24 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
ajtooley | 8 | 230 | ||
ajtooley | 6 | 153 | ||
ajtooley | 2 | 21 | ||
ajtooley | 2 | 25 | ||
ajtooley | 6 | 50 | ||
ajtooley | 2 | 23 | ||
ajtooley | 2 | 26 | ||
ajtooley | 5 | 58 | ||
ajtooley | 7 | 44 |
179 comments found!
Like so?
IÂ could send you a file, but if IÂ recall, IÂ just built it off the ecolo-go! file in the "Samples 1" collection from the Extras CD. Do you have that?
Thread: Can you choose the direction an ecosystem instance will face? | Forum: Vue
IÂ haven't been brave enough to try to animate this one yet, but here's a still image using this technique:
Thread: Can you choose the direction an ecosystem instance will face? | Forum: Vue
Here's a quick test using the same gradient as a map, but changing the poser figures out for an animated primitive saved as a .vob. It seems to me that a guy could save several animated .vobs of different shapes and z-movements to end up with a rudimentary in-Vue particle system. The applications might be limited --I'm thinking mostly of tornado and explosion debris-- but it would be interesting to see what others come up with. When IÂ have some real time I'll try to animate something a little more realistic than choreographed cylinders!
Thread: Can you choose the direction an ecosystem instance will face? | Forum: Vue
Here's my first attempt.
I got it to work in still form, but decided to jump ahead a step or two and animated it. There are about 2,000 guys, and they don't behave in the way I had hoped, by spreading outward in straight lines from the center, but this is still an interesting result. I'll keep working on it as time allows.
Thanks again for the pointers and screen shots!
Thread: Can you choose the direction an ecosystem instance will face? | Forum: Vue
Thank you so much! I'll have to fiddle around with that; it could help a lot with a concept I've been thinking over.
Thread: Can you choose the direction an ecosystem instance will face? | Forum: Vue
Interesting. Is it possible to have the fish all facing outward from the center with a projected texture map?
Thread: Simulating being on a helicopter animation | Forum: Vue
Thread: Populating an ecosystem with a .pz3 file (poser) that is an animation. | Forum: Vue
Loading separate animated figures is how IÂ do it, because like you IÂ don't see any way around it. And I'd load two horses per body texture to confound the eye from seeing that they're the same.
But I'd love to hear that I'm wrong and that you can start different instances at different keyframes in Vue. That would be wonderful!
Thread: Atmosphere Setup for Composting with Live Footage | Forum: Vue
Thanks, Rich. Now IÂ can see that it's only the same image as in the first post!
Eagle66, IÂ guess I'm not understanding why you're not happy with the trees in your castle render. Other than the jpeg artifacting, the ones in front of the castle look realistic to me.
Thread: Atmosphere Setup for Composting with Live Footage | Forum: Vue
Thread: Atmosphere Setup for Composting with Live Footage | Forum: Vue
I played with it for a few minutes, and came up with this:
IÂ could have worked harder on blending the plants and blurring them slightly to fit with the surroundings, but I'm thinking the matte line is key. Once I adjusted it to more realistically fit the contour of the cliff, the image started looking better. The default weed clump does leave a lot to be desired, but with only slightly better tools than mine (this was done in Photoshop Elements, so IÂ couldn't load a selection from an alpha channel), more could be done to fit it in.
Thread: Animated characters in EcoSys? | Forum: Vue
Thread: Animated characters in EcoSys? | Forum: Vue
Didn't take as long as I thought it would to upload the other animation. Here you go:
Thread: Animated characters in EcoSys? | Forum: Vue
Thanks, Mazak. I uploaded them to youtube in the lousy-resolution days, but at least you can still see the ecosystems at work. If IÂ have time today I'll upload another experiment at a better resolution.
EPICI, that's where Vue is finicky! What I did was create a plane (finite, not infinite), set its texture to transparent so that there wouldn't be a texture seam at its edge, and populated it with six or seven animated Poser figures. These were M3s with the MMP Viking add-ons. I ended up with about 15,000 figures. If I recall, I didn't force regular alignment because that would make them run in a perfectly, unnaturally square formation; a barbarian charge is not so coordinated. So by not forcing regular alignment but instead setting rotation to zero, they're populated randomly on the plane but running in the same direction. Whether you do this depends on how "trained" you want your soldiers to look. Then, to get my opposing charge, I simply copied and pasted the plane and rotated the whole thing 180 degrees. However, if I decided to change anything in the ecosystem, it would repopulate with them pointing in the original direction. I started animating a few times before realizing that! But it's a simple fix: repopulate if necessary after your changes, and then just remember to rotate the plane again before proceeding.
This is as far as IÂ got with this particular experiment, and I've learned a few things since then but haven't applied them. I don't see why you couldn't array them in groups using either density maps or duplicated planes. Even in a single large group, a density map would be a good idea to produce ragged edges rather than perfect lines --unless you're wanting Greek-style phalanxes with more regular alignment.
I did the Barbarian Charge video with Vue 6 Pro Studio on a 2.8 GHz Intel Core 2 Duo iMac with 4GB SDRAM. Render time was a little under 3 hours for the 5-second animation. It went that fast because I "cheated" by pre-rendering the sky and forested hill as a still and used it as a static backdrop, so the only thing really being rendered was the figures.
Hope this helps, and good luck!
Thread: Animated characters in EcoSys? | Forum: Vue
I did these in Vue Studio Pro 6:
Vue can be finicky with this stuff, but it is possible.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: populating an ecosystem with an image... | Forum: Vue