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1,589 comments found!
"Easy Import" is just a way to automate some of those things. There are checkboxes on the side, the default is "Merge Material" "Merge Rigs" and "Eliminate Empties", everything else is disabled by default. So, it's just an automated way to do some steps.
Also, with clothes I would like to have the visibility options and the according masks to prevent poke-through. More work, but it pays off IMHO when using the figure not just for one image.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: EMERGENCY ANY IT MAN ARTISTS HERE | Forum: Blender
You will probably need professional help. If your system is infected, I would think that you should reinstall your system and transfer old data very carefully.
You can try to boot with a live Linux system to see if your screen is damaged, there are a couple of this around. They work without installation, so you won't loose your data. Still I would suggest you get professional help. Without access to your computer, Also, Windows 7 is outdated and should no longer be used.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: This rig will make your head explode! | Forum: Poser - OFFICIAL
Should work. Changing the tris to quads should result in more predictable deformations, too.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: CPU rendering | Forum: Poser 12
Works:
HDRI-Image on the background shader.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: CPU rendering | Forum: Poser 12
The twisted backgroundimage can be fixed with a mapping node. I posted the setup in my posting about the shadow catcher.
Rotation value in the mapping node: 4.900000, 3.150000, 0.000000
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Other features? | Forum: Poser 12
If the middle image is XS from D3D, I have good news for you. Snarly works on converting the D3D-Scripts for Poser 12. XS is on the list.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Mesh Seam Weirdness | Forum: Poser 12
I did not try without subdivision, since I had a shadow artefact I wanted to get rid of.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Mesh Seam Weirdness | Forum: Poser 12
Well I had this seams on a figure which did not have it with P11. It went away when changing to unimesh and subdivided.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Mesh Seam Weirdness | Forum: Poser 12
Change the Skinning to "Unimesh", I set the subdivision on "1" too. But changing the skinning should work.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Honest question on Poser 12 | Forum: Poser 12
I doubt that the Octane plugin will work at the moment.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Shadow Catcher for Superfly | Forum: Poser 12
Ok, it works. Kind of.
It seems that the Background is no longer in sync with the horizon. It took me a while to rotate the parameters in a way that the HDRI works. In P11, the same image worked without the mapping node.
Rotation value: 4.900000, 3.150000, 0.000000, Not tested DOF yet.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Really Quick Impressions | Forum: Poser 12
randym77 posted at 12:49AM Tue, 03 November 2020 - #4402966 ...
I'm getting an error message on startup: An errror occurred importing addon PropSwap : ERROR: bad magic number in 'PropSwap': b'x03xf3rn'
No idea what it means.
You have some kind of auto-start Python script in one of your runtimes. The "bad magic number" means that it does not work with the actual Python version.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Really Quick Impressions | Forum: Poser 12
I was surprised that the shaders don't work as expected. To be honest, that's not a small thing, every old scene I have, every figure will need new shaders, That being said, I really like the Principled Shader in Blender, this one is included and I will use it. I do have a nearly working skin shader with it, I will post the shader and some images when I'm satisfied.
I like the Post-render effects a lot. Denoising and changing exposure in Poser is great.
The break of the old scripts was expected, I really hope that the Dimension 3d scripts will be updated soon. I don''t want to work without XA, XL and XO. I feel handycaped without them.
All in all I am satisfied with this release. I knew that most of my scripts weren't ready, the improvements to Superfly are worth the money for me. But I will update my second licence only whan and if my scipts work again.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Honest question on Poser 12 | Forum: Poser 12
Since I have mainly tested the rendering engine, I really cannot answer that. There should be a better support for FBX-Files, but I did not test this up to now. Also, the change of the Python version breaks all of the scripts I used to work with, I won't delete P11 in the forseeable future.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: micromesh displacement mapping? | Forum: Poser 12
I don't think that we would find this in the material room, more likely in the render settings. But I haven't seen that either.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
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Thread: Diffeomorphic Plugin - what is your Workflow? | Forum: Blender