawn, and light meter. Ambient on the Enviro sphere at 4, sun off.
Pic 4 -Â Doge set, random stuff, and light meter. Ambient on the Enviro sphere at 1, sun on.
Pic 5 -Â Doge set, random stuff, and light meter. Ambient on the Enviro sphere at 1, sun off.
Pic 6 -Â Doge set, random stuff, and light meter. Ambient on the Enviro sphere at 4, sun off.
I also included a screen cap of the render settings that I usually use. You can download all of the pics at the following URL:
https://www.dropbox.com/s/8xzc3m65dw9rayk/bagginstest.zip
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
The pawn is the test prop correct?
Should I grab the gamma meter as well, or just the light meter?
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
Really good question Mike!!
And thanks for the response Bagginsbill! :D
So most of the stuff I've read to this point, including many artists' suggested render settings, do set the gamma correction on at 2.2 in the render settings. Should I not do this, and if so, then why?
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
Well that's very interesting. You certainly received a lot more glow and a brighter effect than when I try that. But I'm sure that all relates to the lighting, as I am currently using a more "classic" Poser way of lighitng my scenes. Which means there are lots of lights, which I assume would drown out the ambient quite a bit.
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
May I ask how you made the first pawn glow? I am guessing that you did not just turn up the Ambient?
Thread: Hi, I'm new here | Forum: Poser - OFFICIAL
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Thread: Hi, I'm new here | Forum: Poser - OFFICIAL